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Resources => Coding => Topic started by: Zhello on May 20, 2009, 12:31:53 pm

Title: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 12:31:53 pm
My game will be a 4 player game but i need some ideas
on how to compile that.  If you were to make a 4 player zelda game
on Gm7, how would you do it?

What im trying to say is that if making a 4 player mutiplayer system on gm7 exist?
(i can go with the FSA version of mutiplayer but i dont think it exist)


PS: The process is if link finds skull kid for example,
another window/screen will open up for skull kid to be playable and or if there is a
battle that link must do it reverts to 1 screen.
As for bosses, the 4 screens will revert in to 1 view yet the controls are still open.

***My idea of the 4 screen format:***

-4 screens contains hearts and mana bar

-the mini map and time/clock in the center
as for the map, each player will be able to open their own menu (like in Sword of mana) yet they are still vunerable to enemys.

-Each player can enter ANY room (if possible)

discuss :huh: >:(
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Mamoruanime on May 20, 2009, 01:13:53 pm
I don't really understanding what you're asking at all...

You mention a knowledge of GML, but a lot of your questions show otherwise :\
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Jeod on May 20, 2009, 02:41:12 pm
I think he wants to make a splitscreen in four quadrants, where each player has a quadrant for their own perspective. For bosses, the splits would vanish and there would be only one perspective for all players to fight the boss.

It's probably doable, but I don't know if GM can support a good online function like that.
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 03:57:35 pm
The game itself will not be online, but im trying to make 4 player compatable 4 the key board/and or joystick controllers. I think gm7 may not handle this so i wait 4 gm8 (using a bad keyboard xD)
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: MG-Zero on May 20, 2009, 03:59:50 pm
*Imagines 4 people cramped up playing on one keyboard*

Yea....are you sure local multiplayer is a good idea?
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 04:12:05 pm
wit the use of joystick,ya.

controls can automatically change, ex: 2 keyboarders and 2 controller players.
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Jeod on May 20, 2009, 06:30:08 pm
I would add a LAN feature at least.
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 08:01:54 pm
Might as well find the code which makes them have their own AI and follow you like in FSA and or Secret of mana.

some ppl dont mind having 4 players on a keyboard/each with their own joystick.



I need more time to think lol
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 08:10:16 pm
I thought of this, instead of making 4 players which kills the joy, ill make it 1 player and the main player can shift/toggle between characters (link,gem,skull kid,kafei).  or make it just a 2 player game.



Any other ideas?
(trying to hit that FSA mark right now)
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 20, 2009, 08:53:21 pm
Heres a code:

var i; i=0;
while(i<4){ view_visible=players>i; i+=1; }

switch(players){
case 1:
  view_object[0]=objLink;

  view_xport[0]=0;
  view_wport[0]=640;
  view_wview[0]=640;

  view_yport[0]=0;
  view_hport[0]=320;
  view_hview[0]=320;
break;
case 1:
  view_object[0]=objLink;
  view_object[1]=objGink;

  view_xport[0]=0;
  view_wport[0]=320;
  view_wview[0]=320;

  view_yport[0]=0;
  view_hport[0]=320;
  view_hview[0]=320;

  view_xport[1]=320;
  view_wport[1]=320;
  view_wview[1]=320;

  view_yport[1]=0;
  view_hport[1]=320;
  view_hview[1]=320;
break;
}
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Mamoruanime on May 22, 2009, 07:48:06 pm
<_< your responses are very random and unorganized... I don't understand why you're showing us view code...

Either way that idea sounds very clunky and overcomplicated for how it needs to be. Local multiplayer isn't really that great of a concept in general, especially for a PC game. It's acceptable for console games due to their stationary nature, but PC's aren't limited to one location be it via internet or actual physical portability.

I think you'd be better off rethinking how you're going to attempt to do this, and perhaps read up a bit more in the GM manual to learn how to work your way around code. I can tell by your mannerisms that your GML experience is minimal (no offense intended), and that might be an obstacle later on down the road for you.
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: MG-Zero on May 23, 2009, 03:44:52 pm
I do have to agree with Mammy, your code does look messy and you need to read up a bit more I think.
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Zhello on May 27, 2009, 07:28:35 pm
I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)

http://www.youtube.com/watch?v=t-SCQD8QGUs

http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Mamoruanime on May 27, 2009, 11:49:00 pm
I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)

http://www.youtube.com/watch?v=t-SCQD8QGUs

http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related

Needless to say though; you're not going to get that kind of multiplayer actions through questions in a thread :p That's something you're going to have to set up yourself with your player scripts...
Title: Re: Ideas of setting up a mutiplayer zelda game
Post by: Jeod on May 28, 2009, 12:52:44 am
(http://doulifee.com//Storage/aceatt/Gyakutenprosecutor/1-ani-edgeworth-sup-wit-dat.gif)

Your code is simply too disorganized. Your previous testimony of having sufficient experience in GML is not holding water.

(http://doulifee.com//Storage/aceatt/Gyakutenprosecutor/1-ani-edgeworth-waiting.gif)

Perhaps you'd do better if you abandoned this idea for now and spent more time learning proper GML, as Mammy said.

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