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Poll

Would you actually use this for multiple platforms (I mean REALLY, not just pissing around and testing with it)

Yes
- 22 (59.5%)
No
- 15 (40.5%)

Total Members Voted: 28


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Author Topic: Rapid game developer - VOTE PLEASE!  (Read 19692 times)

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Rapid game developer - VOTE PLEASE!
« on: April 02, 2006, 10:30:21 pm »
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Rant:
Mwahaha, and you all though i havent been working on anything recently.

Anyway first rule of this topic, no rudness or ill lock it, i had enough the last time i posted this thats why very few people have heard of the progress on this recently.

Spec tests
With spec tests always download the latest and post the specs (usually in the top-left hand corner) you get when running, and your computer specs.

Engine spec test 1 (Particles and multiple camers) - http://www.savefile.com/files/2792667

Infomation:
Most of you are already aware of this, it started as zgm and progressed to this, the main design idea was to get a game maker going that was complete cross-compatible and capable of creating 2d/3d/gui (and possibly networked) applications with ease. So far ive stuck to these design goals and its gone well, most of its actually finished, but i shal'nt tell you any more until i release a usable version :).

Oh yeh and i could never agree on a editor layout, so ive made it editable :P, if you prefer no statusbar or SID rather than MDI, or any of the other options given you can remove them XD.

Theres a topic with more infomation on it here if you wish to read more, i dont have time to type everything up at this time (around midnight at time of writing)

Screenshots:
Heh, all custom graphics, cant accuse me of stealing now :P

Oh well, seeing as i havent given you much progress recently i may as well post some new screenshots.





Support:
Just stik the bp logo (or RGD logo) in your sig.
« Last Edit: June 09, 2006, 08:52:47 pm by Helios »
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Piers

Re: Rapid game developer (56k warning)
« Reply #1 on: April 02, 2006, 11:02:08 pm »
Two questions:

Are exes possible?
Online games?

bran-edit: It wasn't necessary to quote the whole thing O_o
« Last Edit: April 02, 2006, 11:09:16 pm by bran371 »
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Re: Rapid game developer (56k warning)
« Reply #2 on: April 02, 2006, 11:05:59 pm »
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Are exes possible?
Online games?

1.) Yep fully compilation to exes(and bin/(no extension) for mac and linux), and they're un-decompilable as 99% of assets aren't saved in there original format (scripts are saved to byte-code, images are saved to pixelmaps..etc) and its all encrypted.
2.) Yep RGD comes with a pre-built sever program you can run (or you can program your own :P), and the object editor has a few buttons on it to specfiy online capability (Things like Syncable?, Only local?, Only Remote?...etc) and a option in the project setting window to set weather its online or not.

Heh ive got a ton of cool features in it, it even supports physics (using ODE and flatland(possibly)) out of the box.
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Piers

Re: Rapid game developer (56k warning)
« Reply #3 on: April 02, 2006, 11:08:25 pm »
Is it going to be freeware or buyable?
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Re: Rapid game developer (56k warning)
« Reply #4 on: April 02, 2006, 11:10:52 pm »
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Is it going to be freeware or buyable?
Similar to GM it has limits as freeware, but you can register it.

Oh and a bit more in answer to one of your last questions about online, im thinking of creating an activex contol so you can embed your games directly into internet browsers (though this is still an idea, not decided yet)
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Piers

Re: Rapid game developer (56k warning)
« Reply #5 on: April 02, 2006, 11:12:21 pm »
Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.
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Re: Rapid game developer (56k warning)
« Reply #6 on: April 02, 2006, 11:13:54 pm »
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Will it be registration code type thing? (Not recomendid)
also
So far you've beaten most video game development tools.

Hehe, i wont tell you the system im using but i can tell you people are goner have one hell of a hard time pyrating it, or for that matter releasing shite games (unlike gm, im thinking of having a lockout system to stop you releasing shite or illegal matterial)
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Piers

Re: Rapid game developer (56k warning)
« Reply #7 on: April 02, 2006, 11:16:49 pm »
Is it programming, d&d, both or something else? (I'm probaly bothering the crap out of you but I have many questions, sorry)
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Re: Rapid game developer (56k warning)
« Reply #8 on: April 02, 2006, 11:18:14 pm »
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Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
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Piers

Re: Rapid game developer (56k warning)
« Reply #9 on: April 02, 2006, 11:19:54 pm »
Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?
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Re: Rapid game developer (56k warning)
« Reply #10 on: April 02, 2006, 11:24:15 pm »
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Is it programming, d&d, both or something else?

Bit of both, its not as simple as GM, but then again its not meant to be. It dosent use Drag & Drop but it does use a pusedo-code event system as its "easy" asbtraction layer, where you dont want to code.
So it more like c++ where you acctualy have to learn something instead of just screwing around?

No, as ive said it has a pusedo code event system (basically you have an event line where you can choice conditions and actions eg. (Condition: ~Varaible~ is above 20 Action: Destroy object ~tag~) (sorted like gms D&D but different interface), and thinking of its its probably simpiler to.)  Its kinder hard to explain, youll have to wait until i release it or do the help files ;). And the scripting language is designed to be very simple(but has some high end features(You can even hook into events with the hook keyword, but thats neither hear nor there <_<)) so going straight into code should be to hard.
« Last Edit: April 02, 2006, 11:26:26 pm by Helios »
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Piers

Re: Rapid game developer (56k warning)
« Reply #11 on: April 02, 2006, 11:25:50 pm »
Alright. So how much will this cost? (canadian)
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Re: Rapid game developer (56k warning)
« Reply #12 on: April 02, 2006, 11:28:36 pm »
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Alright. So how much will this cost? (canadian)

Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering
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Piers

Re: Rapid game developer (56k warning)
« Reply #13 on: April 03, 2006, 12:00:03 am »
Alright. So how much will this cost? (canadian)

Im not greedy and seeing as this is my first sellable thing its probably not goner cost your more than ??2.50 - ??5 ($5 - $10), but then of course you dont have to pay anything (its pretty usable without even registering
You've just become my favourite person of the week. Most 3d dks are 50-700$ or more. Also whats this Rotational map thing I see in the screen.
« Last Edit: April 03, 2006, 12:04:11 am by Piers »
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Re: Rapid game developer (56k warning)
« Reply #14 on: April 03, 2006, 12:22:14 am »
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Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
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Piers

Re: Rapid game developer (56k warning)
« Reply #15 on: April 03, 2006, 12:23:22 am »
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Registrations only ten bucks, come on you can aford that.
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Re: Rapid game developer (56k warning)
« Reply #16 on: April 03, 2006, 12:35:51 am »
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Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Registrations only ten bucks, come on you can aford that.


Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.
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Re: Rapid game developer (56k warning)
« Reply #17 on: April 03, 2006, 06:19:38 am »
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WoW! :O didn't expect that you where still working on it. It looks great I'm gonna try this out when its done.
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Re: Rapid game developer (56k warning)
« Reply #18 on: April 03, 2006, 07:24:14 am »
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Quote
Also whats this Rotational map thing I see in the screen.
?

Quote
Yay! Online! Wait... you didn't stop working on this? Even better!

Please tell me we get online without registering. Pleeaaseeeeeeee.

Also, could you have bigger screenshots?

And I like your idea of a customizable interface.
Possibly. As for screenshots, there fullsized they just seem to get shrunk by the forum, paste the link into the address bar :)

Quote
Maybe, but I really prefer NOT paying for things. It puts my shinies closer to the negatives.
I dont fiqure $5 is much for the amount of work that went into this.

Quote
WoW! :O didn't expect that you where still working on it.
Hehe, not many did.
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Re: Rapid game developer (56k warning)
« Reply #19 on: April 03, 2006, 09:54:17 am »
  • Credits to BaB
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Helios, you finally posted it! I'd be glad to put that logo in my sig, but if you could make a smaller one, it would be awesome!

I just took a look at the screens and sh*t this is awesome!

I was thinking about the price, 5$ is really nothing, I mean you have been working on this for the last year (even more!) and only 5$? Maybe you could keep that price for ZFGC-ers but for the public... Well atleast you're gonna beat the hell out of GM!

I can only wish good luck to you!

Wait, in every post I make I ask for the help files in order to translate them, but the major drawback of GM (in the French community), is that the tool itself is in English. Is there a possibility for me to translate the software? Don't worry, I won't need the tool itself, just a text document or .xml file with the words.

Also, will this tool be upgradable with extensions? I guess no because Mac and Linux don't have .dlls... And I presume RGD also exists for Mac and Linux, not only for Windows right?

Keep it up!

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