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Messages - TheDarkJay

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21
The problem is it's optional: It can't actually enhance the experience in anyway other than "oh that looks slightly 3D...okay" and then being entirely ignored and irrelevant. At least if it was required they could use it in clever ways, like requiring the player to move their head and look around an area or something.  Then again, even that would be better suited to the Wii or Kinect due the the small size of the 3DS...so yeah, it just seems entirely pointless and without purpose or justification except "well it's cool for the whole 5 seconds you actually notice it".

The rise of the guaranteed and mandatory presence of touch screens has forced (in many places dragged kicking and screaming) quite a bit of innovation from the game development circles (both indie and professional) in recent years because they couldn't just bury their heads in the sand and avoid it.

22
Entertainment / Re: The Youtube Topic 2.0
« on: April 21, 2011, 08:46:14 am »
<a href="http://www.youtube.com/watch?v=KPUARBOhtGY" target="_blank">http://www.youtube.com/watch?v=KPUARBOhtGY</a>

I get mad and yell at my laptop somewhat because my camcorder stopped working...

23
Entertainment / Re: Anyone got the 3DS?
« on: April 19, 2011, 02:36:29 pm »
http://en.wikipedia.org/wiki/List_of_video_game_console_launch_games
The European launches tend to have the best set of games from what I can tell xD I can usually pick out at least one or two games that'd interest me, but not for the 3DS >.<

I mean, I'm a poor student now anyway so I'd probably wait for a bit even if the 3DS was super-mega-uber-awesome, but really that's just being compounded by the general blandness of the games available ^^

24
Entertainment / Re: Anyone got the 3DS?
« on: April 17, 2011, 05:24:29 pm »
The 3DS got released? :S I wonder why I barely noticed? Oh yeah, very little marketing and no real release titles worth getting...It really says a lot when your two biggest-named games are Rayman and Lego Star Wars...

Maybe I'll get around to picking one up in a year or two... -.-

25
Entertainment / PS3 gets Steam
« on: April 16, 2011, 02:48:34 am »
So...yeah

Seriously, why would Microsoft not allow something like this? It is "technically possible" after all...but either they just don't any customers or somebody there has a very oddly shaped rod up their arse. I'm seriously starting to suspect the entire Console department is just one guy hunched up in a dark room somewhere who doesn't let anybody else inside...

Then again this doesn't really effect me since I own neither console, but still Microsoft do have a tendency to come off as unusually retarded with the Xbox...like when they refused to let Valve constantly update TF2 because of their "all updates that aren't fixing something must cost money" policy...

26
Entertainment / Re: Something I've wondered about Summoners
« on: April 09, 2011, 01:53:20 am »
Most turn-based RPGs will have some form of "uber-mega-attack" like summons. Djinn in Golden Sun for example or those things from the Tales series (Tales of [Something]). It's usually in-lore limited to a set group of individuals to explain why everybody doesn't summon hell on everybody else, even if in-game all your characters just happen to be from that group of individuals...

It's also often implemented in more "freeroam" western RPGs. The Elder Scrolls series (Morrowind and Oblivion especially) lets you summon NPCs to fight with you if you have the spells and the skill (Conjuration), as do a some DnD based games like Neverwinter Nights (if you play as the appropriate classes).

Summonable allies (as in The Elder Scrolls and DnD) tends to be more of a western thing, whilst "uber-mega-attack" summons tends to be more common in Eastern games (like Final fantasy and Golden Sun) though obviously that's not a hard-and-fast rule.

27
Entertainment / Re: Something I've wondered about Summoners
« on: April 08, 2011, 05:03:48 pm »
....is that, is that a serious question?

It's a pretty common fantasy trope.
http://tvtropes.org/pmwiki/pmwiki.php/Main/SummonMagic

28
Entertainment / Re: Oh god...I'm doing it with the PSN games now :(
« on: March 27, 2011, 03:19:45 pm »
Well stop it, it's dirty and wrong and against god.

29
Feedback / Re: Death of ZFGC
« on: March 04, 2011, 10:44:29 am »
<a href="http://www.youtube.com/watch?v=grbSQ6O6kbs" target="_blank">http://www.youtube.com/watch?v=grbSQ6O6kbs</a>

Seems pretty relevant :)

30
Entertainment / Re: The Youtube Topic 2.0
« on: January 20, 2011, 04:27:54 pm »
Ladies and gentlemen, I present Christopher Lee doing the Time Warp.
<a href="http://www.youtube.com/watch?v=es0sOE_d1Ik" target="_blank">http://www.youtube.com/watch?v=es0sOE_d1Ik</a>
That feeling is your brain leaking out your ears from sheer awesome.

31
Entertainment / Re: Phantasy Star Universe *Potential Spoilers*
« on: January 05, 2011, 03:43:39 pm »
I played it on the xbox 360, but never actually finished the game.

Bad voice acting doesn't bother me. Terrible voice acting does, but PSU's was more in "So Bad It's Good" territory xD There's a web-comic-thing and an expansion pack that continues the story (with your own custom character online though). Though really the game is an MMO after all, that's where most of the effort had to go.

Personally for an online phantasy star game for the PC I'd just grab Blue Burst for free because PSO was awesome. Really that's the main fault with PSU's online play, it's different from PSO but not different enough. This wound up disappointing people who wanted something vastly different and people who just wanted PSO again...personally I enjoyed it but decided all MMORPGs are not worth the monthly fees and stopped playing.

Now PS0, PS0 was just awesome and was an Online RPG for the DS and had no monthly fees! Win my friends, Win.

32
It depends. A well fleshed out universe can be presented pretty well in other forms, but I think it's best they try and leave the actual story of the games themselves alone. Those stories are made *for* the video game format, with it's unique pros and cons. It's therefore very hard to convert them decently.

For example, Warhammer 40k. Tabletop aside, it has some good video games and some good books (like Ciaphas Cain, HERO OF THE IMPERIUM!!!). The Mass Effect series is already better thought out and defined than Star Wars, with enough information that I think books and the like in it have potential to work.

33
Entertainment / Re: Fable is slowly becoming not Fable.
« on: January 01, 2011, 10:39:05 pm »
Ah, I assumed it was "spells age character" based on one of the early interviews about the game (back when they were throwing over 100 different kinds of !@#$% about the game) where it said that was how it was going to work, and that my own experience seemed to correlate with that...

34
Entertainment / Re: Fable is slowly becoming not Fable.
« on: January 01, 2011, 08:29:43 pm »
But, yeah.  The game seemed like it had alot to do but I wanted to play the aPRG side of it...I got wrinkly saggy nuts in 2 hours :(

Lemme guess, you spammed magic? A major problem I had with the first game was using will powers ages your character sillyfast, in an attempt to make them cliche'd-wizardly...

I don't know if they changed this for the later games, since I've never played them.

35
Entertainment / Re: No LAN in Starcraft II
« on: December 29, 2010, 12:01:58 pm »
Yeah, this is what stopped me getting the game. I'd only ever play it at LAN parties, and since Starcraft 2 would result in 8 computers trying to get through a 1MB internet connection...yeeeah, that just wouldn't happen.

36
Entertainment / Re: Prototype Version of LoZ
« on: December 28, 2010, 06:11:37 pm »
For a second I read the title and imagined what it would be like if Prototype and Legend of Zelda were somehow combined to make one hell of a weird game...

Anyway, yeah...interesting...

37
Discussion / Re: Source has decided to start learning C#
« on: December 13, 2010, 05:47:49 pm »
Unfortunately, I have absolutely no idea where to start, and since the last language I was semi-fluent in was QBASIC (trololol I'm so old)

Hey, I'm only 19 and I still started with QBasic (...somehow) xD

Anyway, I think I started C++ from QBasic by just grabbing a random "C++ for Dummies" book and going from there :P I'm guessing similar logic (or lack of) applies to starting C#.

38
Other Projects / Re: [SCREENS] Surface
« on: December 11, 2010, 04:30:31 pm »
Memory is cheap nowadays  8)

I'm surprised it never occurred to me. Then again, I've never reached the point where I've looked at that loop and wondered how to optimise it XD I usually bring something to "proof-of-concept" levels, see something shiny and forget about it =P Why I don't even consider myself a real hobbyist, more of a tinkerer ;)

39
Other Projects / Re: [SCREENS] Surface
« on: December 11, 2010, 09:18:38 am »
"~System that..." I'm guessing this means pre-rendering to a larger texture before the main loop?...that's...quite clever actually. How have I not actually thought of doing this? 0_o

40
Coding / Re: Zelda Engine
« on: December 10, 2010, 01:33:12 pm »
First time I ran it, I selected no then yes then moved right and it crashed. I haven't been able to replicate this so I'm willing to blame it on evil ninja-gremlins. The walking around, text and sword swinging otherwise were fine second time I ran it.

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