No there isn't a built in one. Its something that would normally built on a the higher-level game engine, its not something that would be built into a language. Its not exactly hard to do though, try writing your own.
No. As I said, the system is not exactly hard to build, nor that time consuming. I doubt anyone has made a module specifically for it.
Regarding hitboxes in C++, what would be the fastest way to check if the player is colliding with one of them? Say, there's 20 hitboxes, basically how could I quickly check if the player is colliding with one of them? The hitboxes are instances of a class called CHitBox and a collision is detected through a function that returns true or false based on where the two hitboxes being checked are located in relation to one another.
Declare Function SendMessage Lib "USER32" Alias "SendMessageA" ( _ ByVal hWnd As Long, ByVal Msg As Long, _ ByVal wParam As Integer, ByVal lParam As String) As Long
Call SendMessage(hWndTextbox, WM_SETTEXT, 0, "--- XMX MOD ---")
What's the error that you're getting? I don't think you need that call command in there..