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Messages - pxl_moon (dotyue)

Pages: [1] 2 3 ... 97
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 21, 2021, 01:48:05 am »
@pxl_moon (dotyue): could you check if changing the deadzone values fixes the stick issue you experienced? (We can at least rule it out as a cause).

Played a little bit around and i think it had to do with my up/right directions... maybe the stick is a little "used"  >:D
Well, at least the standard setting is not making a problem (sry if thats the same setting you used before ) and the maximum setting shows control over the left/down directions, but not the up/right directions

At least it is now playable for me \o/

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 07, 2021, 01:18:45 pm »
1. This has always been the case. You want me to (add an option to) keep it at 3:4 by adding sidebars? What specific screen size do you have?
2. So the problem is that moving the stick to the right means that Link doesn't stop again?

1. The last build i had, had the largest setting at "large" window. i have an 27" at 1080p
2. yes

3
Zelda Projects / Re: Alttp - Horn of Balance (demo 25 out)
« on: September 07, 2021, 01:03:42 am »

SIDENOTE: I'll add more settings (and clean up the added options layout) in demo 26. First I'm looking for player feedback on how this iteration actually works for their controllers.


Just looked at it for a few minutes:
1. the "full" screen option streches the picture to my resolution, instead of 4:3
2. the xbox one x controller, seemed to work fine, just that if i press the analog stick to far to the right, link autowalks right. if i just press it slightly or any other direction or use the dpad, it doesn't

4
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 31, 2021, 02:59:06 am »
Sorry, couldn't find time to play it... but the SAGE demo is on my pc for it
Future Controller Support is sexy though

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2021, 12:53:24 am »
But then I remember that you could also pick them and throw in the original so I'm still pondering on how best to include that feature.

What about a Cucco Catch Sidequest/Minigame like the one in Minish Cap?

and another idea: Cucco Gliding, like the Minish Cap Function where you could glide with your hat from cliff to cliff in some regions because of gusts

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: December 21, 2020, 07:58:28 pm »
Didn't really play the last two demos but....

Code: [Select]
-very first door/stairway: tiling issue ( Link steps behind the "door" but above the "wall" )

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 24, 2020, 08:01:30 pm »
Don't Worry, life happens and you have the best fangame in the scene right now... hope to see the next demo soon, i'm always lurking around for your updates here and it's looking good so far :D

8
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 21 released]
« on: October 27, 2019, 12:22:08 am »
nice one! sorry, i couldnt test the earlier versions... but looks like you really made progress here!

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 06, 2019, 10:04:36 pm »
D:

that are a hell lot of fixes...
will test it when i've got the time... ;)

10
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 17, 2019, 10:49:17 pm »
did you pull an older version on the master file? just overlooked it quickly, but it seems the level scene doesn't have either the pick-up-rocks nor the cut-grass from your gifs here

11
Zelda Projects / Re: [OPEN SOURCE] Ocarina of Time 2D: Unity
« on: September 16, 2019, 07:41:48 am »
looks promising... i played around in unity some time ago and hope to have some insight here  :)

edit: since it's based on OoT2D FSA, are you adding FSA features later on?

like:
- Advanced Light/Shadow
- Image Texture-Filters
- Sprite Rotating and Resizing (like for jumps)
- Camera zooming ( for example: While Sword charging )

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 15, 2019, 01:40:37 pm »
What would be your cut-off time (=time after this post)?
I'm working at the problem already, but maybe I use a quick workaround in the meantime? (I really look forward to seeing the recordings so its no problem at all XD).

EDIT: Solved the creation coding problem. Let me know when you want the demo for recording (if you're still open to that anyway) and I'll see that as my deadline for the day.

I will pm you on Discord for easier communication  ;)

but i will continue my LttP playthrough in about 1 1/2 hour (maybe a bit earlier) and still have 2 Dungeon, a few Items, Ganon and the four Swords Dungeon... so you have enough time and i'll write when i reach the end.

From your earlier post it sounded like you'll release the demo exactly when i have to go to bed  XD

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 15, 2019, 12:21:07 pm »
oh =( that's sad... i looked forward to testing it since i replay LttP before the LA3D Release and it would have been fitting to put it after that  XD

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 08, 2019, 09:21:29 pm »
i played for just a few minutes... and there are for now just a few minor issues:

- the shield to the "tutorial dungeon" in the north can neither be grabbed (like its indicated) nor read
- the item drop animations seem rather fast
- the "water dungeon" to the south has a rather big issue: link spawns into the second staircase so he just steps up and down the stairs endlessly

15
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 19, 2019, 05:59:40 pm »
I'll be soon away, but after those Weekends i could stream/play it and link you the vod maybe clip some bugs from it

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 11:47:03 pm »
i would to love to stream it... but its been a while since the last demo and i would feel bad to represent an old copy...

would have been genius after my lttp -> sekiban playthroughs :(

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 06, 2019, 04:57:17 pm »
just to reply inbetween your updates xD

progress is rly looking good... cant wait for the next release

18
Discussion / Re: [REVIVED] I Guess I'm Creating a Zelda Fan Game
« on: March 22, 2019, 02:22:55 pm »
nice to see this one again... \o/


( you even got me out of my lurk xD )

19
Zelda Projects / Re: Alttp - Horn of Balance [UPDATE ON DEMO 19 RELEASED]
« on: December 24, 2017, 11:31:12 am »
1. A german student has offered to translate the game into German and possibly Russian. While the full game is still 2 years (fingers crossed XD) from completion I agreed to this because it helps him as a translator and because the engine shouldn't be any worse off. The way I'm picturing it is that I could release all ingame texts in a seperate file later-on so people can translate it into other languages as well if they feel like it.

Klingt gut! (Sounds good!)

20
Zelda Projects / Re: [Screens] Zelda: The Golden Kingdom ORPG Server
« on: December 20, 2017, 02:10:08 pm »
Altho, il add this, if anyone made anything here and has any objections or ideas, feel free to post about it here im open to anything, but keep in mind i did not make this like i already said and im not trying to take credit for anyone elses work, i just wanted to find out if there was interest in a (arguably) better server for this game.

I can't say anything about better servers, when i tried it out at the time where i posted before it didn't start on win10... the launcher said admin rights and when i changed the ini for "no launcher needet" the program itself shutdown too

for the credits of what i've saw ( i don't look another time, so it will be more sprites than i say):

badassbill's deku tree https://www.spriters-resource.com/custom_edited/thelegendofzeldacustoms/sheet/17326/
KingMob's giant barrels http://www.zfgc.com/users/kingmob/10.png
my Ralph from... 2006 or so (look into spriters-resource there is another, better ralph than mine), my vitrine from vasu's shop and majoras mask chuchu
SpritingBrad's Well (like he said)
the Zora's were from someone here too, just like many other things in those files

and for
Listen, like i said i didnt make this game at all
then there will be problems with bugfixing, if you didn't make it

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