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Messages - pxl_moon (dotyue)

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101
Sprites/Tiles / Armor-loosing Iron Knuckle
« on: April 17, 2016, 06:10:34 pm »
I animated both sprites and put some variations, ony sword, only lamp, both, none...

I think that the Lizalfos are one of the best enemy sprites on the game right now XD

Looks good =) but when you think they are the best, i will review the others in this topic so the overall quality is given later on :P

ps: damn spriters resource is down :D

edit: S-R was up again for referencing material and i had an idea for sprites which are already in this topic...

So... lets talk Iron Knuckle http://wiki.zfgc.com/KOT:Iron_Knuckle

Background Story is that a Iron Knuckle is nothing more than a Gerudo in a Heavy Armor, which can be seen when "the armor is gone" i don't know why there would be an gerudo in Lake Hylia's dungeon but anyways:

the sprite wasn't really into armor loss so i edit it... i've got no time to make more in the next hours, maybe this evening before work but its now a gerudo! and its still taller than link + smaller than before. I've added a "black armor" version but couldn't do the helm since I wanted to do a Twilight Princess like (edit: as i saw later the "TP one" is a Darknut not a Iron Knuckle)... but recolor works just fine


edit2: updated the knuckle to do striptease <3

edit3: tried my luck on an axe... but got no time on my hands... here's the WIP... edits and animations for knuckle/axe are welcome since i haven't got time on weekdays

edit4: i HAD to do one change though: you can't fit a ponytail in that helmet! so Lorefriendly Chainmail


otherwise just keep the pony

102
Sprites/Tiles / Re: Dinolfos MC style
« on: April 17, 2016, 11:54:37 am »
DUDE!!! They are awesome!!! I love them!!
I actually was thinking of them holding a lamp like the moblind, without a stick, but with the stick it looks much better dude!!
I swill animate it when I can ^^

Thanks and pls do so ;)

Even if there won't be a Camp, it could be used for Nighttime that the Lampalfos spawn instead of the "standard" ones, making it possible for Link to use his Sneak technics for his advantige at night.

An idea for the "Thiefalfos" would be that he is a sneaky one at Daylight. When he is far away he is invisible and becomes more visible as he is near to Link, making him sneak behind his back and be spotted just in the last seconds (like the Thiefs in Bitdungeon)

103
Sprites/Tiles / Re: Dinolfos MC style
« on: April 17, 2016, 10:33:26 am »

I actually like it!! It can be improved but I like it!
So if we are going to have a lizalfos headquarters/camp we should have the following:
-Regular Lizalfos
-Lizalfos Guard (They are hooded versions of the lizalfos, they carry a lantern. If they find you, you will be sent back to the entrance)
-Dinolfos?

I think it could be like the forsaken fortress stage where you had to sneak all the way through, but instead of moblins they are lizalfos. The minidungon could actually be the kokiri entrance, where you have to save the deku trapped inside fom the lizalfos inside. Just an idea. That would also explain why they are more abundant in the swamp/forest areas.

We could actually have the mechanic of the barrel hiding AND ambush implemented here, as means of progresing through.

Edit: I attempted the Dinolfos, if we ever decide to use it.

Thanks! I cleaned up the "Thiefalzos" alot so you guys can animate from the Attackanimations already done just by using the Head and Colors... (now its really just the head changed)

edit: just you know... the color above is the cleaned version from above Vaati-Recolor and the below is the "improved" thief like one... and a A Link to the Past Rope recolor! now i like it alot for the previous Dagger-Lizalfos

edit2:

Edit: I attempted the Dinolfos, if we ever decide to use it.

I second that, just added shoulderpads, sword and shield to make it adjustable to the other variations (keep it simple)


edit3: I finished the Hooded Ones!!!

The Staff is from Ezio (w/o Birdhead) and the Lamp is just Links Lamp a bit shrunken...

I thought that they have a Lamp Circle where they can "see" and attack when spottet



104
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 16, 2016, 08:41:20 pm »
They look great! And also dangerous. I'd love to have a section where you have to sneak around like Arkham batman to stealthily take some out.
Like a lizalfos camp? That actually could be cool, and that's a potential minidungeon right there.

i actually thought of lizalfos variations as you thought that and tried to edit the hooded beabers from seiken to make a hooded lizafos holding a lamp on a pole or without a pole for sneaking like in wind waker



but again i failed... recolored it to a vaati colored one and you could use it for the dagger type lizalfos... again no animations but the only real edit is the hoodie on the head, rest is mostly recolored

edit: and well, i'm thinking that one got out really bad =(

105
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: April 10, 2016, 12:03:26 pm »
Okay because I don't want to bash this Project to the ground, first the positives:

I only looked upon the first few Minutes around the Starttown and  the little Coastcave and have to say, many nice ideas for Custom NPCs and places, Custom Music everywhere a specially the Potion Shop has a nice NPC in place.
After Watching the Trailer, i have no doubt that it even gets better over time.

Sadly I have to report several stuff from these few minutes, which making a player feel out of place:


Zelda Tales of the Sea Beta 0.0.1 (2016)

Controls: (Also has Joystiq and xbx360 controller support)

So I tested a few Minutes and decided to let you already know because there were stuff just piling up in the starter region...


Screenshot 1:

When enlarged the Namescreen still is small, and its the only place were a "xbox 360" controller works, only the analog joystick though, every other button and any other screen/place the controller has no function at all (yes there is controller in the options marked)

2: I'm not english native (and can not judge to hard at this), but you should review your dialogs

3: Link doubles almost instantly, maybe you should exchange the object with another bed after he gets out?

4: Minor thing, the house looks flat... maybe fixable with another "lower side" and a shadow on the ground (several other objects/houses/etc. in the start town need a shadow too )

5: different art styles, you could edit that with giving the boat a darker outline and colors from lttp to make it feel in place

6: Some Water and Flower Animations don't play

7: Some Fire / Water / Flower Animations are too fast


And first time i tried, there was a bug where the selection of items jumped always to rows, but i couldn't replicate it

106
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: April 07, 2016, 08:59:36 pm »
10 years... lol i thought i joined in 2006 (and it says so because GA and stuff ) but i remember i joined earlier than that and then joined both "temporary" forums (GA and ZFGC.org) and lastly here...

first i was helping in a zelda mmo (hyrule chronicles) and was a spriting noob... and over time i got more into game development as interest... i'm not bringing together anything but i'm happy to call it a hobby =)

I wonder how many OoT2D we will see the next 10 years ;) or if it will shift to another game :D

107
Discussion / Re: Zelda 2 Recreation
« on: April 07, 2016, 08:53:37 pm »
(I'm trying to keep myself from saying some things, as I fear I might end up taking over your project with suggestions.)

why? i think he should make the game he wants and if he is open to suggestions than so be it...
my comment on the graphics were just so that he wouldnt make the mistake for the whole game, since its destroying the imersion when clashing different styles

108
Entertainment / Re: Someone did a Voxel Zelda
« on: April 07, 2016, 08:50:42 pm »
yeah but well i hope they get the source code out without the zelda assets ( so that we will see it... maybe interesting for some )

109
Entertainment / Re: Someone did a Voxel Zelda
« on: April 07, 2016, 02:17:25 pm »
Quote
Nintendo asked us to remove this site for copyright infringement. I guess Zelda30Tribute was a little too pixel perfect :-) We’re sad about that, but we get it. We started this project because we love Nintendo and the joy they have given us throughout the years. From the start of development, we knew this result could potentially happen. Nintendo has every right to protect their IP. No complaints from us, we had a blast working on this tribute and made some friends along the way.

Big thanks to the half million folks who played our game! We learned a bunch and wrote some code that others might learn from, too. We plan to post the project to Github soon, once we’ve had a chance to remove Nintendo-owned assets. :)

We both have future software projects in the works. If you would like to keep in touch, please follow us on social media or join our mailing list. We’ll let you know!

110
Discussion / Re: Zelda 2 Recreation
« on: April 07, 2016, 06:13:19 am »
Well, it looks like Z2, which is okay... but the "new graphics"

The Link Sprite doesn't fit to the Tiles and the Tiles doesn't Fit to the Background... all those parts look like they are from different games

111
Entertainment / Re: Someone did a Voxel Zelda
« on: April 06, 2016, 06:21:40 am »
BS Zelda graphics all the way!

Well his Voxel Graphics would be nicer if he had gone all the way with it, there are some views which could had been better and most of the tiles are "flat" on boxes and not voxel... but for a free browser version i find it okay

112
Entertainment / Someone did a Voxel Zelda
« on: April 05, 2016, 11:16:11 am »
Since this is the "Zelda Fangame Community" i didnt want you to miss that:

i've read on some site (German) that someone did a Browser Voxel Zelda to its 30th

Link here: http://zelda30tribute.com/

113
Discussion / Re: I Guess I'm Creating a Zelda Fan Game
« on: April 05, 2016, 11:09:38 am »
For a Prototype idea:
You could do a "Proto-Map" which has two from each other enclosed areas, you have to do a puzzle to open the other area where you'll face a boss...

or maybe a combination of this idea but instead of a special map and a boss you could make those areas, using them as a start/tutorial area later where you created obsticals to overcome by using the technics you want the player to use

114
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 04, 2016, 11:02:59 am »
I hope Yue makes the back attack double swing...

Well someone else could give it a try + fixing the side (looks strange i dont like it)

i've got no time on my hands since im working shifts and go to school... maybe on the weekend, maybe!

115
Sprites/Tiles / Re: New Lizalfos MC style
« on: April 03, 2016, 05:27:11 pm »
Quote from: SpritingBrad
Edit: Could you attempt the other sides too?

 :'( yeah and i failed it...

was much harder than thought... here it is for fixing/redoing

116
Sprites/Tiles / Re: New Lizalfos MC style
« on: April 03, 2016, 03:27:19 pm »
Quote from: SpritingBrad
Darklink I LOVE IT!!!

grrr >_>

Quote from: SpritingBrad
it still needs the axe slash animation

Wait? did i hear AXE SLASH?!

edit: bzw again from the enemy sheet mentioned before

117
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 03, 2016, 12:40:21 am »
Those are looking great!  I don't really care about the axe, the sword is sufficient :)

did i hear axe?

its a small edit from the axe wielding character here:
http://www.spriters-resource.com/resources/sheets/6/6361.png

maybe, those who want can edit him for battle animations or ideas of improvement...

118
Sprites/Tiles / Re: NPC Sprites
« on: April 02, 2016, 11:57:37 pm »
Tried to fix Tilo a bit. I kinda went overboard with the messy hair, but I think it works in her favor. Her dress still needs some work though.

just did a few edits if you don't mind ;-)

if you mind, then maybe some idea bringing stuff...

edit: i looked at the wiki though
I actually really like the face and the hair is also cool. Did some edits and combined parts from both. The left one is yue's original and the one on the right is the edit.

looks good, even though i don't like the fat arms since the artworks showed them thin and resting on the hips like some kind of know-it-all... the hair has definitly more volume with you, but the only thing i didn#t like about mine was the shading, since i'm not used to spriting since a long time and came from the nightshift as i made that ;P

won't be editing another one and your new skirt is actually nicer than before

119
Sprites/Tiles / Re: NPC Sprites
« on: April 02, 2016, 05:37:32 am »
Tried to fix Tilo a bit. I kinda went overboard with the messy hair, but I think it works in her favor. Her dress still needs some work though.

just did a few edits if you don't mind ;-)

if you mind, then maybe some idea bringing stuff...

edit: i looked at the wiki though

120
Discussion / Re: Shall I Zelda Fan Game??
« on: March 29, 2016, 11:06:43 am »
 XD Sounds Great!
But if you use Stamina, i would suggest you make it a Metroidvania-Level Type of Souls-Like... (Look at Salt&Sanctuary)
So what i mean with that ist, even if youre Levels are small scale, they would grasp into each other, making it a Labyrint with a much larger feeling than it is. Doors which open after you beat a challenge, may it be a quest or a boss, open a new area...
And Souls-like, doesn't have to be dark, just use a Cute-one (like the mockup) using only the stamina based gameplay, that limits your actions and challenges you to use tactics in battle

The SP-Crystals could be the equivalent of the Souls

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