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Author Topic: Ideas of setting up a mutiplayer zelda game  (Read 2584 times)

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Zhello

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Ideas of setting up a mutiplayer zelda game
« on: May 20, 2009, 12:31:53 pm »
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My game will be a 4 player game but i need some ideas
on how to compile that.  If you were to make a 4 player zelda game
on Gm7, how would you do it?

What im trying to say is that if making a 4 player mutiplayer system on gm7 exist?
(i can go with the FSA version of mutiplayer but i dont think it exist)


PS: The process is if link finds skull kid for example,
another window/screen will open up for skull kid to be playable and or if there is a
battle that link must do it reverts to 1 screen.
As for bosses, the 4 screens will revert in to 1 view yet the controls are still open.

***My idea of the 4 screen format:***

-4 screens contains hearts and mana bar

-the mini map and time/clock in the center
as for the map, each player will be able to open their own menu (like in Sword of mana) yet they are still vunerable to enemys.

-Each player can enter ANY room (if possible)

discuss :huh: >:(
« Last Edit: May 20, 2009, 03:59:37 pm by Linkwolf48 »
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Mamoruanime

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #1 on: May 20, 2009, 01:13:53 pm »
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I don't really understanding what you're asking at all...

You mention a knowledge of GML, but a lot of your questions show otherwise :\
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Jeod

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #2 on: May 20, 2009, 02:41:12 pm »
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I think he wants to make a splitscreen in four quadrants, where each player has a quadrant for their own perspective. For bosses, the splits would vanish and there would be only one perspective for all players to fight the boss.

It's probably doable, but I don't know if GM can support a good online function like that.
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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #3 on: May 20, 2009, 03:57:35 pm »
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The game itself will not be online, but im trying to make 4 player compatable 4 the key board/and or joystick controllers. I think gm7 may not handle this so i wait 4 gm8 (using a bad keyboard xD)
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Re: Ideas of setting up a mutiplayer zelda game
« Reply #4 on: May 20, 2009, 03:59:50 pm »
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*Imagines 4 people cramped up playing on one keyboard*

Yea....are you sure local multiplayer is a good idea?
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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #5 on: May 20, 2009, 04:12:05 pm »
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wit the use of joystick,ya.

controls can automatically change, ex: 2 keyboarders and 2 controller players.
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The Legend of Zelda - New Beginnings

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Jeod

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #6 on: May 20, 2009, 06:30:08 pm »
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I would add a LAN feature at least.
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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #7 on: May 20, 2009, 08:01:54 pm »
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Might as well find the code which makes them have their own AI and follow you like in FSA and or Secret of mana.

some ppl dont mind having 4 players on a keyboard/each with their own joystick.



I need more time to think lol
« Last Edit: May 20, 2009, 08:08:41 pm by Linkwolf48 »
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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #8 on: May 20, 2009, 08:10:16 pm »
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I thought of this, instead of making 4 players which kills the joy, ill make it 1 player and the main player can shift/toggle between characters (link,gem,skull kid,kafei).  or make it just a 2 player game.



Any other ideas?
(trying to hit that FSA mark right now)
« Last Edit: May 20, 2009, 08:33:48 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #9 on: May 20, 2009, 08:53:21 pm »
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Heres a code:

var i; i=0;
while(i<4){ view_visible=players>i; i+=1; }

switch(players){
case 1:
  view_object[0]=objLink;

  view_xport[0]=0;
  view_wport[0]=640;
  view_wview[0]=640;

  view_yport[0]=0;
  view_hport[0]=320;
  view_hview[0]=320;
break;
case 1:
  view_object[0]=objLink;
  view_object[1]=objGink;

  view_xport[0]=0;
  view_wport[0]=320;
  view_wview[0]=320;

  view_yport[0]=0;
  view_hport[0]=320;
  view_hview[0]=320;

  view_xport[1]=320;
  view_wport[1]=320;
  view_wview[1]=320;

  view_yport[1]=0;
  view_hport[1]=320;
  view_hview[1]=320;
break;
}
« Last Edit: May 20, 2009, 08:55:02 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Mamoruanime

@Mamoruanime
Re: Ideas of setting up a mutiplayer zelda game
« Reply #10 on: May 22, 2009, 07:48:06 pm »
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<_< your responses are very random and unorganized... I don't understand why you're showing us view code...

Either way that idea sounds very clunky and overcomplicated for how it needs to be. Local multiplayer isn't really that great of a concept in general, especially for a PC game. It's acceptable for console games due to their stationary nature, but PC's aren't limited to one location be it via internet or actual physical portability.

I think you'd be better off rethinking how you're going to attempt to do this, and perhaps read up a bit more in the GM manual to learn how to work your way around code. I can tell by your mannerisms that your GML experience is minimal (no offense intended), and that might be an obstacle later on down the road for you.
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Re: Ideas of setting up a mutiplayer zelda game
« Reply #11 on: May 23, 2009, 03:44:52 pm »
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I do have to agree with Mammy, your code does look messy and you need to read up a bit more I think.
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Zhello

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #12 on: May 27, 2009, 07:28:35 pm »
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I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)

http://www.youtube.com/watch?v=t-SCQD8QGUs

http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
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Aero88
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Mamoruanime

@Mamoruanime
Re: Ideas of setting up a mutiplayer zelda game
« Reply #13 on: May 27, 2009, 11:49:00 pm »
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I was trying to make it like this at first: (rooms which each player can enter, and the mutiplayer, etc.)

http://www.youtube.com/watch?v=t-SCQD8QGUs

http://www.youtube.com/watch?v=QyZpjOYeFCA&feature=related

Needless to say though; you're not going to get that kind of multiplayer actions through questions in a thread :p That's something you're going to have to set up yourself with your player scripts...
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Jeod

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Re: Ideas of setting up a mutiplayer zelda game
« Reply #14 on: May 28, 2009, 12:52:44 am »
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Your code is simply too disorganized. Your previous testimony of having sufficient experience in GML is not holding water.



Perhaps you'd do better if you abandoned this idea for now and spent more time learning proper GML, as Mammy said.
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