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Author Topic: Zelda Example  (Read 1881 times)

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Zelda Example
« on: May 22, 2011, 12:05:52 am »
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Example of Zelda, created on the Game Maker. Enjoy!^^
Oh yes, for control use is a mouse.
Sorry for this funny text)
http://rghost.ru/7374251
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Re: Zelda Example
« Reply #1 on: May 24, 2011, 08:46:56 am »
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I'm not real crazy about the mouse movement, buttons are just so much more precise for Zelda

And the collisions are kinda funky. I'm assuming you used some kind of per-pixel collision method? That's what it kinda looks like anyway

Other than that though it seems pretty solid. You have a lot of the basics for a Zelda town done and you could probably start building a game around it pretty easily if you wanted to.

How do you attack with the sword and bow?
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Re: Zelda Example
« Reply #2 on: May 24, 2011, 09:24:15 am »
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Mouse=stilus(or how it writing). In DS only it and very good. I like play one hand.
Collision - just in event collision with Link "speed=0" and all. I don't know more. But other zelda engines have a very cool collision, how in real game)
 
And about attack: Hold, targeting and FIRE. That all. With sword some easy - just press.

But this old, yes) Now i do control all how in DS. But with two buttons. And roll now in double click.
 P.S. Map only for demonstration, but i have some problem with it - other topic.

I'm write about text with mistakes?) Pardon XD
Thank you for comment.
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