Legend of Zelda
Quest of Courage
NOTE: Much of what you see contains placeholders/mixing styles.
Story:
After Ganon was destroyed, Impa told Link that a sleeping spell was caste on Princess Zelda. She will awaken only with the power of the Triforce of Courage which is sealed in a palace in Hyrule. To break the seal, crystals must be placed into statues that are hidden in well guarded palaces. Link must set out on his most adventuresome quest yet...
Videos:
Screenshots:
THIS IS ALL OLD STUFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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This project originally started as a mapping project a couple years ago. I have started and stopped repeatedly due to various reasons. Recently, I lost my connection to the internet so I thought it would be the best time to focus on mapping out Zelda II to a more traditional format.
Unfortunately, my programming curiosity got the better of me and I found myself quickly opening Game Maker to see this new overworld in a live game environment. Then I started adding collisions, one monster, then healthbars and magic bars, realtime weather changes...soon, I had much more than just a "let's see how this looks" executable.
Right now, the game features: file creation, room transitions, Zelda's Palace(more like a house with a basement :3), five working enemy types, collisions, textbox and npcs, weather effects(rain and lightning, sandstorm), real-time overworld(no area scrolling to change tiles/music like LttP, everything is seamless), working enemy random location spawners,and Parappa Palace completely tiled as well as the overworld.
Note: I know that there are tiling errors here and there. Right now, my focus is on adding as much as possible to the game before cleaning up some tiles. To be honest, the entire project will probably get an overhaul before release if I have the resources to do so. It would be overhauled to be more like LttP in control and graphics than this LA-LTTP style.
Credits:
vgmusic.com for arrangements(very useful for making my own versions)
the LA-LTTP group(the tilesets are awesome for what I needed at this time and I edited the Link sprite :3)
Alexander Landgren for a sprite(taken from his public photobucket, I no longer have the link, however he was redoing all the sprites and artwork from ZELDA II into 16-bit for a Zelda II remake)
Goodnight for movement engine(why fix what isn't really broke
)