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Messages - Mewgull

Pages: 1 [2] 3 4 ... 51
21
LTTP & FSA / [Solved] All of the LTTP Tiles
« on: May 06, 2010, 12:06:09 am »
A long while ago, Scooternew released some .png images of every tile in Link to the Past. I searched for the topic and found that it was four years ago (2006!), but the links to the tile sets are down.
So my request is if someone has the original, unedited version of the tiles, I would greatly appreciate if they were uploaded again.

22
Entertainment / Re: Epic Box
« on: February 10, 2010, 09:47:07 pm »
Does anyone know the song that is playing; and the soundtrack?!
I want! =O

23
Entertainment / Re: The "Real Legend of Zelda" Flash Series
« on: February 09, 2010, 12:45:23 am »
I've seen the first two already, but not the third. I REALLY enjoyed the third

24
Graphics / Re: Toastin
« on: January 23, 2010, 01:14:12 am »
lol, wtf!
Favorite thread, by far XD

25
Graphics / Re: Toastin
« on: January 20, 2010, 12:08:45 pm »
For some reason, I keep the first link open because I like the music lol

26
Discussion / Re: Zelda Future
« on: December 03, 2009, 11:18:45 pm »
Whoa! That looks awesome!
It is very professional.
I would also like to point out that I like how he looks like a teenager. It's always Kid or Adult link, but never in between. Probably because Nintendo thought that Link would be rebellious and not want to do the quest XD

27
Entertainment / Mario Galaxy 2 and plot-orientation
« on: December 02, 2009, 10:55:16 pm »
As I am sure many of you already knew, Nintendo is developing a sequel to Super Mario Galaxy, calling it Super Mario Galaxy 2 (Creative, I know XD)

Here is the trailer:
<a href="http://www.youtube.com/watch?v=iO10_IbDUBU" target="_blank">http://www.youtube.com/watch?v=iO10_IbDUBU</a>

In an interview, Shigeru Miyamoto said that the game will be less plot-oriented than the first. The first game wasn't unique plot-oriented than any other Mario game. It was "Save the princess" once again. True, Rosalina did have background story (which I loved), but nothing more plot worthy. And now this game will have LESS of that. It's safe to say that Princess Peach will, once again, be kidnapped.
This irks me very much. When I play a game, I want to be captivated by the plot as well as maintaining fun value. Mario games have the potential for this. Miyamoto fears that plot will take away the fun value. Personally, when there is a plot, I feel much more connected to the game (Rosalina's storybook and the sheer fun of SMG are in harmony). When there is NO plot, I feel as if what I am doing in the game is pointless, because there is nothing being solved by going through this fun trouble.

What do you guys think?
Personally, I REALLY hope there is more plot than Miyamoto is letting on to believe.

28
Entries / Re: Kanye East
« on: December 02, 2009, 07:09:43 pm »
I certainly lol'd! Good one.

29
Graphics / Re: Bubble from Wind Waker *MC Style*
« on: November 26, 2009, 02:22:50 pm »
I like the way it looks so far =)
I suggest that you make the cloud white so people can change the colour blending themselves, and add some more animations for the skull.

30
Graphics / Re: How's This for a MC style Beamos?
« on: November 12, 2009, 02:56:27 am »
Hmm...
Do you have an MC palette? Because I'm not getting an MC "vibe" form this sprite =\

31
Graphics / Re: How's This for a MC style Beamos?
« on: November 12, 2009, 02:25:24 am »
not a bad start. I can see where you can go with this.
Make it slightly larger, and add some of the MC style shading.

32
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: October 20, 2009, 01:25:24 am »
Hmm... I think it looks great, but my suggestions are that you should have a bit of shadow from the pillars and remove the wall pillars on the side of the building; see how that'll look.

33
Audio / Re: Lucid Dreaming
« on: October 03, 2009, 08:21:31 pm »
Ahhhh... Peaceful!

Thanks a lot, it sounded very nice!
My only suggestion: Put a little "depth" into it. You know what I mean? It's hard to explain really =\

34
Entertainment / Re: Zelda has flat-lined.
« on: September 21, 2009, 07:17:19 pm »
I know what happened!
After Ocarina of Time, they lost two directors!
- Toru Osawa
- Yoichi Yamada

I looked up the game credits, and found that OoT had 4 directors and MM had 2 directors! Though, in MM Yoichi Yamada became and assistant director... But still, I figured it out!

35
Entertainment / Re: Zelda has flat-lined.
« on: September 20, 2009, 07:00:46 pm »
I agree on every aspect.
Ocarina of Time was the most popular because it changed A LOT of gaming, and the amount we can do. Majora's Mask that preceded it was one of the most original games I've ever seen(though, it used quite a bit from OoT). Wind Waker after that was slightly original as well, but it pretty much had the same elements as OoT.
I'm sorry to all who don't agree, but originality has been lost, and yes, it seems like Nintendo is only creating more Zelda games because of demand.

36
Coding / Re: Creating Fog and Light Effect
« on: September 11, 2009, 02:27:38 am »
My suggestion would be to keep a background set aside for ONLY fog:
For example:
Back 0=Ground
Back 1=Snowing foreground
Back 2=Raining foreground
Back 3=Fog foreground
etc...

Then, in your persistent object that keeps all of the main .global variables, in the Begin Step event put the code:
Code: [Select]
background_blend[3]=c_white //Or any other colour you wish for affect
background_alpha[3]=0.5 //Or any other number that you wish
Get a fog background that is black and white and insert it into the background you want to use.

If you don't understand what I mean, then I COULD make an example... =P
If anyone has any other practical way, that would be very beneficial for everyone

37
Coding / Re: Looking for a HUD example
« on: September 02, 2009, 02:06:03 am »
I know what you mean...

If you're using Game Maker, then I can help:
You're going to have to make an HUD object and put your values in the Draw event. Like this:
for drawing text: draw_text(view_xview+VAL,view_yview+VAL,TEXTHERE)
for drawing sprite: draw_sprite(SPRITE,INDEX,view_xview+VAL,view_yview+VAL)
"VAL" is the value in numbers proportion to the screen.

I would also try and do things in increments of 8 or 16. It looks better and organised. But any other way is fine.

38
Entertainment / Re: Legend of Zelda: The Sage of Darkness THE MOVIE
« on: August 22, 2009, 01:16:46 pm »
It doesn't look bad!
The only thing I find irksome is how Link looks. I know he is supposed to have that costume on, but in fan movies it just looks so... weird...

39
MC & FS / Re: [Request] Link Minish Cap Swimming Ripples
« on: August 17, 2009, 06:36:39 am »
Never mind!

I did it myself, and astonishingly enough, it wasn't as hard as I thought.
All I did was get two frames of the running emulator with Print Screen and then add the corresponding graphics accordingly.

I've posted the file for anyone who cares :-*

40
MC & FS / [Solved] Link Minish Cap Swimming Ripples
« on: August 16, 2009, 06:45:53 pm »
Okay, so I've looked just about everywhere but I can't find the ripples for when Link is swimming in Minish Cap!
I already have the graphics of him swimming, but not the actual ripples, and I would greatly appreciate them, please!

Thanks you in advance!

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