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Messages - pxl_moon (dotyue)

Pages: 1 ... 94 95 [96] 97
1901
Graphics / Re: Yue's Sprite Collection *56k warning*
« on: April 14, 2006, 08:10:16 pm »
 ;D thx.... i played mi 1-3.... its the best p&c adventure....

btw: i dont like mi 4


*ASK  ME ABOUT LOOM*

1902
i made a remake of my MI2 Link, because he ... well.... sucks ^^



i made saria now too


1903
Zelda Projects / Re: OOT 2d++
« on: April 13, 2006, 06:40:10 pm »
yet another oot 2d ^^;; ok... just give credit to the makers of your graphics ( like that link for example )

1904
Yeah really nice but I really thought you sprites also some GB sprites.

stop writing that into every collection thread  ;D

1905
 ;D nice... *add to collections list*

1906
Graphics / Re: Yue's Sprite Collection *56k warning*
« on: April 12, 2006, 08:20:35 am »
 ;D i couldnt find all my sprites.... and to all who doesnt know, the ooa stuff was for a remake i didnt really start.... ( but didnt stop too )

1907
Graphics / Re: Yue's Sprite Collection *56k warning*
« on: April 11, 2006, 05:21:16 pm »
YEAH! i finaly could edit my post xD.... its too big ^^

1908
Graphics / Yue's Sprite Collection [Oracle Series Beta TitleScreens]
« on: April 11, 2006, 04:25:38 pm »

1909
Feedback / Re: Why is ZFGC back?
« on: April 11, 2006, 12:16:52 pm »
mmm.. perhaps we could bring that back ^-^... I'm kinda having a little craving for spriting

taht would be great... i've looked at the old zfgc invasion board, it looked like much fun ^^

well... i'm not really sure what craving means... anyway, welcome geckkko

Is english not your first language?  Craving means you really want something, almost like a hunger for it.

thx ^^

1910
LTTP & FSA / Re: Request: Shield from OoT Logo in 2D
« on: April 11, 2006, 10:28:39 am »
These should be addet to the OoT community graphics...

1911
Graphics / Re: REQUEST: Palettes? (Potential Sticky?)
« on: April 11, 2006, 10:24:14 am »
maybe a mod could clean this topic for archive suppose?

1912
Graphics / Re: the great photobucket topic
« on: April 08, 2006, 10:32:30 pm »
nice topic...  but just like my topic doesnt make it any sense when its not sticky.... ^^
Then put this in your topic title: Potential Sticky
lol? my says: "Topic: Collections List ( aimed to be a sticky ^_^ )"

1913
Graphics / Re: the great photobucket topic
« on: April 08, 2006, 10:16:13 pm »
nice topic...  but just like my topic doesnt make it any sense when its not sticky.... ^^

1914
Graphics / Zelda Resource List
« on: April 08, 2006, 09:41:27 am »
Green colored Links are for use (with Credit)
Red colored Links are not for use
Orange colored Links are not for use & for use mixed
Blue colored Links are not for use & for use mixed AND from the old Resource List
Navy colored Links are for use AND from the old Resource List
Maroon colored Links are not for use AND from the old Resource List

Zelda Fan Game Community Topic Links

Rips

Collections with ALL Things mixed

Custom Pixelart

Customs/Edited Rips - No Animations/Bad Animations

Customs/Edited Rips - With Animations

Customs/Edited Rips - Only Tiles


Give Credit to all People which want it, if there is no Credit information ask them, the ones with red description are just for looking and NOT FOR USE!

Code: [Select]
I just had the Time, dont ask for more...
For Old Links view the quote on the last page, i didnt link here all of them

Update List:

December 31, 2007 - Toraks Sprite is now for credit & use

November 01, 2007 - Wrong Creator changed, again -.-

October 27, 2007 - 3x Zelda Links Added
October 27, 2007 - 1x Megaman Links Added
October 27, 2007 - Wrong Creator changed

October 26, 2007 - One Error Link Discovered

October 20, 2007 - 1x Castlevania Links Added
October 20, 2007 - 1x Star Ocean Links Added
October 20, 2007 - 1x Mystical Ninja 2 Starring Goemon Links Added
October 20, 2007 - 1x Megaman Links Added
October 20, 2007 - 25x Zelda Links Added
October 20, 2007 - Update List Added ;>

1915
Feedback / Re: Why is ZFGC back?
« on: April 07, 2006, 04:13:02 pm »
mmm.. perhaps we could bring that back ^-^... I'm kinda having a little craving for spriting

taht would be great... i've looked at the old zfgc invasion board, it looked like much fun ^^

well... i'm not really sure what craving means... anyway, welcome geckkko

1916
Discussion / Re: Porting games to GBA
« on: April 07, 2006, 10:20:53 am »
you should search over google for gba development and/or tutorials for the beginning...

1917
Discussion / Re: Developing a Game: How not to fail (10 tips)
« on: April 07, 2006, 10:19:19 am »
You can't have too much different spriters. Their style would differ too much. I'd take someone for Link, NPCs and human sized enemies, one for bigger enemies and bosses and one for menus, HUD, etc. Tilers should be in charge of actual tiles and overworld items such as rocks, bushes, etc.
Since they have different tasks, even if the style is a bit different, you wouldn't notice.

thats what the "director" must coordinate... he shouldnt just have a idea, he should be able to overview the project and when he said "lttp style" and somebody makes something that doesnt fit into lttp, then he should tell him to change it... not just, you two make sprites, you code, i sit here and do nothing

1918
Discussion / Re: Developing a Game: How not to fail (10 tips)
« on: April 06, 2006, 10:30:45 pm »
I think i have been guilty of planning too big (back when i tried to make oot2d), i have also been guilty of not knowing my own limits, and trying to go it alone, and all of them got me nowhere. Recently i started worknig with(not for, with) Fendez Gaming, i am working as a team for almost every game we make (and they are coming fast, not just walking demos, full games!) we have many brand new origional games (check out ainevoltas for an example guys), a few unorigional ones such as ganondorfs mask ect, we all know our games, enjoy them very much so, and take all of our criticisms to heart, and i can truely say that this guide is almost perfect, you enjoy making your games more, do not get fussed if you are not replied to instantly, gain more respect from members of the forums you post on ect, this guide is more like the god of games, if you follow the rules you will reap the rewards in, if not your train stops and your coal will burn out, leaving you stranded...
Its a good idea NOT to know you own limits. My moto is "If it dosen't work. Try again. If that dosen't work.... SMASH!". The only project I think was impossible for me was when I got the idea to do Wind waker in Gb when I don't even OWN the game.

no thats just running against a wall xD

Know your limits is good, then you know what you have to overcome to get better...


@ultuimateteamlist: yeah, the real problem here is:

1. too many projects for lesser amount of talented people...
2. talented people making often their own projects
3. less people try to make their games "really"
4. for point 3.= thats why often people dont join a team.... the games dont go further in progress...

1919
LTTP & FSA / Re: Another Enemy for my game in LTTP
« on: April 06, 2006, 09:23:32 pm »
you should use a lttp-char to make a lttp sprite like this... hm... i look shortly what i can do ( it is "for lttp style" not nice )

edit:

"thats" some kind of chuchu enemy in lttp



new version.... recolored the "sand animation" from lttp


1920
Discussion / Re: Developing a Game: How not to fail (10 tips)
« on: April 06, 2006, 02:03:11 pm »
Let's set up a team of spriters and programmers to make the ultimate fangame.
2 spriters, 2 tilers
2 programmers
1 music guy
1 guy to encourage the rest and provide a healthy dose of humorous remarks to keep the good mood in.
1 supervisor/coordinator with general idea and plot

i think it should be more spriters / per talent.... not everyone is talented as the one before... if someone can do something what the other not can, then it is a good thing... so "2" spriters are not enough when they're on a low lvl...

tilers...tilers...tilers... ehm what is the differnce in work for spriters and tilers? they both have to sprite... they could stick together....
hm... 1 mapper atleast would be good.... as you see, that lacks in some fangames.

1 artwork guy for scenes and menuart and general looks of "new elements" would be cool, too


so that would be the list i would create:

4+ spriters
1+ mapper
1-2+ artworker
1+ composer
2+ programmer
1 director ( the last guy in your list )
1 manager ( the "funmaker boy" in your list )
1-2+ tester ( no, not just playing... hard bugfixing )

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