Are exes possible?
Online games?
Is it going to be freeware or buyable?Similar to GM it has limits as freeware, but you can register it.
Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.
Is it programming, d&d, both or something else?
So it more like c++ where you acctualy have to learn something instead of just screwing around?Is it programming, d&d, both or something else?
Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?Is it programming, d&d, both or something else?
Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
Alright. So how much will this cost? (canadian)
You've just become my favourite person of the week. Most 3d dks are 50-700$ or more. Also whats this Rotational map thing I see in the screen.Alright. So how much will this cost? (canadian)
Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering
Yay! Online! Wait... you didn't stop working on this? Even better!Registrations only ten bucks, come on you can aford that.
Please tell me we get online without registering. Pleeaaseeeeeeee.
Also, could you have bigger screenshots?
And I like your idea of a customizable interface.
Yay! Online! Wait... you didn't stop working on this? Even better!Registrations only ten bucks, come on you can aford that.
Please tell me we get online without registering. Pleeaaseeeeeeee.
Also, could you have bigger screenshots?
And I like your idea of a customizable interface.
Also whats this Rotational map thing I see in the screen.?
Yay! Online! Wait... you didn't stop working on this? Even better!Possibly. As for screenshots, there fullsized they just seem to get shrunk by the forum, paste the link into the address bar :)
Please tell me we get online without registering. Pleeaaseeeeeeee.
Also, could you have bigger screenshots?
And I like your idea of a customizable interface.
Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.I dont fiqure $5 is much for the amount of work that went into this.
WoW! :O didn't expect that you where still working on it.Hehe, not many did.
Helios, you finally posted it! I'd be glad to put that logo in my sig, but if you could make a smaller one, it would be awesome!
I just took a look at the screens and sh*t this is awesome!
I was thinking about the price, 5$ is really nothing, I mean you have been working on this for the last year (even more!) and only 5$? Maybe you could keep that price for ZFGC-ers but for the public... Well atleast you're gonna beat the hell out of GM!
I can only wish good luck to you!
Wait, in every post I make I ask for the help files in order to translate them, but the major drawback of GM (in the French community), is that the tool itself is in English. Is there a possibility for me to translate the software? Don't worry, I won't need the tool itself, just a text document or .xml file with the words.
Also, will this tool be upgradable with extensions? I guess no because Mac and Linux don't have .dlls... And I presume RGD also exists for Mac and Linux, not only for Windows right?
Keep it up!
HOV, you should use blender. Its 50 times better than anim8or and free.
Wow. I will seriosly consider buying this product. So like 10$ US? Yeah, I can afford that. Should it be like via mail or with pay pal? What kinds of 3d models does it take? Does it support 3d skeletons? I use blender which creates .blend files. Will it support that? Does it have a modeler built in? Thanks1.) Dot get ahead of yourself im still programming, payment is the least of my worrys at the moment.
I'm not pretty sure, but I think he hasn't finished the 3D part of the software. I'm adding the logo right now Helios! Thanks a bunch!Correct, only the basis of the 3d engine is done, at the moment im concentrating on getting all the cool GUI and 2D stuff in (Physics and what not)
If you do implement 3D, could you make it accept Anim8or files? That is the only 3D modler I have.Look at my first answer at bullet point 3.
I think he's going to add the most common ones including blender, 3DS Max, Maya, Milkshape etc.Yes i will be using the most common file-formats, ill add more as i progress, the first ill concentrate on are 3ds and a custom format.
Edit: And have you noticed how my name almost spells HIV? O_o*Walks back slowly
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!
It would be even more popular if it was completely free with everything unlocked and simply asked for an optional donation. *hint hint*
Ok. Thanks, Blender can export .3ds and almost any format you want it to. Is there going to be a max poly count on the 3d engine?I dought it, limiting the polygons is really up to the user. though i may add a map propertiey for that.
Wow... I remember when you started this... Seriously, all i can say is "AWESOME!" When you get this program done, i`m sure it will be really popular ^_^! Good luck man!
It would be even more popular if it was completely free with everything unlocked and simply asked for an optional donation. *hint hint*
That's just not gonna happen, too much effort has gone into this.
But Helios! Wouldn't you want to make sure a game doesn't run rediculously slow?! Once you finish programming the things required for 3D, you might wan to test to see how many polygons it can't handle and then set a limit.
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As ive said thats up to the user, if i followed that logic, id have to put limits on the amount of scripts you can run, amount of objects per map, ...etc which would be a real pain for users, all i have to do is program and optimize the engine, the application of it is up to the user.
Wow! im impressed Helios! This has come so far since its early days as the ZGM I cant wait to see it finished and it will definately be worth the $10
OMG!!1 Helios! I love the demo as always. And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).
:(OMG!!1 Helios! I love the demo as always. And I'm always happy to help with misc. stuff (although get a new host for those ruddy pictures... still can't see them :D).
Sort your filter out, its a pain in the arse. And i dont have anywhere else to upload them :D.
im officially a BPP binary phoenix programmerWhat? No your not. Im just teaching you to program.
What filter are you using possum?K-9 something or other.
You help people out a lot. That's good :)im officially a BPP binary phoenix programmerWhat? No your not. Im just teaching you to program.
Possum, are you going to write the helpfiles?Well, I was back when it was ZGM, but it all depends on what Helios wants as of now.
Heh, I think I still have that ZGM demo. And I practically haven't touched it for while now. You know, a demo like ZGM (except this program) would get people REALLY excited. Well, it would get me excited...
Thanks, sorry for the few updates guys. Ive been hired for a commercial project and havent had much time for this recently.
What are you working on???
So, have you done anything? Can I start translating the program itself (all the menus, buttons etc.)? Or has the commercial project completely taken over RGD? I don't mind waiting for translating, just want to make sure you're alive!
Ohmygosh.
They look so darn proffesional. Great!
Heh, just fidling around with this and i worked out that if you were to brute force the encryption on this there is approximatly
1,778,661,215,393,045,815,722,656,250 * 2 possibilitys XD
Also could a mod please move this to Misc WIP.
This is gonna kill gamemaker by a longshot
Oww, I've been nominated for Game Of The Month, I had better post some more intresting news ayh? Well I will soon :)
Oww, I've been nominated for Game Of The Month, I had better post some more intresting news ayh? Well I will soon :)
when i see it right... its now "project of the month"... because a gamemaker cant be "game" of the month right?
Q: How many microsoft employees does it take to screw in a light bulb?You won't mind having a windows OS on your light switches?
A: None; They just declare darkness the industry standard.
Hero of Vortex, i'd rather play something you made on linux, and get even more speed out of it :).XD, just have to watch out when they start implanting chips in pets and milk cartoons.
hmmm.. Imagine the day when even your light switch has a processor, ram, display screen, its own hard drive, and an operating system:QuoteQ: How many microsoft employees does it take to screw in a light bulb?You won't mind having a windows OS on your light switches?
A: None; They just declare darkness the industry standard.
Maybe its romantic and optimistic, but i dream of a world where competence in the quality of products outweighs financial insecurity.
Helios, whats the point in paying for the functionality of Blitzmaxes cross platform libs if you dont use them? (That might get knocked down if your using other modules ... eep.).Yeh i agree, the reason being that cross-compatiblity limits me on doing a lot of the things i want to do (such as ReBars, Columised List Boxs, Proper MDI, ...ecetera ...ecetera)
Also: What would rgd have in the way of containers and delegates ? ( Combining them produces my favourite OOP pattern n_n ).Hehe, I would love that to, but remember the target audience of this product, Im trying to keep the scripting language simple and easy to use, I want to keep it majorly procedural as n00bs can reck havok with OOP.
I'm going to have something awesome to show you for z3.H4X! THAT WOULD BE AWESOME! :D