ZFGC
Resources => Coding => Topic started by: Zhello on May 20, 2009, 12:31:53 pm
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My game will be a 4 player game but i need some ideas
on how to compile that. If you were to make a 4 player zelda game
on Gm7, how would you do it?
What im trying to say is that if making a 4 player mutiplayer system on gm7 exist?
(i can go with the FSA version of mutiplayer but i dont think it exist)
PS: The process is if link finds skull kid for example,
another window/screen will open up for skull kid to be playable and or if there is a
battle that link must do it reverts to 1 screen.
As for bosses, the 4 screens will revert in to 1 view yet the controls are still open.
***My idea of the 4 screen format:***
-4 screens contains hearts and mana bar
-the mini map and time/clock in the center
as for the map, each player will be able to open their own menu (like in Sword of mana) yet they are still vunerable to enemys.
-Each player can enter ANY room (if possible)
discuss :huh: >:(
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I don't really understanding what you're asking at all...
You mention a knowledge of GML, but a lot of your questions show otherwise :\
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I think he wants to make a splitscreen in four quadrants, where each player has a quadrant for their own perspective. For bosses, the splits would vanish and there would be only one perspective for all players to fight the boss.
It's probably doable, but I don't know if GM can support a good online function like that.
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The game itself will not be online, but im trying to make 4 player compatable 4 the key board/and or joystick controllers. I think gm7 may not handle this so i wait 4 gm8 (using a bad keyboard xD)
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*Imagines 4 people cramped up playing on one keyboard*
Yea....are you sure local multiplayer is a good idea?
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wit the use of joystick,ya.
controls can automatically change, ex: 2 keyboarders and 2 controller players.
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I would add a LAN feature at least.
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Might as well find the code which makes them have their own AI and follow you like in FSA and or Secret of mana.
some ppl dont mind having 4 players on a keyboard/each with their own joystick.
I need more time to think lol
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I thought of this, instead of making 4 players which kills the joy, ill make it 1 player and the main player can shift/toggle between characters (link,gem,skull kid,kafei). or make it just a 2 player game.
Any other ideas?
(trying to hit that FSA mark right now)
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Heres a code:
var i; i=0;
while(i<4){ view_visible=players>i; i+=1; }
switch(players){
case 1:
view_object[0]=objLink;
view_xport[0]=0;
view_wport[0]=640;
view_wview[0]=640;
view_yport[0]=0;
view_hport[0]=320;
view_hview[0]=320;
break;
case 1:
view_object[0]=objLink;
view_object[1]=objGink;
view_xport[0]=0;
view_wport[0]=320;
view_wview[0]=320;
view_yport[0]=0;
view_hport[0]=320;
view_hview[0]=320;
view_xport[1]=320;
view_wport[1]=320;
view_wview[1]=320;
view_yport[1]=0;
view_hport[1]=320;
view_hview[1]=320;
break;
}
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<_< your responses are very random and unorganized... I don't understand why you're showing us view code...
Either way that idea sounds very clunky and overcomplicated for how it needs to be. Local multiplayer isn't really that great of a concept in general, especially for a PC game. It's acceptable for console games due to their stationary nature, but PC's aren't limited to one location be it via internet or actual physical portability.
I think you'd be better off rethinking how you're going to attempt to do this, and perhaps read up a bit more in the GM manual to learn how to work your way around code. I can tell by your mannerisms that your GML experience is minimal (no offense intended), and that might be an obstacle later on down the road for you.
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I do have to agree with Mammy, your code does look messy and you need to read up a bit more I think.
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I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)
http://www.youtube.com/watch?v=t-SCQD8QGUs
http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related
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I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)
http://www.youtube.com/watch?v=t-SCQD8QGUs
http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related
Needless to say though; you're not going to get that kind of multiplayer actions through questions in a thread :p That's something you're going to have to set up yourself with your player scripts...
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(http://doulifee.com//Storage/aceatt/Gyakutenprosecutor/1-ani-edgeworth-sup-wit-dat.gif)
Your code is simply too disorganized. Your previous testimony of having sufficient experience in GML is not holding water.
(http://doulifee.com//Storage/aceatt/Gyakutenprosecutor/1-ani-edgeworth-waiting.gif)
Perhaps you'd do better if you abandoned this idea for now and spent more time learning proper GML, as Mammy said.