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Author Topic: URDE - Metroid Prime re-implementation  (Read 6742 times)

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Antidote

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URDE - Metroid Prime re-implementation
« on: August 24, 2016, 01:54:18 am »
  • In all seriousness who's serious?
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URDE is an attempt to retread the steps of Retro Studios' talented software engineers and completely reimplement the engine from the ground up. The ultimate goal is to faithfully recreate the engine using modern programming techniques and language extensions. It is a runtime that is rewritten from scratch using C++ from pure PPC assembly, methods include static and dynamic analysis in IDA and Dolphin's debugger.

Currently there are only two active programmers scouring the the game to achieve this, jackoalan, and myself, but anyone who wishes is more than welcome to join in and help out in anyway you can.


Releases:
Prototype 8

« Last Edit: August 24, 2016, 01:56:42 am by Antidote »
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Antidote

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Re: URDE - Metroid Prime re-implementation
« Reply #1 on: July 09, 2018, 01:09:58 am »
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Been a while since I posted here, but we've made great progress since I announced the project here in 2016.
We're now in-game and quickly progressing to the point of Frigate being beatable via normal means (we're missing a number of features, and have a large number of bugs, but we're making excellent progress).
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Re: URDE - Metroid Prime re-implementation
« Reply #2 on: August 16, 2018, 07:57:41 pm »
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Wow! You're treading water with this one. What's to stop Nintendo from issuing a C&D against you?
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