portal events:
create event:
alarm[0]=50
warped=true
alarm 0 is set off:
warped=false
on collision with link:
if warped=false
{
global.room_x=global.prev_room_x
global.room_y=global.prev_room_y
objLink.x=x+lengthdir_x(8,point_direction(objLink.x,objLink.y,objLink.xprevious,objLink.yprevious))
objLink.y=y+lengthdir_x(8,point_direction(objLink.x,objLink.y,objLink.xprevious,objLink.yprevious))
global.prev_room_x=objLink.x
global.prev_room_y=objLink.y
objLink.x=global.room_x
objLink.y=global.room_y
room_goto(room0)
warped=true
}
Hey, do you under stand this, it's very important that you understand GML if you are using an advanced engine...