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Messages - Sinkin

Pages: [1] 2 3 ... 25
1
Graphics / Re: I still do pixel art, but not as much
« on: December 03, 2017, 10:18:47 pm »
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

Aaah ok. For the tree why not try and mimic the leafs from the image? I think those leafs are made with a method similar to the last one in this image:
https://games.gamepressure.com/game.asp?ID=14026

(spriting trees can be a pain, I've tried many times with different methods and failed lol)

Edit: that bug thing looks awesome! Reminds me of a Tektite. (Why did you remove the image of the wall with the tree?)

Thanks for the tip, but I want to try my own hand at the tree design, I think the new one is a big improvement from the old design.

I removed it because the more I looked at it, the more I saw things that bothered me that I need to fix, so I replaced it with a Tektite I made instead  :P

2
Graphics / Re: I still do pixel art, but not as much
« on: December 03, 2017, 07:43:37 pm »
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

3
Graphics / I still do pixel art, but not as much
« on: December 03, 2017, 09:59:11 am »
It's been a while! And I still do pixel art, but not as much as I used to.

So as a warm up I did this quick little mock up. I want to keep my focus on Zelda related stuff so I can make art in this style and maybe have enough art to turn it into a project some day. Who knows?


A new and updated artwork is coming!

Feedback is always nice  :)

4
Zelda Projects / Re: Zelda - Ocarina of Time 2D
« on: April 27, 2017, 06:02:59 am »
Quote
Team Dekunutz may have made an official announcement about their version but I don't recall it.  Xfinium stepped down as leader in 2013 and it just seemed to disappear after that.
Yes, as a former member from that team we did come out with a statement in the developer thread here at ZFGC. The reason why we stopped working on it was that people had other things to do and the personal life came first.

Anyway, if Link.57 wanna use the resources from Team Dekunutz's OoT 2D, we did release the last build of the project in our developer thread. It contains every sprite, tile, code and so on. Don't forget to give credit to our members if you use anything.

5
Graphics / Re: SpritingBrad´s sprites
« on: March 16, 2017, 01:08:34 pm »
It will probably look better if you fuse your sprite with this Skyward Sword Bokoblin.
(I forget who was the creator of this sprite, just found it on my computer)
Oh my, those are mine haha, made them back in 2010  :-[

Anyway, I think you can make the Bokoblin a little bit bigger, if you look at the screenshots and art of it you can see that his body is kinda shaped like a pear. You can also see that he got a more hunching pose with his legs far apart kinda like a sumo stance. 

6
Just got a message from the retailer that the console and my copy of BotW was waiting for me, so i sent my brother to pick it up for me since I'm not home until late afternoon tomorrow! But I'm pretty hyped and I have to keep my eyes away from any website that can spoil anything about the game until i get home haha

7
Graphics / Re: SpritingBrad´s sprites
« on: February 16, 2017, 08:31:21 pm »
Your spriting skills are getting better, great to see! Just made a quick edit of your Link sprite. Do what ever you want with it.

8
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 14, 2016, 09:41:30 am »
Yeah, what monsters for trying to protect their own creative content.
They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!

On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.

EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.

9
Graphics / Re: FSA Ganon MC style
« on: September 04, 2016, 09:36:31 pm »
I attempted Yuga-Ganon in MC style too. (If you ever decide to make levels for each game, you already have nearlly all the Ganons XD) That makes 6/9 Ganons in total.
I gave the FSA Ganon a shot.

10
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 07, 2016, 01:14:16 pm »
Looks more like a Stal-Poe...
It's a mix between the two. The sprite is based on the old artwork for KoT, but if there is a new piece of artwork that's been approved then we'll go with that.

11
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 06, 2016, 05:42:47 pm »
Found it.

12
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 05, 2016, 10:57:31 pm »
Didn't we already sprite the Poes at one point? For some reason I remember we had a Poe sprite, maybe it was for Juan the poe, or maybe I just saw somebody had made them independently and I'm mixing it up, lol. Does anyone else remember seeing those before I spend a ton of time looking for something I'm just imagining?
I think you reffer to the one I a couple of years back? If had it on this computer I would've attached it but I guess it may be somewhere on this site.

13
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: July 01, 2016, 05:21:13 pm »
Oh wow, that one is really old haha. Can't believe that's from 2012, I'm getting old. I did a quick rework of it, only the head though. I think I went a bit too far with it, but I might continue on it buuuut here it is.

EDIT: Oh also, head is still a little bit rough, so I will get into that later if have more time to spend on it.

14
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: January 26, 2016, 02:39:54 pm »
Woah, fourth post in a row.

Been a while, as always I guess! Just wanted to dump this little screenshot here since it's art related and I didn't see a purpose to start a new topic for just a screen dump. However, this might turn into a project at some point, who knows?


15
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: August 23, 2015, 07:47:44 pm »
Made a Banjo sprite, eh might do more.


16
Graphics / Re: Whitay's Spriting Practice.
« on: August 21, 2015, 09:06:45 pm »
That's a good start but what style are you aiming for? Is it custom or an existing style like ALTTP or MC?

17
Sprites/Tiles / Re: Forest dungeon Tiles
« on: August 14, 2015, 06:23:10 pm »
The MC tree tiles are awesome, and it'd be sweet (and yes, tons of work) to get them optimized for different shapes and sizes than a circle. Personally, I don't think square walls inside the tree are a bad thing, I think the wooden walls Spritonic's got are stellar and just being wooden is enough to make it feel like you're in a tree. Did the Deku tree in Ocarina of Time have square rooms? I feel like it did, but can't remember. It feels constructed instead of natural like the circular tree tiles, but I think it works well that way and the stone floors make sense then.

If we opt to have some of the dungeon outside I think it'd be cool to have a pond where you need to go across some of the giant lily pads, and there could be crumbling stone or wooden walls where the kokori village once stood.

It would be hard to do the tree tiles with corners and such.

For the crumbling stone structures, we could use some of the wind ruins stone walls from minish cap (unless you want to make the swamp have that? I was thinking the swamp to be more like in MM)

I can take a look at this later tonight.

18
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: August 10, 2015, 05:59:57 pm »
Uh sorry for the triple post, got a new remake done.

19
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: August 08, 2015, 06:41:16 pm »
Time to bring some life back to this topic with some pixel art.

I found this old gem from 2010 in a super old folder on my computer, it's a early wip on Deadpool from Marvel Comics. So I thought it could be cool to see how much better I've got at pixel art. I guess it's safe to say that I'm way better than 5 years ago haha

20
Graphics / Re: Mashup Cliffs - MC style
« on: August 08, 2015, 02:15:42 pm »
Quote
Just an FYI, the pictures you sent are corrupted. What I mean with corrupted it that they are not "clean", they have a lot of pixelated stuff going of that souldn´t be there.
That's because it's saved as a .JPG, to avoid that .PNG or .BMP is the way to go.

It's a good start but it looks more like bubbles than rocks and that is because of the highlights. The perspective in MC is 3/4, darker palette on the bottom and lighter as you go up. I did a reeeeeeally quick example on what I mean.

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