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Messages - Sinkin

Pages: 1 2 [3] 4 5 ... 25
41
Sprites/Tiles / Re: Ganon´s balcony
« on: July 07, 2015, 02:07:46 pm »
I had my mind towards something like this?

42
Sprites/Tiles / Re: Ganon´s balcony
« on: July 07, 2015, 12:19:24 pm »
I prefer Max's fountains but maybe with some other statues in the middle, it looks a bit more royal.

43
Entertainment / Re: Technologic and Alive ~
« on: July 07, 2015, 12:13:20 am »
I have been lazy with the updates lately but it's because of the amount of time I put into finishing the base. Only 5 pieces left on the visor to do, then the base is all done! I will make a huuuuuge update tomorrow with photos, things I learned and explaining the next step of the build.

44
Entertainment / Re: Technologic and Alive ~
« on: July 04, 2015, 07:53:11 pm »
Time for a small update! Yesterday was Day 03 of the build, I forgot to post any photos BUT I will get to it. The end result from yesterday was that the first two ear pieces are done! As of right now, I'm working on the two smaller cylinders that are on each side, when they are done, there is only two things that needs to be done after that. The visor and the plate on the back of the helmet.
//-----------------------------------------------------------------------------------------------------------------------------------------//

- Day 03 -
The two bigger ear pieces are now done, I spent about 5 hours to get the curve equal to each other. Then I did some research on how I will take on the up coming difficulties!


- Day 04 -
I haven't got around to do some thing major today on the build but I almost got one more piece done. I have also been looking on how I should do the electronic pattern inside of the ears, but there isn't anything final yet. Hopefully I will be done with the base tomorrow so I can start with the glassfiber and putty!

45
Entertainment / Re: Technologic and Alive ~
« on: July 03, 2015, 01:06:28 pm »
If your friend is used to make molds and such, I would really like to know some good things to keep in mind while doing it! I know the basics but some good advice would be helpful :)

46
Entertainment / Re: Technologic and Alive ~
« on: July 03, 2015, 09:43:42 am »
Thanks for the positive attitude!

Awesome!  Are you going to record your process? I want to see how you make it. (Like FaceOff, have you seen it?)
I don't know! Right now I'm building the base in basic 12mm EVA-Foam, so it's not a fun process to watch, but once I get to a more fun and interesting part on the build I will make sure to record it.

- Day 01 -
This is the basic frame for the helmet and as you can see no details so far more than some lines where I will cut some edges to stay true to the real deal.



- Day 02 -
This was a very painful day of work. All my time went into making the first ear piece, which took me about 6 or 7 hours to get right, everything from getting the correct measurement and the curve around it. But the third time I got it close to what I wanted. There is still some refinement on it but I'm on the right track!



Today is the third day, which means that the other ear piece needs to be done. But hopefully it will be done quick so I can start working on the two other ear pieces!

Stay tuned for an update later today.


(GIF RELATED, I'VE BEEN DRINKING WAY TOO MANY CANS OF RED BULL...)

47
Entertainment / Technologic and Alive ~
« on: July 02, 2015, 09:53:34 pm »
Anyone familiar with the name of the topic? No? Does Daft Punk ring any bells? Good!

As of right now, I'm on vacation. In Sweden we have something called "Semester" every summer, which means that we are free from work a couple of weeks. In my case, I have five weeks off from work which is sweet but also quite terrifying. So I have giving myself a task to complete over these five weeks and that is building the helmet that Guy-Manuel wears in the two-man group Daft Punk.

This is going to be a difficult project but I think I will pull it off. Down below you can read all the steps I have planned so far that I will have to work through. (The list is going to be updated once a while since I will probably discover new things to do.)

- Building the Base - [STEP 1] :::::::::: 100% Done
- Glassfiber and Putty - [STEP 2] :::::::/// 70% Done
- Sanding and Refinement - [STEP 3] ::://///// 30% Done
- Molding - [STEP 4] ////////// 0% Done
- Casting - [STEP 5] ////////// 0% Done
- Building a Vacuum Former - [STEP 6] :://////// 20% Done
- Cast the visor with the Vacuum Former - [STEP 7] ////////// 0% Done
- Chrome the helmet cast - [STEP 8] ////////// 0% Done
- Install LED's in the helmet - [STEP 9] ////////// 0% Done
- Paint and assemble the visor on the helmet - [STEP 10] ////////// 0% Done

A total of ten steps that will all take a lot of time to get through, but it will not stop me.

Stay tuned for photos from Day 1 and Day 2 of the build.

48
Graphics / Re: Leduardo's Custom Tiles
« on: May 15, 2015, 02:03:27 pm »
They got a pretty chubby face, a big nose, puffy cheeks and a big forehead :)

49
Graphics / Re: Leduardo's Custom Tiles
« on: May 14, 2015, 03:22:46 pm »
That looks a lot better! I'm kinda rusty at spriting, haven't done it for some time haha

EDIT: Eeeeh, gave it another try

50
Graphics / Re: Leduardo's Custom Tiles
« on: May 14, 2015, 01:10:31 pm »
Those Bokoblin sprites got me to wanna give it a shot too, you can use it if you wanna edit it, animate it or whatever you feel like :)


51
Graphics / Re: Small graphics Request
« on: March 07, 2015, 12:07:00 pm »
Is this something you had in mind perhaps? :)

EDIT: Gonna fix a quick error in the logo... Whoopsie

EDIT 2: Theeeeeere we go! I have it in a higher resolution if you like it.


52
Graphics / Re: Small graphics Request
« on: March 06, 2015, 09:37:31 am »
I'm still here and I can help you again! Can put something together later today when I come home from work :)

53
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 21, 2015, 09:57:14 pm »
That's pretty nice actually!  Do you have any animations for it?
Sadly no, but I can see if I can do some. Do you want different directions of the Poe?

54
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 21, 2015, 11:17:28 am »
I made this Poe back in 2011, might come to use so I'll drop it here!

55
Graphics / Re: King of Thieves needs your help spriters!
« on: February 09, 2015, 05:04:01 pm »
MG, i'm sad that you haven't said anything until now, you know i'm a part of the team yoooo!

56
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: February 03, 2015, 03:59:11 pm »
I will as soon as I got enough content to show! I see this more as a concept than a game right now  :)

57
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: February 02, 2015, 01:47:11 pm »
I guess I can post a small update on this!

As of right now, progress is slow. I had to go through surgery for a broken finger on my right hand two weeks ago, so pain and a minimal amount of sleep makes it hard to focus. But it doesn't stop me from trying to make stuff done!

In the current state of the game, I'm doing a deep overlook on what I can do to make this game beautiful and well made in terms of dungeons, the flow of the game and assets. All the small details are very important and noticeable! I might even go so deep that I might have to recruit one or two people to help me! Which will probably happen...

ANYWAY, down below is an example of what kind of details I'm looking into right now!

[Reading a sign example]

58
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: January 29, 2015, 02:53:33 pm »
That screenshot is from the veeery first little engine! But next time I will make sure it's more packed with glorious eye candy to feast on  :)

59
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: January 24, 2015, 11:51:39 am »
This project is lurking in the shadows, just waiting for it's next strike...

Oh, the tease

60
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: January 23, 2015, 01:55:07 pm »
Just gonna leave this little teaser here...


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