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Zelda Projects / Re: Majora's Mask 2D [DEMO v2 Relese date: in z3]
« on: July 03, 2006, 07:18:18 pm »
updated main post

if if distance_to_object(objchara_link.x)<4
{
if gloabl.dir="left"{
sprite_index="sprdekubaba_attack_left"
}
}
and fot the others the same but changin the x value to engative and then for up and down y instead of x so you'll have 4 pices of code.Complaints:
Loading times - Dosen't load fast enough, way too long (*hint*external resources*hint*)
Link should enter from the right - Watch the beggining movie
The place where link drops should be dark, not yellow
At first the fairies shouldn't be so noticable, and should be hiding off the trees a bit
When link is turning into a deku you can open the item screen
You can open the item screen when Skull kid starts floating towards the door
Link moves to fast diagnoly
That room where skull kid turns you into a deku, should have a door
Kudos:
Well you got futher then any other Majora's Mask remake so I thank you for that
Cutscenes where almost perfect......... but a bit Ill animated
I only got to the room where you turn into a deku, then it crashed.
And here:
Credit Artic Ferret.