ZFGC

Projects => Discussion => Topic started by: Infinitus on April 02, 2006, 10:30:21 pm

Title: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on April 02, 2006, 10:30:21 pm
(http://img393.imageshack.us/img393/3735/bplogo9wj.png)

(http://img76.imageshack.us/img76/5383/rgdlogo9ml.png)

Rant:
Mwahaha, and you all though i havent been working on anything recently.

Anyway first rule of this topic, no rudness or ill lock it, i had enough the last time i posted this thats why very few people have heard of the progress on this recently.

Spec tests
With spec tests always download the latest and post the specs (usually in the top-left hand corner) you get when running, and your computer specs.

Engine spec test 1 (Particles and multiple camers) - http://www.savefile.com/files/2792667

Infomation:
Most of you are already aware of this, it started as zgm and progressed to this, the main design idea was to get a game maker going that was complete cross-compatible and capable of creating 2d/3d/gui (and possibly networked) applications with ease. So far ive stuck to these design goals and its gone well, most of its actually finished, but i shal'nt tell you any more until i release a usable version :).

Oh yeh and i could never agree on a editor layout, so ive made it editable :P, if you prefer no statusbar or SID rather than MDI, or any of the other options given you can remove them XD.

Theres a topic with more infomation on it here if you wish to read more, i dont have time to type everything up at this time (around midnight at time of writing)

Screenshots:
Heh, all custom graphics, cant accuse me of stealing now :P
(http://i2.tinypic.com/xmljs7.png)
Oh well, seeing as i havent given you much progress recently i may as well post some new screenshots.

(http://i3.tinypic.com/xml7jd.png)
(http://i1.tinypic.com/xml85w.png)
(http://i1.tinypic.com/xmlao6.png)

Support:
Just stik the bp logo (or RGD logo) in your sig.
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:02:08 pm
Two questions:

Are exes possible?
Online games?

bran-edit: It wasn't necessary to quote the whole thing O_o
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:05:59 pm
Are exes possible?
Online games?

1.) Yep fully compilation to exes(and bin/(no extension) for mac and linux), and they're un-decompilable as 99% of assets aren't saved in there original format (scripts are saved to byte-code, images are saved to pixelmaps..etc) and its all encrypted.
2.) Yep RGD comes with a pre-built sever program you can run (or you can program your own :P), and the object editor has a few buttons on it to specfiy online capability (Things like Syncable?, Only local?, Only Remote?...etc) and a option in the project setting window to set weather its online or not.

Heh ive got a ton of cool features in it, it even supports physics (using ODE and flatland(possibly)) out of the box.
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:08:25 pm
Is it going to be freeware or buyable?
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:10:52 pm
Is it going to be freeware or buyable?
Similar to GM it has limits as freeware, but you can register it.

Oh and a bit more in answer to one of your last questions about online, im thinking of creating an activex contol so you can embed your games directly into internet browsers (though this is still an idea, not decided yet)
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:12:21 pm
Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:13:54 pm
Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.

Hehe, i wont tell you the system im using but i can tell you people are goner have one hell of a hard time pyrating it, or for that matter releasing shite games (unlike gm, im thinking of having a lockout system to stop you releasing shite or illegal matterial)
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:16:49 pm
Is it programming, d&d, both or something else? (I'm probaly bothering the crap out of you but I have many questions, sorry)
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:18:14 pm
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:19:54 pm
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:24:15 pm
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?

No, as ive said it has a pusedo code event system (basically you have an event line where you can choice conditions and actions eg. (Condition: ~Varaible~ is above 20 Action: Destroy object ~tag~) (sorted like gms D&D but different interface), and thinking of its its probably simpiler to.)  Its kinder hard to explain, youll have to wait until i release it or do the help files ;). And the scripting language is designed to be very simple(but has some high end features(You can even hook into events with the hook keyword, but thats neither hear nor there <_<)) so going straight into code should be to hard.
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 02, 2006, 11:25:50 pm
Alright. So how much will this cost? (canadian)
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 02, 2006, 11:28:36 pm
Alright. So how much will this cost? (canadian)

Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 03, 2006, 12:00:03 am
Alright. So how much will this cost? (canadian)

Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering
You've just become my favourite person of the week. Most 3d dks are 50-700$ or more. Also whats this Rotational map thing I see in the screen.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 12:22:14 am
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Title: Re: Rapid game developer (56k warning)
Post by: Piers on April 03, 2006, 12:23:22 am
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Registrations only ten bucks, come on you can aford that.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 12:35:51 am
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Registrations only ten bucks, come on you can aford that.


Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.
Title: Re: Rapid game developer (56k warning)
Post by: Moon_child on April 03, 2006, 06:19:38 am
WoW! :O didn't expect that you where still working on it. It looks great I'm gonna try this out when its done.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 07:24:14 am
Quote
Also whats this Rotational map thing I see in the screen.
?

Quote
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Possibly. As for screenshots, there fullsized they just seem to get shrunk by the forum, paste the link into the address bar :)

Quote
Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.
I dont fiqure $5 is much for the amount of work that went into this.

Quote
WoW! :O didn't expect that you where still working on it.
Hehe, not many did.
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 03, 2006, 09:54:17 am
Helios, you finally posted it! I'd be glad to put that logo in my sig, but if you could make a smaller one, it would be awesome!

I just took a look at the screens and sh*t this is awesome!

I was thinking about the price, 5$ is really nothing, I mean you have been working on this for the last year (even more!) and only 5$? Maybe you could keep that price for ZFGC-ers but for the public... Well atleast you're gonna beat the hell out of GM!

I can only wish good luck to you!

Wait, in every post I make I ask for the help files in order to translate them, but the major drawback of GM (in the French community), is that the tool itself is in English. Is there a possibility for me to translate the software? Don't worry, I won't need the tool itself, just a text document or .xml file with the words.

Also, will this tool be upgradable with extensions? I guess no because Mac and Linux don't have .dlls... And I presume RGD also exists for Mac and Linux, not only for Windows right?

Keep it up!

Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 11:44:58 am
Helios, you finally posted it! I'd be glad to put that logo in my sig, but if you could make a smaller one, it would be awesome!

I just took a look at the screens and sh*t this is awesome!

I was thinking about the price, 5$ is really nothing, I mean you have been working on this for the last year (even more!) and only 5$? Maybe you could keep that price for ZFGC-ers but for the public... Well atleast you're gonna beat the hell out of GM!

I can only wish good luck to you!

Wait, in every post I make I ask for the help files in order to translate them, but the major drawback of GM (in the French community), is that the tool itself is in English. Is there a possibility for me to translate the software? Don't worry, I won't need the tool itself, just a text document or .xml file with the words.

Also, will this tool be upgradable with extensions? I guess no because Mac and Linux don't have .dlls... And I presume RGD also exists for Mac and Linux, not only for Windows right?

Keep it up!



1. ) Yes ill release languages files later, but not until im done.
2. ) Not sure about extensions, but its perfecly possible as linux and mac both have there equivilent of dlls (CHM for mac, and a shared library for linux)

3. ) Ill post RGD's icon in a sec if you wish to put something in your sig.  (Edit: Here, goter sort out the alpha-channel)

(http://img76.imageshack.us/img76/5383/rgdlogo9ml.png)
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 03, 2006, 02:22:52 pm
Wow. I will seriosly consider buying this product. So like 10$ US? Yeah, I can afford that. Should it be like via mail or with pay pal? What kinds of 3d models does it take? Does it support 3d skeletons? I use blender which creates .blend files. Will it support that? Does it have a modeler built in? Thanks
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 03, 2006, 03:21:01 pm
I'm not pretty sure, but I think he hasn't finished the 3D part of the software. I'm adding the logo right now Helios! Thanks a bunch!
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 04:19:10 pm
If you do implement 3D, could you make it accept Anim8or files? That is the only 3D modler I have.
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 03, 2006, 04:19:55 pm
HOV, you should use blender. Its 50 times better than anim8or and free.
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 03, 2006, 04:26:47 pm
I think he's going to add the most common ones including blender, 3DS Max, Maya, Milkshape etc.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 04:31:22 pm
HOV, you should use blender. Its 50 times better than anim8or and free.

But Anim8or is the only one I'm good at. And even then, I usually don't do so well....


Edit: And have you noticed how my name almost spells HIV? O_o
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 05:07:57 pm
Quote
Wow. I will seriosly consider buying this product. So like 10$ US? Yeah, I can afford that. Should it be like via mail or with pay pal? What kinds of 3d models does it take? Does it support 3d skeletons? I use blender which creates .blend files. Will it support that? Does it have a modeler built in? Thanks
1.) Dot get ahead of yourself im still programming, payment is the least of my worrys at the moment.
2.) Yes the layout i have for the 3d engine does support most of the basic 3d system (skeletons, generic formats..etc)
3.) I dought ill include blend files as its a very uncommon file-format for 3d games, but i might, you dont know.
4.) No, no modeler will be built in (well i might, but i dought it), its a system for making games, not making assets.

Quote
I'm not pretty sure, but I think he hasn't finished the 3D part of the software. I'm adding the logo right now Helios! Thanks a bunch!
Correct, only the basis of the 3d engine is done, at the moment im concentrating on getting all the cool GUI and 2D stuff in (Physics and what not)

Quote
If you do implement 3D, could you make it accept Anim8or files? That is the only 3D modler I have.
Look at my first answer at bullet point 3.

Quote
I think he's going to add the most common ones including blender, 3DS Max, Maya, Milkshape etc.
Yes i will be using the most common file-formats, ill add more as i progress, the first ill concentrate on are 3ds and a custom format.

Quote
Edit: And have you noticed how my name almost spells HIV? O_o
*Walks back slowly
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 03, 2006, 05:09:46 pm
Ok. Thanks, Blender can export .3ds and almost any format you want it to. Is there going to be a max poly count on the 3d engine?
Title: Re: Rapid game developer (56k warning)
Post by: TomPel on April 03, 2006, 05:33:51 pm
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 06:05:36 pm
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!

It would be even more popular if it was completely free with everything unlocked and simply asked for an optional donation. *hint hint*
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 03, 2006, 06:10:52 pm
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!

It would be even more popular if it was completely free with everything unlocked and simply asked for an optional donation. *hint hint*

That's just not gonna happen, too much effort has gone into this.
Title: Re: Rapid game developer (56k warning)
Post by: Moon_child on April 03, 2006, 06:11:57 pm
He deserves money and hello people? he doesn't ask much.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 06:17:01 pm
Quote
Ok. Thanks, Blender can export .3ds and almost any format you want it to. Is there going to be a max poly count on the 3d engine?
I dought it, limiting the polygons is really up to the user. though i may add a map propertiey for that.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 06:40:29 pm
But Helios! Wouldn't you want to make sure a game doesn't run rediculously slow?! Once you finish programming the things required for 3D, you might wan to test to see how many polygons it can't handle and then set a limit.
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!

It would be even more popular if it was completely free with everything unlocked and simply asked for an optional donation. *hint hint*

That's just not gonna happen, too much effort has gone into this.

I thought it was blatantly obvious I was joking. Of course I'd nag my parents to pay ten dollars for it.   ;)
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 06:48:05 pm
But Helios! Wouldn't you want to make sure a game doesn't run rediculously slow?! Once you finish programming the things required for 3D, you might wan to test to see how many polygons it can't handle and then set a limit.
[/quote ]

As ive said thats up to the user, if i followed that logic, id have to put limits on the amount of scripts you can run, amount of objects per map, ...etc which would be a real pain for users, all i have to do is program and optimize the engine, the application of it is up to the user.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 06:51:41 pm
Okay. At least that means someone can say "Check at this highly detailed 3D game!" and someone downloads it and it slows down their computer 10^10^100 (ten the the power of ten to the power of one hundred, or a Googleplex) fold. This would be for April Fools, of course. ;)
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 03, 2006, 06:55:59 pm
yah, poly limiting would be a bad idea. Sorry I brought it up.
Title: Re: Rapid game developer (56k warning)
Post by: CrystalAngel04 on April 03, 2006, 07:25:45 pm
Wow! im impressed Helios! This has come so far since its early days as the ZGM I cant wait to see it finished and it will definately be worth the $10
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 07:27:59 pm
Wow! im impressed Helios! This has come so far since its early days as the ZGM I cant wait to see it finished and it will definately be worth the $10

(http://www.orlyowl.com/wow.jpg)


Sorry, i just had to post that <_<
Title: Re: Rapid game developer (56k warning)
Post by: shadow_caliber on April 03, 2006, 07:36:46 pm
Sounds nifty. If you finish this you definately deserve money for it sounds like an awsome project. Good luck.
Title: Re: Rapid game developer (56k warning)
Post by: 2awesome4apossum on April 03, 2006, 07:58:56 pm
OMG!!1  Helios!  I love the demo as always.  And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 08:03:05 pm
OMG!!1  Helios!  I love the demo as always.  And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).

Sort your filter out, its a pain in the arse. And i dont have anywhere else to upload them :D.
Title: Re: Rapid game developer (56k warning)
Post by: 2awesome4apossum on April 03, 2006, 08:06:56 pm
OMG!!1  Helios!  I love the demo as always.  And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).

Sort your filter out, its a pain in the arse. And i dont have anywhere else to upload them :D.
:(

Well then.. I guess I'll just be an imageless loner :'(

;-;

And there's absolutely no way to fix this filter.  It barks at me! :O!
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 03, 2006, 08:07:35 pm
What filter are you using possum?
Title: Re: Rapid game developer (56k warning)
Post by: gm112 on April 03, 2006, 08:13:11 pm
im officially a BPP binary phoenix programmer
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 08:13:42 pm
im officially a BPP binary phoenix programmer
What? No your not. Im just teaching you to program.
Title: Re: Rapid game developer (56k warning)
Post by: 2awesome4apossum on April 03, 2006, 08:14:39 pm
What filter are you using possum?
K-9 something or other.

So I'm just browsing google and all of the sudden this dog starts barking at me (via the speakers), and then this bulldog jumps out, rips me to shreds, then censors it!

It's ridiculous >_<

im officially a BPP binary phoenix programmer
What? No your not. Im just teaching you to program.
You help people out a lot.  That's good :)
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 03, 2006, 08:15:25 pm
Possum, are you going to write the helpfiles?
Title: Re: Rapid game developer (56k warning)
Post by: 2awesome4apossum on April 03, 2006, 08:16:56 pm
Possum, are you going to write the helpfiles?
Well, I was back when it was ZGM, but it all depends on what Helios wants as of now.
Title: Re: Rapid game developer (56k warning)
Post by: gm112 on April 03, 2006, 08:22:17 pm
my bad i thought BP was the program name...well when you release the program yer making
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 08:32:35 pm
Heh, I think I still have that ZGM demo. And I practically haven't touched it for while now. You know, a demo like ZGM (except this program) would get people REALLY excited. Well, it would get me excited...
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 03, 2006, 08:34:08 pm
Heh, I think I still have that ZGM demo. And I practically haven't touched it for while now. You know, a demo like ZGM (except this program) would get people REALLY excited. Well, it would get me excited...

I havent posted anything for a while for a reason.
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on April 03, 2006, 08:36:52 pm
'Kay. I think I'll stop doing these "hint"posts. They're not getting me anywhere... Ah, well. I'm still excited.  ;D
Title: Re: Rapid game developer (56k warning)
Post by: CrystalAngel04 on April 04, 2006, 12:16:02 am
Haha is Helios posted a demo he'd cause mass pandamonium easily XD but the last thing he needs is prolly a mass influx of "OMG y0u r the r0x0rs!!11!!111!!1!!one!!1111!!111!!!! Finish it now biotch!" i think we've successfully gotten THAT point across XD
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on April 04, 2006, 10:59:37 pm
So its free? Or just the trial is free?
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on April 04, 2006, 11:05:37 pm
Read the first post. There will be a free and a pay version, pay version has more features.
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on April 04, 2006, 11:07:54 pm
Ok, ic. :p Thanks.
Title: Re: Rapid game developer (56k warning)
Post by: sjegtp on April 11, 2006, 12:22:02 am
You've posted in GA that the progamming language would be simmilar to LUA, haven't you?
Title: Re: Rapid game developer (56k warning)
Post by: Dayjo on April 15, 2006, 05:09:55 pm
Looking Great Helios. I hope that this has an option for built in help file (chm stylie with html).

Keep up the good work, I'm sure this will definatly be a worth while purchase. (btw, ??2.50 is nothing, sell for like ??5 min), although depending on upgrades etc, if you'll have permenant registration, or you'll have to register each new version etc.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 15, 2006, 05:24:48 pm
Thanks, sorry for the few updates guys. Ive been hired for a commercial project and havent had much time for this recently.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 15, 2006, 05:29:11 pm
Thanks, sorry for the few updates guys. Ive been hired for a commercial project and havent had much time for this recently.

What are you working on???

Sorry, not for me to say. I program, things like that are best left to the leader :). (Oh and for notice its an indie commercial project, not commercial as in ubisoft/nintendo..etc). Ill tell you at the least though thats its online and its running well :).
Title: Re: Rapid game developer (56k warning)
Post by: gm112 on April 18, 2006, 07:51:17 am
lucky, i wish i was good enough in programming  to do commercial projects
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 20, 2006, 11:20:07 pm
So, have you done anything? Can I start translating the program itself (all the menus, buttons etc.)? Or has the commercial project completely taken over RGD? I don't mind waiting for translating, just want to make sure you're alive!
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on April 20, 2006, 11:23:01 pm
So, have you done anything? Can I start translating the program itself (all the menus, buttons etc.)? Or has the commercial project completely taken over RGD? I don't mind waiting for translating, just want to make sure you're alive!

Your goner have to wait, ive been working pretty much non-stop on my commercial project. Paid work sort of out-ways personal projects.

Ill post some other details and screenshots later though.
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on April 20, 2006, 11:24:22 pm
You're right, get paid first and enjoy personal projects later! I'll be waiting for the screenshots and details!
Title: Re: Rapid game developer (56k warning)
Post by: AleX_XelA on May 04, 2006, 10:59:56 am
Any updates? Are you still making the Fyrescript?
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on May 04, 2006, 12:07:09 pm
Finished FyreScript, though its no longer called that. As for updates nope, been working on other stuff.

Sorry. I will try to give you some updates soon, ive just been busy, app design hasent been a high priority.
Title: Re: Rapid game developer (56k warning)
Post by: AoDC on May 07, 2006, 01:01:27 am
If you complete RGD and sell it as a product (or interview a company for the rights and profit) it'd make... millions XD. Cross Compat, 2D/3D, easy, It's like, GameMaker - but for all OS and better! XD (Well, havent tested yet... but swcreenshots are hawt.)
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on May 09, 2006, 09:52:35 pm
Oh well, seeing as i havent given you much progress recently i may as well post some new screenshots.

(http://i3.tinypic.com/xml7jd.png)
(http://i1.tinypic.com/xml85w.png)
(http://i1.tinypic.com/xmlao6.png)
Title: Re: Rapid game developer (56k warning)
Post by: 2awesome4apossum on May 09, 2006, 09:56:39 pm
Ohmygosh.

They look so darn proffesional.  Great!
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on May 09, 2006, 09:58:36 pm
Ohmygosh.

They look so darn proffesional.  Great!

First ones look better.
Gimme a sec ill change the host for you.

EDIT: Here, i changed the host for you;

(http://i2.tinypic.com/xmljs7.png)
Title: Re: Rapid game developer (56k warning)
Post by: joeshmo on May 09, 2006, 10:05:54 pm
Amazing. The new screenshots look alot like TMK (trainer maker kit).
Title: Re: Rapid game developer (56k warning)
Post by: Limey on May 09, 2006, 10:08:01 pm
This is more professional looking than... Professional things XD

Seriously man, looks great, can't wait until it comes out ;)
Title: Re: Rapid game developer (56k warning)
Post by: Hero of Vortex on May 09, 2006, 11:12:38 pm
*drools* It looks great! I like how you can choose the way animations animate in the animation selection thing!
Title: Re: Rapid game developer (56k warning)
Post by: AoDC on May 09, 2006, 11:59:37 pm
Nice job, but I am not surprised. I knew this was a winner form the time it was called z-lib ^_^.
Title: Re: Rapid game developer (56k warning)
Post by: gm112 on May 10, 2006, 03:59:01 am
wow impressive. obviously gm is gonna look like !@#$% once this is realesed.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on May 29, 2006, 10:37:03 pm
Heh, just fidling around with this and i worked out that if you were to brute force the encryption on this there is approximatly

1,778,661,215,393,045,815,722,656,250 * 2 possibilitys XD

Also could a mod please move this to Misc WIP.
Title: Re: Rapid game developer (56k warning)
Post by: pxl_moon (dotyue) on May 29, 2006, 10:38:54 pm
Heh, just fidling around with this and i worked out that if you were to brute force the encryption on this there is approximatly

1,778,661,215,393,045,815,722,656,250 * 2 possibilitys XD

Also could a mod please move this to Misc WIP.

just round it up to 2 *2... :P
Title: Re: Rapid game developer (56k warning)
Post by: gm112 on May 29, 2006, 10:48:59 pm
This is gonna kill gamemaker by a longshot
Title: Re: Rapid game developer (56k warning)
Post by: ???Azkridth??? on May 30, 2006, 02:54:14 pm
This is gonna kill gamemaker by a longshot

It sure will!! It's awesome! You're my Hero of the month Helios! :D
Title: Re: Rapid game developer (56k warning)
Post by: Da-Huntha on May 30, 2006, 03:15:38 pm
hopefully it wont have crappy framerate in 3D like GM has, for the more demanding projects.
Title: Re: Rapid game developer (56k warning)
Post by: MarkusNut on May 30, 2006, 03:30:33 pm
Wow, looks like GM. Awsome work. :)
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on June 02, 2006, 05:18:14 pm
So when can we use it? :S
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on June 02, 2006, 05:22:16 pm
When im finished, I do do other things than program you know <_<.
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on June 02, 2006, 05:26:57 pm
xD

Any estimates?
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on June 02, 2006, 05:40:50 pm
When binaryphoenix.com is finished ill post details there.
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on June 02, 2006, 06:23:26 pm
Mkay, Sounds good. *thumbs up*
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on June 03, 2006, 05:13:10 pm
Oww, I've been nominated for Game Of The Month, I had better post some more intresting news ayh? Well I will soon :)
Title: Re: Rapid game developer (56k warning)
Post by: pxl_moon (dotyue) on June 03, 2006, 07:45:00 pm
Oww, I've been nominated for Game Of The Month, I had better post some more intresting news ayh? Well I will soon :)

when i see it right... its now "project of the month"... because a gamemaker cant be "game" of the month right?
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on June 03, 2006, 07:47:05 pm
Oww, I've been nominated for Game Of The Month, I had better post some more intresting news ayh? Well I will soon :)

when i see it right... its now "project of the month"... because a gamemaker cant be "game" of the month right?

My mistake n__n
Title: Re: Rapid game developer (56k warning)
Post by: Dayjo on June 03, 2006, 10:30:49 pm
You Idiot!!

lol jk..

Congrats on the nomination! :)
The prog is looking great so far, I'll make sure to keep up on the progress.
Title: Re: Rapid game developer (56k warning)
Post by: Infinitus on June 07, 2006, 05:55:01 pm
Hehe, I won! Yippe, now i really do have to show you some more progress, just need to get my website up and ill post some new stuff.

http://www.zfgc.com/index.php/topic,3696.0/topicseen.html

I've also noticed this topic is in the wrong section, would a mod mind moving it?
Title: Re: Rapid game developer (56k warning)
Post by: Krynn on June 07, 2006, 05:58:42 pm
Excellent! good Job ^^
Title: Re: Rapid game developer (56k warning)
Post by: pxl_moon (dotyue) on June 07, 2006, 06:44:49 pm
gratz for PotM...  and to Gang Wars... its go's Underground xD
Title: Re: Rapid game developer (56k warning)
Post by: Streblo on June 07, 2006, 10:26:03 pm
I have been really impressed with your work Helios. I think that 10$ is cheaper than what it's worth (but please don't raise the price) and that you're doing the right thing, by making it cheap.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on June 09, 2006, 08:55:41 pm
Read poll and vote please, I'm really not sure if its worth sticking to cross-compatiblity, seeing as very few people use anything apart from windows. It also restricts the extendablity and enumerable features i could add to it.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Da-Huntha on June 09, 2006, 09:28:27 pm
I think multiplatform game development is one thing to live up the "alternative OS" community and extend the consumer range for your product.

I know, I sound like an office mope.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: aab on June 09, 2006, 09:33:55 pm
If you dont make it crossplatform, I (and possibly Sol) will hunt you down! (He knows where you live, see).
:)

Introduce a command set for each platform, specific to that platform.
Allow both project settings and pragmas (in the code) that can be used to enable the use of these platform specific libraries and commands into rgd.
eg: msw_LoadDLL, lnx_ToggleWorkspace, would only be available when one of two things have been done:
change project settings to allow using commands specific to that OS (obviously forces compiling to that OS only), OR
pragma use mswindows;
If someone goes pragma use mswindows and someone else includes their code in their program, with pragma use linux, error: cant compile these into the same program (even if their two seperate compilation units, of course; So its not a pragma in the sense of file scope, rather it determines entire project settings ... You dont exactly want to go into RGD having makefiles afterall :) ).

I assume you have a context sensitive inclusion system, eg: if someone uses a CreateWindow command, it issues to use that library?
You could always try and do the same with platform specific features, then issue a warning that its more sensible to explicitly mention that by going 'pragma use mswindows' somewhere in one of your scripts (though ideally at the top of every modular section).

You can always mess up your ide with preprocessors if its windows gui functionality thats in the way.
And you can always have the platform specific libraries communicating or even extending the ones built in.

And an RGDDX9 extension etc.

If not for the children, ... Do it for your own sense of self satisfaction. :P
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: YTMND on June 10, 2006, 01:26:57 am
I dont think it should be cross platform... your not using pure BlitzMAX functions which means you have some other BlitzMAX libs (or w/e you call them now) that are not 100% cross platform... so... unless you just use the standard BM functions.... I saw no cross platform.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: 2awesome4apossum on June 10, 2006, 01:27:56 am
Personally I don't care if it's cross-platform, but I think you have more potential buyers if it is.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Hero of Vortex on June 15, 2006, 09:53:23 pm
Well, I voted no, but that's mostly because I wouldn't make anything cross-platform. The only reason that I wouldn't is because I never make anything big like that. However, most of the people here seem to be obsessed with it anyway, so it's not like "Yes" won't win. >.>




Notice how "obsess" is kind of spelled like "Obese"?
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: aab on June 15, 2006, 10:30:08 pm
..? oky dokey. Obsessed => Obseesehd with food (in some local tone) => Obese with food.

Hero of Vortex, i'd rather play something you made on linux, and get even more speed out of it :).
hmmm.. Imagine the day when even your light switch has a processor, ram, display screen, its own hard drive, and an operating system:
Quote
Q: How many microsoft employees does it take to screw in a light bulb?
A: None; They just declare darkness the industry standard.
You won't mind having a windows OS on your light switches?
Maybe its romantic and optimistic, but i dream of a world where competence in the quality of products outweighs financial insecurity.

Helios, whats the point in paying for the functionality of Blitzmaxes cross platform libs if you dont use them? (That might get knocked down if your using other modules ... eep.).

Also: What would rgd have in the way of containers and delegates ? ( Combining them produces my favourite OOP pattern n_n ).

Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on June 15, 2006, 10:34:32 pm
Hero of Vortex, i'd rather play something you made on linux, and get even more speed out of it :).
hmmm.. Imagine the day when even your light switch has a processor, ram, display screen, its own hard drive, and an operating system:
Quote
Q: How many microsoft employees does it take to screw in a light bulb?
A: None; They just declare darkness the industry standard.
You won't mind having a windows OS on your light switches?
Maybe its romantic and optimistic, but i dream of a world where competence in the quality of products outweighs financial insecurity.
XD, just have to watch out when they start implanting chips in pets and milk cartoons.

Quote
Helios, whats the point in paying for the functionality of Blitzmaxes cross platform libs if you dont use them? (That might get knocked down if your using other modules ... eep.).
Yeh i agree, the reason being that cross-compatiblity limits me on doing a lot of the things i want to do (such as ReBars, Columised List Boxs, Proper MDI, ...ecetera ...ecetera)

Quote
Also: What would rgd have in the way of containers and delegates ? ( Combining them produces my favourite OOP pattern n_n ).
Hehe, I would love that to, but remember the target audience of this product, Im trying to keep the scripting language simple and easy to use, I want to keep it majorly procedural as n00bs can reck havok with OOP.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: aab on June 17, 2006, 07:30:52 pm

OK then: the procedural equiveltant :  realloc() and arrays of function pointers ?
..Nevermind..

Some sort of safe 'function variable' in some way ... You know you want to!
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on June 17, 2006, 07:35:54 pm
Yeh I do, but again remember the target audience, I don't wish to make the langauge to difficult, though I am thinking of have a compile option to allow you to use some more advanced features.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: gm112 on June 20, 2006, 03:58:57 am
then why don't you make more to the scripting language (hard parts)?
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: 2awesome4apossum on June 20, 2006, 03:42:04 pm
I'm going to have something awesome to show you for z3.
H4X!  THAT WOULD BE AWESOME! :D

[/subliminal_message]
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on June 20, 2006, 05:12:53 pm
Heh, may do, but i'm trying to sort out binaryphoenix.com's stuff at the momen, which dosen't leave much room for this at the moment.
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: litium on June 22, 2006, 09:30:02 pm
how the codeing/script will be like gml? or like #c?
Title: Re: Rapid game developer - VOTE PLEASE!
Post by: Infinitus on June 22, 2006, 09:33:25 pm
Scripting language is done more or less, its a bit of a mix between C++ and basic, you'll see when its done anyway.

As i've already stated i'm working on binaryphoenix.com content at the moment, so this is taking a back-shelf for the moment.

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved