Not sure if anyone noticed my Heart Piece and Heart Container before. I'll submit the newest version now. ;)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)
devy, I didn't post those images because either:Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen
better, I still think you should get rid of the darkest bricks in the middle though
almost there, now you just need to make the.. frilly part up the top have some consistency in it.. at the moment it looks randomly spacedQuotebetter, I still think you should get rid of the darkest bricks in the middle though
(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-1.png)
hows that?
Nice. Really nice. This style is awesome. But it looks like the door is swinging the long way.PLEASE
devy, I didn't post those images because either:Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
is this stolen? reminds me to MC looks really good so far, probably some pallet change, and some improvement in the floor and walls, but those pillars are good IMO
some fencing workit looks alittle fake, but nice work. I'll edit it in a sec...
(http://i141.photobucket.com/albums/r55/lozdoth/untitled-2.png)
and a well which i cant seem to get the outside right
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)
Time to spice things up thenThat's really amazing, but it makes the view seem off by lingering longer when Link faces towards the screen than when he turns away from it.
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)
a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM
Hope you like it,
BrokenArrow
I'll post this here 2Damn man, you're genious with animations
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)
link running to the right
Hope you like,
BrokenArrow
I'll post this here 2Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)
link running to the right
Hope you like,
BrokenArrow
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
No, it's not. For the hips, yes, but moving the head like that would send Link smashing into a tree. Also, the hat and hair don't move at all. They should. I have to say, though, the animation is amazingly fluid.QuoteNice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
seeing as this is going NOWHERE atm...I made some interior wallsThose walls are hmm out of perspective?
(http://crystalrook.sitesled.com/newwalls.PNG)
Lookin good fellas. Some stuff just needs to be tweaked a bit.
Here's just some to name. The lava cave tiles could be a bit more saturated. The Beast Ganon sprite doesn't really look too much like Ganon(If it even is Ganon :P) and the door opening doesnt look quite right, it seems to stretch at the end when it closes.. there's a few more but they just look unfinished.
I love the Link running, the well, the cave entrance and the character sprites though. Good work.
(http://crystalrook.sitesled.com/newwalls.PNG)the sides arent right
not exactly what I was shooting for..
Since this is the topic for the submissions...nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Interior.png)
I tried to make the interior tiles for the large house.
I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.nice, the side view of his hat should be a bit bigger though
(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)
Comment in the other topic. Please. ^_^
I wanted to sprite something:not bad, don't be afraid to add extra colours if you want them, the current palette is pretty small
(http://i154.photobucket.com/albums/s271/neojume/mannetjes-1.png)
Original design made by King Mob: http://www.zfgc.com/index.php?topic=13204.90
What do you think?
nobody has done this yet so i went ahead and did it, i barely did anythin but it helped. i made the octorok less blocky(http://img.photobucket.com/albums/v358/TakaM/other/64D/tup.gif)
(http://img220.imageshack.us/img220/8343/octorokwd6.gif) (http://imageshack.us)
http://img220.imageshack.us/my.php?image=octorokwd6.gif
good to see people submitting stuff, even if this project has slowed down to a ridiculous degree...
anywhoSince this is the topic for the submissions...nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
(http://i154.photobucket.com/albums/s271/neojume/InteriorTiles.png)
(http://i154.photobucket.com/albums/s271/neojume/Interior.png)
I tried to make the interior tiles for the large house.
I also notice you flipped the left corner wall so the bricks don't tile properly (http://www.zfgc.com/Smileys/takam/wink.gif)
I tried my hand at spriting in this style. I (tried) to refine the master sword, but I don't like how it came out.
(http://i174.photobucket.com/albums/w97/Bdizz2012/zfgcstylerefin-1.png)
here i tried making some chuchusThoe sprites look pretty cool. I think it's coming along nicely.
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
here i tried making some chuchusIf I were Nintendo I'd put those into the next handheld game. ;)
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
here i tried making some chuchusThat navi is so sexy
(http://img256.imageshack.us/img256/2445/chuchujo0.png)
and Navi:
(http://img225.imageshack.us/img225/3210/navisi5.png)(http://img106.imageshack.us/img106/6633/navims7.gif)
Dont know but I do have some Subrosians, made in about 5 minutesthey are to small and the eyes are to big for a subrosians.. well probably the eyes are fine..
(http://img139.imageshack.us/img139/5277/subrosianskg4.png)
(http://files.fwsnet.net/chuuchuu.png)
credit to whoever made it
Uh, has the ZFGC style died off? I would help, but I am afraid that my spriting skills fall to the 16-bit(snes) custom and editing area...this project needs all the help it can get, just try your best
I tried to improve the chests, but it didn't turn out how I wanted
(http://i40.photobucket.com/albums/e215/BlondApe/chest.png?t=1205422483)
C'mon people, even I think my imagination and randomness will help contribute to this project.Tis was overlooked
*See attachment... >_>
Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.C'mon people, even I think my imagination and randomness will help contribute to this project.Tis was overlooked
*See attachment... >_>
Thanks...Not bad, needs black outlines though. And the lighting is wrong. Light should come from the top.C'mon people, even I think my imagination and randomness will help contribute to this project.Tis was overlooked
*See attachment... >_>
But I really like the concept. The basic shape is very nice.
omg i was on paint bored out of my mind and i said, "mouse do wat u do," and the best sprite i hav ever dun arrived on da screen! :o
my best sprite yet!
a lever... XD
levers are too big.Agreed, much too big. They should be roughly the width of link right?
yessss, u guys are still makin the style. im going to go make some sprites now.
No. Only a couple of people actually are because they're using it in their games.
Okay. Btw, how did you contact .TakaM? I thought he was inactive.
Okay so Mammy said he contacted .TakaM who said to repost the other topic here to spark it. So here it is.:
...
*pictures and other content removed from quote due to extensiveness*:P
I just want to make sure it is known that I will be helping out with this eventually, but my game is taking high priority atm. I have a hope that this project will some day get far enough along to replace the MC Graphics on the GM Minish Cap Engine (the CP). Obviously there would be minor boundary issues and things to modify, but I think it would be worth it.Now here is a guy with enthusiasim! If everyone had as much faith in this project as you do, this will be one of the few succesful fan-custom-styles! I never even thought of using the ZFGC engine to make CPKoT! It would work. Especialy since we already have Ganondorf and the Good King as they appear in there. Maybe we should fuse this project with that project? Maybe someone should make a poll wether that when CPKoT comes back that if it should be influenced by ZFGC style or just MC.
The ridiculous goal I have in mind is to make this become part of a custom Zelda engine that has the basic mechanics of MC but with a fresh graphical look. People could use it as a template for their Zelda games and it'd be awesome. I know, I know. A guy can dream, right? Anyway, I'm crazy enough to try to help make this become a reality, that is, if everyone thinks it's a good idea.In summary, I WANTZ THIZ!
GM Minish Cap Engine >>> Combine into AWESOME <<< ZFGC Zelda Style
DO YOU?
Well, I'm thinking deeply on the matter just the same. ;)
I believe that he only meant fusing it with the GM MC engine that's being developed. Let's not talk about King of Thieves just yet, that would be getting way ahead of ourselves.I agree that it is getting ahead of ourselves. However, what I ment was that wasn't CPKoT on hold becuase they had to make an engine for MC first? And then they are working on the engine. And he said we should fuse this style with that engine, so I'm just drawing a possibility here.
Okay so Mammy, FrozenFire, and I are workin on this style atm.
I believe that he only meant fusing it with the GM MC engine that's being developed. Let's not talk about King of Thieves just yet, that would be getting way ahead of ourselves.Nabeshin is right, the thought of KoT hadn't even crossed my mind. The current CP is the GM Minish Cap Engine (which I also plan on helping out with that as soon as I get back into GML a bit more).
Okay so Mammy, FrozenFire, and I are workin on this style atm.
????????????
When did I ever agree to work on this style?
Okay so FrozenFire and I are working on this style atm. Niek, Mammy, and .TakaM are not working on it. The rest have either been working on it and said nothing as of yet or has not been confirmed. I don't know who to nominate to be the leader.
I agree with FrozenFire. In my opinoin, this is the order things should get going.
MC Engine -> MC Customs -> ZFGC Style -> King of Theives -> MC-OoT Style -> MC-MM Style -> MC-WW Style -> MC-TP Style? -> ALttP Engine -> ALttP Customs -> ALttP-OoT Style -> ALttP-MM Style -> ALttP-WW Style -> ALttP-TP Style? -> Same with OoX
Okay, I am not trying to be all talk but no walk, but we have to find were we are at first.
The tiles are nice with the exception that the water is to purple, but when you look at the faces of those hylians they are stale and expressionless.
It is possible if they choose to step away from the 16x16 tilesize that MC and LttP had. Making everything twice or four times as large would allow for more pixels in the face and thus more expression. But that is just a thought.The tiles are nice with the exception that the water is to purple, but when you look at the faces of those hylians they are stale and expressionless.
Agreed. The water needs to be more blue. That bothered me a bit too. I never really thought so much about the faces, but yes, more expression would be good, if possible.
2) There is 1 pixel horizontal and 1 pixel vertical separation between tiles, first tile starts at <0,0>
2) There is 1 pixel horizontal and 1 pixel vertical separation between tiles, first tile starts at <0,0>
:x that's a horrible guideline
the best way to have something is to do something, which means that if you want this to continue the best way is to be a player in the game rather than a fan or a cheerleader on the sidelines.
I would help, but I'm not that talented of a spriter, so I'll take the cheerleader role here. But, unless I'm mistaken, I did originally suggest the revival of this. That counts, right?Same, I'm a coder not much of a spriter. (I'll try to help adust some sprites.) To be honest, the reason I'm trying to get someone else in charge of this is so I get out the Limelight. (People are shy on the internet too...) But serously, how can we work on something that you can't identify. I mean this is in choas! This isn't a style this is an organised mess...
yah.. we can't have any official graphics
My most optimum technical preference is:
Tilesize: 32x32 px (with the character sizes to match)
Separation: 0px
Transparancy: Alpha = 0, Red = 0, Green = 0, Blue = 0.
Ahem... it's spelled chaos... I'm about ready to start proofreading your posts, Random.Stop trying to be me. I'm more me than ZFGC can handle. Find somewhere else to be a typographical nazi.
Why should we up the res if Nintendo doesn't?Because Nintendo never had a high resolution to work with. NES, SNES, GB, GBC and GBA had all low resolutions. The last true 2D game was MC, which was played on the GBA. The screen resolution of the GBA probably fits 8 times in you PC's screen resolution.
Did you forget to color some of the tiles in? It looks like a really symmetrical square explosion of some sort... Also, LTTP walls mixed with MC lanterns and ZFGC style tiles?Those are actualy FSA walls and lanterns. I just used Tingle's Tower as an example. (Although I did edit out the Tingle part becuase I hate him...) Also, what tiles Did I not color in? I realised I forgot two tiles, but that doesn't mean I didn't color it in.
just make what is needed, don't start thinking about pits and how you can avoid them. That is for the gamedevelopers. This is a graphics topic.I was just trying to give some examples of what is possible with them.
Why should we up the res if Nintendo doesn't?Because Nintendo never had a high resolution to work with. NES, SNES, GB, GBC and GBA had all low resolutions. The last true 2D game was MC, which was played on the GBA. The screen resolution of the GBA probably fits 8 times in you PC's screen resolution.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
Hey, now I know how you feel!Ahem... it's spelled chaos... I'm about ready to start proofreading your posts, Random.Stop trying to be me. I'm more me than ZFGC can handle. Find somewhere else to be a typographical nazi.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?
(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)
EDIT: I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored. But they're definitely from BS Zelda.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?
(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)
EDIT: I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored. But they're definitely from BS Zelda.
There are a few very odd looking differences...
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?
(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)
EDIT: I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored. But they're definitely from BS Zelda.
There are a few very odd looking differences...
Yeah but differences or no, it's a blatant rip from BSZ :p
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?
(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)
EDIT: I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored. But they're definitely from BS Zelda.
There are a few very odd looking differences...
Yeah but differences or no, it's a blatant rip from BSZ :p
Of course I'm not denying that, I just think the edited one looks really... weird...
Yay! Quote pyramid! If you read on, he even says that its from BS Zelda. It is very brilliant, especialy for an ALttP that can pass off as MC or ZFGC style.(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
I haven't read this whole thread, but has anyone pointed out that these tiles are ripped from BS Zelda?
(http://bszelda.zeldalegends.net/bs1pics/1girl4.gif)
EDIT: I see Kren asked on the first page if the tiles were stolen from Minish Cap, and his post was ignored. But they're definitely from BS Zelda.
There are a few very odd looking differences...
Yeah but differences or no, it's a blatant rip from BSZ :p
Of course I'm not denying that, I just think the edited one looks really... weird...
Yeah I agree :p
I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.
Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...
There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.
As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.
Cheers to you all,
Broken Arrow
This is a very awesome style, and I'd be happy to help out at some point (holy crap, two things I made are in CG2!). Glad to see people still interested in its revival.
I know I don't really have anything to say about this after 3 year, but I felt that something should be said about all of this just to clear things up.
Through my non-active years I sometimes come here to check up on thing. I still have a big soft spot in my heart for anything Zelda. In those years almost nobody posted new stuff to the ZFGC-style topic. But every time I saw those original mock-ups from .TakaM, I couldn't resist spriting some more. So after all these years I have about lots of designs and wip sprites laying around gathering dust. Until reality sinked in...
There's just now way this can ever be finished. Creating a new style is impossible with so many different people. Everyone has different tastes, thus making it hard to finish anything.
The quality standard that was set by .TakaM and what I tried to keep is quite high, no offence to anyone, but there are only a fistful of users here I thought capable of producing more assets.
As much as I hate to say this (for I still would love to work on this), I think we should let this die. Though if you choose to continue, just know that I'll be watching from afar.
Cheers to you all,
Broken Arrow
For magic in my MC-game, we made something similer to Heart Containers called Mana Containers. It is as attached. (Do not use.)Why post it in this topic, if you don't want people to use it.
To show an example of what I'm trying to recreate in the style. Besides, it wong reach CG1 because it isn't in the style.For magic in my MC-game, we made something similer to Heart Containers called Mana Containers. It is as attached. (Do not use.)Why post it in this topic, if you don't want people to use it.
So you're intending to use the style without contributing to the style?No, I mean that I will contribute to ZFGC style, but I wont use the style. And sorry if it wasn't clear earlier, I wanted you guys not to use the MC Mana containers, but I want you guys to use the ZFGC Mana Container. And yes, but my point was that my MC ones, even if they ignored my message, it wouldn't be used in the style becuase MC items arn't in the style. :P
Also, you do know that the whole CG1, CG2, etc system was only mentioned in passing, and not put into effect, right??? <_<;;
I'm digging this up and stickying it, because it should be stickied.Awesome! I forgot all about ZFGC style.
There are A LOT of broken images in here, if any of you guys happen to have the missing images PLEEEAASE post them!And I might add, if anyone has used IMAGESHACK, they fairly recently changed their services and you have to pay, which is why there have been so many broken pics lately. Very sad. It'd really be nice to make sure this kind of thing doesn't happen. We probably lost some pretty nice stuff. :'(
oh man, there's a lot of broken imageshack links in here now. Good thing I grabbed these when I did!you should repost them