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 on: Yesterday at 08:46:08 pm 
Started by Monster World RPG - Last post by Monster World RPG
X-Buster interview.

"Hello everyone, today we have a special interview with the creators of Monster World RPG; an incredible fan game and passion project based on the Wonder Boy series created by Ryuichi Nishizawa. We have with us the lead developer; Massimo and the co-developer; Fernando. In honor of the 30th anniversary of Wonder Boy, I will be asking 30 questions based on the game's development(which also includes questions unrelated as well).

Without further ado, let's get started shall we?"

- Continue reading at the following link: "-


 on: March 21, 2018, 03:17:31 am 
Started by MG-Zero - Last post by MG-Zero
yea so this didnt help much so I decided to blow the whole form up and the back end service with it ¯\_(ツ)_/¯ Can't spam the contact form if there isn't one

 on: March 07, 2018, 04:24:47 am 
Started by Master Yoshi - Last post by Master Yoshi
Really good!

I'm updating all of my old work, making really good progress over the past few days.

My second daughter was born a week ago, so I'll be updating this thread sporadically.

 on: March 06, 2018, 10:33:04 pm 
Started by Master Yoshi - Last post by MG-Zero
niiiice! How goes the project?!

 on: March 06, 2018, 04:31:47 pm 
Started by Master Yoshi - Last post by Master Yoshi
Time for some ZFGC gravedigging.

I'm back. It's been awhile.

 on: March 04, 2018, 03:18:05 pm 
Started by Avatarus - Last post by SpritingBrad
Nice!! :D

 on: March 03, 2018, 03:14:08 pm 
Started by Avatarus - Last post by Avatarus
Yet another dungeon room concept. Introducing giant statue, blade traps and warp bell.

<a href="http://www.youtube.com/watch?v=edXKUkV5pD4" target="_blank">http://www.youtube.com/watch?v=edXKUkV5pD4</a>

 on: February 27, 2018, 01:41:23 am 
Started by MG-Zero - Last post by MG-Zero
Due to an obnoxious amount of spam bots hitting the con tact (splitting it to keep bots from parsing the word ;) ) form, I've removed it from the navigation.  If you need to use this form, please use the "Report a Bug" link in the top right  corner when you log in.  If you're a guest, you will not have that link and will need to email us directly at zfgcstaff@gmail.com

 on: February 18, 2018, 11:08:02 pm 
Started by Martijn dh - Last post by Martijn dh
A started I planned to release an improved demo today so people could help test performance, but a small glitch in the boomerang's bouncing behaviour bothered me so much (because I couldn't find the cause) that I ultimatly ended up spending the better part of the day just rebuidling the entire bouncing mechanic from scratch (also improving performance for that script by about 60% so it's not all bad). It's all about that polish.

Expect the improved demo by the end of next weekend. Sorry about the delay for those looking forward to it.

Weekly progress:
Code: [Select]
0.19.32 (12 februari 2018)
* Greatly reduced the use of (inefficient) view functions (that got in due to the Gamemaker migration)
* Increased efficiency some more collision scripts
* Tree drawing made more efficient

0.19.33 (13 februari 2018)
* Replace more of the inefficient view functions from the gamemaker migration
* Made more trees more efficient

0.19.34 (17 februari 2018)
* Various more coding improvements to boost performance
* Fixed tiling issue in the sewers
* Fixed issue in blob AI; now correctly only chases you if close enough
* Fixed collision magic powder vs anti-faerie

0.19.35 (18 februari 2018)
* Improved red boomerang wall bouncing performance and fixed bug where it would rarely bounce backwards
* Fixed boomerang being able to destroy walls (in specific situations)

 on: February 16, 2018, 05:23:09 pm 
Started by slex989 - Last post by slex989
Okay Guys,Ive Improved the Map quite a bit and i also made some progress on the water somewhat.

Sadly The water isnt quite transparent in the way i wanted but its getting there.

Let me know your thoughts everyone ^-^

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