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Author Topic: [Request / Listing] room 2 room  (Read 1663 times)

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[Request / Listing] room 2 room
« on: June 22, 2006, 11:28:05 am »
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i need a room 2 room for my zelda game(not to go is a house)in gm 6.
« Last Edit: February 11, 2012, 08:58:19 am by Niek »
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  • daniel-kun
Re: REQUEST: room 2 room
« Reply #1 on: June 23, 2006, 07:09:30 am »
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plz i realy need this
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  • daniel-kun
Re: REQUEST: room 2 room
« Reply #2 on: June 23, 2006, 08:41:41 am »
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Have patience you just posted this yesterday it can take some time!
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Ben

Re: REQUEST: room 2 room
« Reply #3 on: June 23, 2006, 10:02:44 am »
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Define "room to room engine".
Cause your topic sucks, and nobody can tell exactly what you need help with. Please expand on the single line, and make a little more sense, and then perhaps I'll be able to help you.
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Re: REQUEST: room 2 room
« Reply #4 on: June 23, 2006, 08:26:09 pm »
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If I read this correctly you need an engine that will let you go from one room to the next one.
(and as I know what program you use I can say this:)

the easiest way for  the codes (but most work for large games) that I know of is making an object for every transition you need.

In this object put a collision event with your player object with the following text:
global.createplayerx= x co??rdinate where player should be created
global.createplayery= y co??rdinate where player should be created
goto_room(room you wish to go to)

Then in the room where you wish to go to place the following code in the room create event (in the room settings)
Instance_create(global.createplayerx, global.createplayery,obj_player)

an more advanced form of this is to only use 4 objects in total (1 for each direction in which you add) with all 1 collision event with 1 code in it :

if global.direction='direction you wish' { as the first sentence in the codes and end with and ] as last sign in the code to finish this code
also for every transition code:    if room=.....{ }around the collision code for each transition
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Re: REQUEST: room 2 room
« Reply #5 on: June 24, 2006, 09:29:45 am »
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Define "room to room engine".
Cause your topic sucks, and nobody can tell exactly what you need help with. Please expand on the single line, and make a little more sense, and then perhaps I'll be able to help you.
He says that he needs a room to room engine and not going inside or outside an house so are there 1000 room to room engines?
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Re: REQUEST: room 2 room
« Reply #6 on: June 24, 2006, 07:51:35 pm »
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I think he meant it was not clear for which program he asked it.
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