1
Audio / Re: What music format do you use in your projects?
« on: September 12, 2011, 01:21:03 am »
Thanks for the responses so far!
I got bored last night waiting for the Dragon Quest X press conference an started sequencing this. Took about 4 hours of on and off work. Tried to keep it as simple as possible. Aside from a couple of volume issues I'm quite happy with how it turned out, so I decided to come back and show you guys. Because I missed you guys.
Haha when I went to download it the captcha image said "GZFC", coincidence?
I like it, it sounds much more GBAish. the addition of drums helps drive it along rather nicely as well
The strings are a bit too clean though IMO, I always remembered the string samples from most games were a bit noisier or something.
To barrel roll, shake the wii mote back and forth, then throw it into the air with a spin!
[. . . ]
I would've added one more compass with a 1/4 note or a 1/2 note of a full chord of strings in mezzo-forte with the volume falling down gradually.
In the next version 8.0 of Game Maker an important new feature is the full support for PNG images with alpha (transparency) information. This will involve an improved image editor, sprite editor, room editor and new options in the background and sprite property forms (for example related to collision checking). This will make it possible to create much better looking games.
@D-Pad: I linked your song very much, it's touching :3 Though it was a bit dissonant at parts and IMO the ending was a bit sudden.