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 1 
 on: Today at 06:50:52 am 
Started by Moffett1990 - Last post by SpritingBrad
If anyone is interested with sprinting send me a PM and I'll let Moffett know, since I am very active here.

 2 
 on: Today at 12:34:33 am 
Started by Moffett1990 - Last post by Moffett1990
Hello all, were still looking to expand our team, currently the team consist of Rayo, Darklink, spritingbrad, and myself. We’ve made some nice progress, but a bigger team would help move things along faster.

 3 
 on: July 13, 2018, 02:08:54 pm 
Started by SpritingBrad - Last post by Max.
Hahaha, oops, it was 2am after I'd gotten home from working late. Thanks, Brad.

 4 
 on: July 13, 2018, 11:48:35 am 
Started by SpritingBrad - Last post by SpritingBrad
I quickly whipped up some stone foundations based on the bottom of King Mob's houses, there's a couple bits of stone to suggest rubble. Creating ruins of the wooden parts of the houses would be more difficult, but maybe you can put some broken planks around to imply that the wooden parts have since fallen down too.

Nice max! but you uploaded it in JPG format and it got ruined lol, I fixed it :P I also added more rubble and two pillars from the Wind Shrine

 5 
 on: July 13, 2018, 06:08:50 am 
Started by SpritingBrad - Last post by Max.
I quickly whipped up some stone foundations based on the bottom of King Mob's houses, there's a couple bits of stone to suggest rubble. Creating ruins of the wooden parts of the houses would be more difficult, but maybe you can put some broken planks around to imply that the wooden parts have since fallen down too.

 6 
 on: July 09, 2018, 05:21:28 pm 
Started by Martijn dh - Last post by Martijn dh
Well, do try to not get totally burned out permanently. I'm hoping to see this reach completion!

Those are goals that we share XD

I'll probably skip on the NCFC this year so I don't have to rush the overworld after this dungeon. That'll give me the freedom to just add whatever for a while. Like chickens! Or more idle animations. Stuff like that that's fun to add just because I can. Working on a single dungeon for so long ideas have been piling up again.

 7 
 on: July 09, 2018, 07:26:23 am 
Started by Martijn dh - Last post by Mariotag
Well, do try to not get totally burned out permanently. I'm hoping to see this reach completion!

 8 
 on: July 09, 2018, 01:09:58 am 
Started by Antidote - Last post by Antidote
Been a while since I posted here, but we've made great progress since I announced the project here in 2016.
We're now in-game and quickly progressing to the point of Frigate being beatable via normal means (we're missing a number of features, and have a large number of bugs, but we're making excellent progress).

 9 
 on: July 08, 2018, 10:20:34 am 
Started by Martijn dh - Last post by Martijn dh
Just a post to mention that the next release is still being worked on. I got a little burned out on the project, between getting sick again, finding issues with NPC's following you, and getting a new project of the ground at work. But I'm back at it.

Currently the dungeon order is being edited. Players could appearently (to my shock) lock themselves out off finishing the prison through key usage, so that definatly still needs fixing. Not sure how long it will take since tiling, scenes and so on might all need editing depending on the solution I go with.

-----

EDIT: And here is an overview of the latest progress made.
Code: [Select]
0.19.61 (28 mei 2018)
* Fixed funny bug allowing endless NPC spawning
* Did more bugfixing in regards to NPC respawn mechanics

0.19.62 (1 juni 2018)
* Added Florine to Underwater Prison
* Finally made it work with all the various other mechanics: NPC's can now also follow you to other Gamemaker rooms (=different floors/dungeons/etc) uninterrupted.

0.19.63 (2 juni 2018)
* Enemies can now interact with pressure plates (but only turned on for NPC's)
* Tweaked dungeon map some more

0.19.64 (9 juni 2018)
* Fixed character state when instantly changing to opposite direction while stopping to push pushable object
* Added extra intro scene with Murray
* Fixed: Murray not always laughing correctly during some scenes

0.19.65 (10 juni 2018)
* Connected dungeon to overworld
* Adjusted default screen transition to better account for following NPC's (so they get stuck less in closing doors)
* Fixed NPC walking into you if you walk in tiny bursts for a little bit

0.19.66 (17 juni 2018)
* Made more progress setting up Florine's scenes.
* Discovering more issues with NPC respawning that will need to be fixed

0.19.67 (29 juni 2018)
* Fixed a number of issues found with NPC respawning

0.19.68 (1 juli 2018)
* Rewrote Florine dialoog
* Fixed last (?) issues with NPC respawning
* Fixed Underwater endscenes not triggering based on NPC positioning

0.19.69 (7 juli 2018)
* Fixed errors when suddenly switching into the push state (from a walk state without a shield)
* Further tweaked Florine conversations
* Fixed error when a third textbox instantly follows others but has a different display speed.

0.19.70 (8 juli 2018)
* Tweaked breakable walls in prison
* Edited content of most chests in prison
* Retiled a number of rooms slightly
* Tweaked some drops and room layouts to hint at bomb usage at places
* Populated dungeon with containers
* Moved conditional doors, locked doors and keys around, changing the dungeon order a bit

 10 
 on: July 02, 2018, 06:41:20 pm 
Started by SpritingBrad - Last post by SpritingBrad
I wonder if this would interest you, but you know the house sprites for the port town in Shadow Gazer? I've attached them below. The main plot thread for my game will be to rebuild Castle Town, and these are the houses I wanted to use. Coincidently they're almost identical to the buildings in BotW, pre-Calamity. My Castle Town map is spaced out to allow for the buildings to fit wherever they need to, but I need to have ruined versions for the start of the game before anything is rebuilt. I dunno how possible it would be to edit these but wherever I've seen your buildings they always seem to come out rather perfectly. If you fancied helping a brother out, I'd be eternally grateful. Once they're done I should even be able to get a playable demo together relatively shortly, the basic running, attacking, dialogue, enemies and things are done. I dunno how much work this would entail or if it's even something you'd care to do, but if you're interested, let me know :)



In Minish Cap there was a sidequest where you had to build houses for the Oracles. They did have a sprite for a semi constructed house, which is just wooden planks. I believe you can use that to make what you want. I hope it helps.

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