ZFGC

Projects => Discussion => Topic started by: LiNk1090 on April 03, 2006, 11:23:49 pm

Title: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: LiNk1090 on April 03, 2006, 11:23:49 pm
Honestley, I seriously hope someone makes a good MM remake in 2d with LTTP graphics and finishes it!!!!!!!!!  And if there are any finished plz send me a link to them! ;D
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Pyro on April 03, 2006, 11:25:04 pm
well if they ever are finished, they would be posted here :P, and I remember TRM was making a MM game >_> Not sure about the progress of that, and I remember when I lurked around the SMF ZFGC (Before this one and ZFGC-X) Zac was making MM in GB style, looked really awsome to..to bad he stopped it :(

Edit: And why dont they finish it?, well because making a remake is harder than you think, you have to make codes, graphics, etc. Its a long and hard process..
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Fan on April 03, 2006, 11:29:07 pm
I hate to say it but you would have better luck trying to make your own MM 2d rather then waiting for one. :/  *mourns for MM GB*
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: therabidwombat on April 03, 2006, 11:34:23 pm
Because people try to do it by themselves. There's currently an open source oot2d that I'm hoping will make it, seeing as it doesnt' rely on one person.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Link94 on April 04, 2006, 12:10:46 am
Yeah MM 2d would rock but my only choices are to ether try to learn GM 6.1 or to wait.
SO I guess i'll wait. WW 2d would be neat too! :D
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Scooternew on April 04, 2006, 12:18:57 am
Because life sucks.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: thenoblesheep on April 04, 2006, 12:19:09 am
 Community projects do tend to bear higher completion rates, as long as the community doesn't immitate the metroid prime 2d community. The mp2d project was "founded" by Andrew Mills(I believe), who crowned a few random people moderators and expected the community to create the game themselves. The mp2d project's progress has been horrendous, it was started in 2003 and they have only established an incomplete engine and done the first 5 rooms of the Space Frigate(first section of game). However, the OOT 2d community project here has demonstrated astonishing progress, and if not completed I believe they will at least surpass every other OOT2d fan game.

 The conversions themselves usually aren't completed because of several reasons...
1.The game is attempted by one person, who can't possibly complete such an immense project.(Doesn't always apply)
2.The staff of the game, whether one person or a group, is too inexperienced and don't acknowledge the enormity and potential hardships of their undertaking.
3.Loss of interest, usually because of a programming impediment is encountered.
 
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Kleaver on April 04, 2006, 07:34:15 am
 The conversions themselves usually aren't completed because of several reasons...
1.The game is attempted by one person, who can't possibly complete such an immense project.(Doesn't always apply)
2.The staff of the game, whether one person or a group, is too inexperienced and don't acknowledge the enormity and potential hardships of their undertaking.
3.Loss of interest, usually because of a programming impediment is encountered.[/quote]

Yeah, thats about it. I work alone, because doing it with others usually slows me down because of time zones, but doing it with more people who are all very motivated might help you.

A good panning should help, But I never stick to them so I dont make them  ;D

Hey. Some fangames came pretty close to completion. But I have never heard from them. The games from ConfusedGames maybe....? I thought they were pretty far in production.

I'd still like to see PotS or whatever its new name was again - finished. That game looked better than ALTTP.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 04, 2006, 08:03:56 am
Most people don't know what they started and there comes the point. For example all those stupids who started a OOT in 2d and quited in a week or less. Its !@#$% annoying to see people like that because many of these people caused. That almost no-one believes that someone who makes OOT in 2D finish it.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Hoffy on April 04, 2006, 08:10:56 am
Because people come to realise they have a life.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 04, 2006, 09:34:43 am
Thats !@#$% so actually you tell us that we don't have a life.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Kleaver on April 04, 2006, 09:46:48 am
Thats !@#$% so actually you tell us that we don't have a life.

Now now, lets be nice  ;D

Well, people should not post their fangames when theyve got jack to show. Like, I never show my fangames...doesnt mean im not working on them. Perhaps making topics increases motivation. But Id like to surprise people  :D
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: pxl_moon (dotyue) on April 04, 2006, 10:10:54 am
 ;D yeah kleaver.... thats too why i didnt show hyrule chronicles.... when i show screenshots it will be asskicking
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Dampe on April 04, 2006, 10:21:29 am
Because people come to realise they have a life.

Haha, Your a Hypocryte, you spend time spriting things from Oot.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Jelleye on April 04, 2006, 10:25:40 am
Well, the open source project is advancing pretty quickly indeed. The only problem is, as you already mentioned, the time zones. Most people are online, when it's about 10 hours PM here, so that causes some slowdown. Another problem is the point that we need to send/upload the files all the time to make sure everyone has the most recent version. That all works pretty well at the moment, although we had some problems with the usual hosts (megaworm, ... ) but it's fixed now thanks to Hyrule_boy who helps uploading the files. Cazallx is currently sending me the next version, and we can continue working. About the planning Kleaver talked about, it is possible, but the final version of the file, will very likely be diffirent then what we planned. The Community Project currently is at V0.0.5 and I already know (approximatelly) what will be included in V 0.0.8 :P . I really hope someone can ever finish the project. Aslong as no one loses intrest in this project, everything is just fine. People here have enough knowledge, there are some great spriters around here and all sounds/backgroundmusic can be found i??on the internet.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: IrishMetal on April 04, 2006, 10:27:40 am
Adding to all of the preceding comments, I think a major factor that plays a role in this is intrigue.  "Making" a remake is quite different than playing one, after a while I think people lose interest.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: pxl_moon (dotyue) on April 04, 2006, 10:42:05 am
this diskussion is good and such.... but shouldnt this be in offtopic or entertainment or something?
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: aab on April 04, 2006, 11:41:28 am
Well..Its about  Zelda Work-in-Progress....
Makes sense, even thoughits not the normal topic.


The open community project right now is advancing...Its kind of daunting to be updating the files the way that is required for the open project.
For a remake of something as large as OOT, community effort is needed, mostly not in the programming, but in the sprites and especially (super esp,..) in making the maps. So its worth whatever complications come by, and who knows, it may reach the end.

I'd rather play a unique game with someones own storyline though, And have the style and music familiar. A 2d zelda coversion's like the triforce around here, and one day someone will find it...Who knows..will they be evil or pure of heart?...what will they wish for? </sorry i was reading the lttp instruction booklet last night>
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Knighty on April 04, 2006, 03:09:09 pm
Hey, I plan on finishing Oot Gb!  :D
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 04, 2006, 03:50:15 pm
Planning to finish a game isn't an option. We've thousend of people who plans to finish a game. Everybody plans to finish their games.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Hero of Vortex on April 04, 2006, 04:05:48 pm
The reason people never finish these games is, get this, there isn't a magical fairy machine that creates the game for you. You need to sprite new things, plan how it will work in 2D, code the thing, get the sounds, do marketing research, see if there is demand in your product, make commercials, advertise...

You get the idea.  ;)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Riisnæs on April 04, 2006, 04:08:21 pm
Why don't people just make a LTTP 2D?
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 04, 2006, 04:11:27 pm
lol because alttp is already 2D XD
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: AleX_XelA on April 04, 2006, 04:34:42 pm
Community projects do tend to bear higher completion rates, as long as the community doesn't immitate the metroid prime 2d community. The mp2d project was "founded" by Andrew Mills(I believe), who crowned a few random people moderators and expected the community to create the game themselves. The mp2d project's progress has been horrendous, it was started in 2003 and they have only established an incomplete engine and done the first 5 rooms of the Space Frigate(first section of game). However, the OOT 2d community project here has demonstrated astonishing progress, and if not completed I believe they will at least surpass every other OOT2d fan game.

When you're not 100% sure about a thing, please don't post... Seriously, I have been following actively the MP2D project since October 2004. Firstly, the project wasn't founded by Andrew Mills, if you had taken the time to check The official website (http://www.mp2d.co.uk), you would have seen that he wasn't the founder, Kellan Stover was. He didn't crown a few random people moderators and expected to create game themselves, that's complete bull...

Andrew Mills is the founder of SCU (http://www.samus.co.uk), one of the largest Metroid websites out there. He even produces unique fan-made objects, such as a DVDs and CDs with inedited stuff. The SCU (http://www.samusforum.co.uk) community is ver VERY large, with 2828 registered members as I post this. Now you're stating that they have only completed the 5 first rooms of the Frigate? That's complete bull too, if you check their Forums (http://www.samusforum.co.uk/viewforum.php?f=6) and see the "Sprites and Backgrounds" topic, you would see that it has 300+ pages full of sprites and tiles and bgs. Have you ever seen the size of the Samus spritesheet? It was made by ONE spriter, and it's about the 5th time he redid it, completely from scratch, you can imagine the amount of work he had...

Now I do agree with you on 1 and single point, they weren't organized. For the most time, the spriters would sprite anything, not concentrating on the Frigate, but on the whole game itself. Today, this has changed, and the game is progressing in a much faster rate, although they could use some spriters and bgs, as most of the team has left for a reason that would take too long to explain right now.

Finally, it seems that you gave the demo a try, well tell me, did you find any bug inside? How's the transition from 3d to 2d? Near perfection? The project aims for quality, and unlike oot2d, it has always shown progress, and never went black.

Next time you post, please do some background research!

On topic : Noone ever finishes a remake, because, as it has been said, it's too much work for only one person, I prone community and open-source projects, that's why I've been so active with Jelleye. Also while you are creating the remake, a lot of hype and things are said around the project, which tend to discourage the maker... Plus, everyone keeps asking for PROOF that the game is being made, and that can really !@#$% off the programmer, if he feels it's not the right time to post a demo, then it's not. You can !@#$% someone off until he abandons. It's like asking to be a mod, the more you ask, the less chance you have of being a mod.

This must be the longest post I've ever made in a forum!
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 04, 2006, 06:06:37 pm
Some people like erm... me are people who finish a Zelda fan game.  :D
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: xxbloodlustxx on April 04, 2006, 06:22:47 pm
For the most part, and this is with more than just OoT2D or MM2D games, is that people lose interest, or that it gets more complicated than they had anticipated to do. Especially if it's only one person trying to make the game. There is a whole list of things that need to be done, like someone who all ready posted stated.

Besides, while I LOVE OoT, and I think an OoT2D would be awsome, would it REALLY be the greatest thing in the world? I mean, I'm sure all of you have played the original a million times, I know I have. Wouldn't you rather see something that's fresh and new? Don't get me wrong, I'm not discouraging anyone who wants to make an OoT2D game, or even saying that I don't want someone to make one, but I think that an original fan-game that kicks @$$ is something to get more excited about than a remake of a game.

But that's just me.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: pxl_moon (dotyue) on April 04, 2006, 06:23:49 pm
lol because alttp is already 2D XD

i think he means a lttp with new graphics
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: MaJoRa on April 04, 2006, 06:25:20 pm
I have got to admit i never finished a game i made, why? Simply because i lack the resources (sprites, sounds ect) and lack the ability to make them myself. Or because i lack effort and time, i think many people here do not continue for the same, if not similar reasons.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: OcarinaBoy on April 04, 2006, 06:44:20 pm
Planning to finish a game isn't an option. We've thousend of people who plans to finish a game. Everybody plans to finish their games.

it's no problem to finish a game it's just that you must have time for it ;)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: pxl_moon (dotyue) on April 04, 2006, 06:57:24 pm
yeah... i didnt have a programmer... this is now the fifth programmer i have.... >_>
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Hoffy on April 04, 2006, 09:30:05 pm
Thats !@#$% so actually you tell us that we don't have a life.
Hey, hey, hold it right there.

I didn't mean it like that, I simply meant working on a whole huge project like OoT2D or MM2D can be very time consuming, I've seen lots of people get tired of working on something they're not going to get anything out of. People just realise that they're sort of wasting their life working on a game all the time.

I'm not trying to be hypocritical. I make sprites for Oracle of Life, yeah, but I also try to even out other things I do in my life. I value my social life, and everything else I do. Working on a game all the time just sort of made me and makes others realize they're just wasting their time. Of course, if it's what they like to do I won't hold it against them.

I'm not saying Game Makers don't have a life, I'm simply pointing out that some game makers (a lot for that matter) give up on games because they want to to enjoy the other things in life, that's all :). Please don't take what I said so seriously. You're still cool Hyrule_boy, I wasn't trying to offend you ;).
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: 2awesome4apossum on April 04, 2006, 09:34:59 pm
We're called "nerds" for a reason.  And the reason is that we waste our time doing stupid stuff, like posting on forums :)

And could I request a swear filter for the "female dog", "poop" and "f" words?
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: i.of.the.storm on April 05, 2006, 03:41:08 am
Another problem that I predict, but hasn't been proven yet since no one got to that stage, is that once a project gets far enough along that it looks like it will finish, I'm sure Nintendo will come along and put a halt to it. Because at the end of the day, no matter how much of a sign of devotion it is, it's still copyright infringement. When googling for free games I've found a lot of open source knockoffs that had to rename and restart with original stuff because of that.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: WIP on April 05, 2006, 07:00:59 am
I feel it's as though people realize that the project just isn't worth it. There is no real reason to completely remove an integral part of a game's gameplay (that is, the third dimension).

There are FAR more interesting projects out there that aren't remakes or conversions. Anticipate those instead.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 05, 2006, 07:04:21 am
I would love to see Nintendo try to knock-down TLOZ-GB XD

@Hero of Fire: Its ok I still love you  :-*  :P  8)  ;D

Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: WIP on April 05, 2006, 07:05:35 am
I would love to see Nintendo try to knock-down TLOZ-GB XD
You mean with a lawsuit? ;)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 05, 2006, 07:09:33 am
Yeah since I live in Hyrule its hard to find me and if Nintendo try's to knock a project down. Sound to me as a BIG compliment.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: aab on April 05, 2006, 10:57:02 am
I feel it's as though people realize that the project just isn't worth it. There is no real reason to completely remove an integral part of a game's gameplay (that is, the third dimension).

There are FAR more interesting projects out there that aren't remakes or conversions. Anticipate those instead.
The point to me is to totally convert the environments and actions to suit 2d.
I agree though, thetre are more interesing projects ... ones that'll probably take less time too.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: PoeFacedKilla on April 07, 2006, 04:30:55 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: WIP on April 07, 2006, 06:40:23 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: TomPel on April 07, 2006, 07:37:00 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.
He`s working on 2 projects AT THE SAME TIME: oot2d and Plains Of Chaos as far as i know. I`m not sure though if he`s already at the Ganon`s tower... But i do believe that it`s still very much in development :)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: sciky on April 07, 2006, 08:52:19 pm
He's said he's doing Ganon's Tower overall but said there was also a lot of placeholder graphics he needed to finish off as well.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 07, 2006, 09:05:13 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.

He didn't gave up with GM he just switched to an other coding language.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: WIP on April 07, 2006, 11:47:08 pm
He didn't gave up with GM he just switched to an other coding language.
Um, which means he had to abandon his GM stuff. GML is not anywhere near compatible with C#. C# has nothing at all to do with GameMaker. Finito.

Anyways, thanks a lot for the Ganon's Tower news. Where exactly did he say that, though?
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 08, 2006, 12:07:32 am
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.
He`s working on 2 projects AT THE SAME TIME: oot2d and Plains Of Chaos as far as i know. I`m not sure though if he`s already at the Ganon`s tower... But i do believe that it`s still very much in development :)
He's also working on Zelda Maker. (Which I doubt is making it to far)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Sprotret on April 08, 2006, 01:41:22 am
Yeah, I've heard of Zelda Maker. It's supose to make Zelda Games easier to make but I'll stick to GM.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: TomPel on April 08, 2006, 05:58:53 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.
He`s working on 2 projects AT THE SAME TIME: oot2d and Plains Of Chaos as far as i know. I`m not sure though if he`s already at the Ganon`s tower... But i do believe that it`s still very much in development :)
He's also working on Zelda Maker. (Which I doubt is making it to far)
Yes, that too! I hope he`s still working with it ^_^
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 08, 2006, 06:24:47 pm
And some people do finish their games.  TRM is almost finished with the original OOT2D, he is on Ganons Tower now, so who is to say that in a couple of months that there won't be an OOT2D out,  you jujst have to be patient.  It takes awhile.
1) No way he can be finished with the original, since he gave up that GM version a long time ago.
2) I was under the impression TRM has since moved onto another project. I've seen screenshots of it somewhat recently.
He`s working on 2 projects AT THE SAME TIME: oot2d and Plains Of Chaos as far as i know. I`m not sure though if he`s already at the Ganon`s tower... But i do believe that it`s still very much in development :)
He's also working on Zelda Maker. (Which I doubt is making it to far)
Yes, that too! I hope he`s still working with it ^_^
I bet he's still working on it but has hit a block, like, how can Gm make its own exes without having another program to run them. You do know that your going to need another program to run your game cause it will just load the maps and sprites into that program that you saved into an INI file. So thinking zelda maker will be better then Gm is like thinking Zelda classic is better then an Ps3 dev kit.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Moon_child on April 08, 2006, 07:41:09 pm
Many dll's can do it for sure.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: WIP on April 08, 2006, 08:20:44 pm
I bet he's still working on it but has hit a block, like, how can Gm make its own exes without having another program to run them. You do know that your going to need another program to run your game cause it will just load the maps and sprites into that program that you saved into an INI file. So thinking zelda maker will be better then Gm is like thinking Zelda classic is better then an Ps3 dev kit.
This makes very little sense.

About your final comment, though, you have a very skewed perspective. You have to realize that OMG BETTER GRAPHICS AND MORE RESOLUTION take more effort to do. I can guarantee that it would be faster to make a standard Zelda game in Zelda Classic than it would with a PS3 devkit. This would hold the same compared to the potential Zelda maker and GameMaker. One might be more customizable, but since this community has a problem finishing games due to the programming time, cutting that step out would be the most efficient route to go.

With a fairly well-featured Zelda maker, there will be more games. No question about it.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: aab on April 08, 2006, 09:53:11 pm
wip, when linkthemaster said TRM was nearly finished with the "original oot2d", you could have assumed he meant original as in his oot2d project - the original idea and game, and not that he meant the actual GM implementation. (Though i dont believe that myself)

Anyway, a program dedicated to zelda game-making would make this place more productive, but one made in GM would be ...Just...so slow and memory abusive...And someone in with an OOP background and a media library could still make games nearly as fast, only there would be no limits on what could be done, and utter efficiency and quality.
What this kind of thing would do, is crush down and (lossily) compress the learning time to making a zelda game. Not the production time. THe change to that would be like....zipping a png.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 08, 2006, 10:38:53 pm
Many dll's can do it for sure.
Probaly, I've always wondered if you could make a game that could make a game for Mac in game maker.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: AleX_XelA on April 09, 2006, 12:20:37 am
Many dll's can do it for sure.
Probaly, I've always wondered if you could make a game that could make a game for Mac in game maker.

Impossible, GM was designed in Windows for Windows, maybe if Marc Overmars readapts the interpreter to fit Mac. Other than that it's impossible, even if you created a .dll, you wouldn't be able to export a .dmg or a Mac executable.

About Zelda Maker, has anyone got the latest issue, it should be 0.39b or something. Because I've got it, and meh the only impressive thing is the use of a menu bar. But it's pretty useless so... Helios original project was ZGM, Zelda Game Maker, I might have a version of it at home, but I'm not sure if I'm allowed to post it. And it wasn't finished at all, but still you could do some things with it.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 09, 2006, 12:24:22 am
Many dll's can do it for sure.
Probaly, I've always wondered if you could make a game that could make a game for Mac in game maker.

Impossible, GM was designed in Windows for Windows, maybe if Marc Overmars readapts the interpreter to fit Mac. Other than that it's impossible, even if you created a .dll, you wouldn't be able to export a .dmg or a Mac executable.

About Zelda Maker, has anyone got the latest issue, it should be 0.39b or something. Because I've got it, and meh the only impressive thing is the use of a menu bar. But it's pretty useless so... Helios original project was ZGM, Zelda Game Maker, I might have a version of it at home, but I'm not sure if I'm allowed to post it. And it wasn't finished at all, but still you could do some things with it.
Pm me it... please. I have got to see it. Anyway, you could always use a pc emulator that supports direct X.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: xdragonsb on April 09, 2006, 02:39:47 am
Someone could have started on an MM project or an OOT, but could not finish them cause they don't have the things that they needed in the program that they are using.
It  could happen to me... I dunno...
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Penguin on April 09, 2006, 02:42:52 am
I started a MM awhile back. I got the whole mask system done and everything. But I hit a wall. Sprites. Then the computer crashed and I lost all information. But anyways the whole game was buggy. And I am glad that I can program in GM way better now.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 09, 2006, 02:54:31 am
I started a MM awhile back. I got the whole mask system done and everything. But I hit a wall. Sprites. Then the computer crashed and I lost all information. But anyways the whole game was buggy. And I am glad that I can program in GM way better now.
I thought about starting a MM 2d a little while ago but I couldn't figure out how to do a clock and I ain't using someone elses engine. (Funnny I could have swore that was this morning when I was looking for clock sprites)
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: DanTheMan on April 09, 2006, 04:19:40 am
Making a .exe file from within a Game Maker game is entirely possible.  There's a "game" called ProgramCreator that would, like its name suggests, create programs for you.  Granted, the programs are a bit limited, but they're interesting nonetheless.  The guy's homepage went down, but you can find the downloads at http://www.comfuzion.org/download.php?view.3

It includes the .gmd sourcecode in case anyone is interested.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Krynn on April 27, 2006, 09:29:25 am
Too Much Time And Effort.

'Nuff said.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: AoDC on April 30, 2006, 01:42:08 am
Too Much Time And Effort.

'Nuff said.
'Nuff said.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 30, 2006, 05:14:50 pm
Ok, I'll tell you guys the truth why no one finishes an oot or mm in 2d. People use too simple lanuguages to make them.

Game Maker, unless the graphics and code and sound is all external the loading times are going to be hell even if you do finish. Hell, even if you get to the master sword the loading times will be hell. Look at the Oot 2d CP the loading times are 14 seconds just for ONE map and a moving engine. No sword,bombs or even arrows.

RPG Maker, again with loading times will be hell. Probaly faster then GM but certainly not fast enough to make me happy or the rest of the world happy.

Flash: Not as simple as Gm or Rpgm and can seperate loading times but a bit buggy with collisions and weapons.

What we need is a group of talented C#, Java or C++ programmers to make us an Oot 2d or atleast do it with passion and not just pride.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Scooternew on April 30, 2006, 05:49:06 pm
True, but it can be done in Game Maker with relatively loading times. I'm working on a game that has at least as much as the demo you are talking about, and the loading time is about 1.5 seconds.

It really depends on the skill of the programmer. If resources are loaded externally, ONLY WHEN NEEDED, loading time can be tiny. Instances can be deactivated that are outside the view's screen, unused graphics or sounds can be temporarily freed from the memory...on and on.

TRM is nearing completion of his OOT2D, so at least one person is sticking with it.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: Piers on April 30, 2006, 05:54:16 pm
True, but it can be done in Game Maker with relatively loading times. I'm working on a game that has at least as much as the demo you are talking about, and the loading time is about 1.5 seconds.

It really depends on the skill of the programmer. If resources are loaded externally, ONLY WHEN NEEDED, loading time can be tiny. Instances can be deactivated that are outside the view's screen, unused graphics or sounds can be temporarily freed from the memory...on and on.

TRM is nearing completion of his OOT2D, so at least one person is sticking with it.
I love external resources. I once started an oot 2d and it had about 3 second loading times because I had sprites internal. I eventually made them external but I decided since so many people we're making an oot 2d and had a headstart, that I would just stop working on it. I never did but I don't work on it much anymore. About, maybe 5 minutes a day.

Intances being deactivated dosen't count for much when the maps are huge and pixelated. It will still lag every few seconds. With Gm6 I couldn't load in HoF's Hyrule field fast enough and after a fewe minutes of loading the game worked with very laggy enviorments.
Title: Re: Why doesnt anyone just start a OoT 2d or MM2d and finish them???
Post by: aab on April 30, 2006, 09:15:26 pm
'External' is simply the competent way.
At a lower level though, you could have much greater maps withought lag at runtime. Custom defined maps of say only 5-20KB on disk would have absolutely no loading time from within a mid-level programming language. So..You could have infibately spanning maps, loading each adjacent map and freeing maps just out of adjacentness. Using custom palettised images, compressed, you could get almost insant image loading too. And rendering performance would be hardware defined by usign something like opengl or directx, for true some real speed.
You make a zelda game in C++ or C#, and you have to emulate loading times by delaying change in area so the change in links location doesnt disrupt the player lol.

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