Community projects do tend to bear higher completion rates, as long as the community doesn't immitate the metroid prime 2d community. The mp2d project was "founded" by Andrew Mills(I believe), who crowned a few random people moderators and expected the community to create the game themselves. The mp2d project's progress has been horrendous, it was started in 2003 and they have only established an incomplete engine and done the first 5 rooms of the Space Frigate(first section of game). However, the OOT 2d community project here has demonstrated astonishing progress, and if not completed I believe they will at least surpass every other OOT2d fan game.
When you're not 100% sure about a thing, please don't post... Seriously, I have been following actively the MP2D project since October 2004. Firstly, the project wasn't founded by Andrew Mills, if you had taken the time to check
The official website, you would have seen that he wasn't the founder, Kellan Stover was. He didn't crown a few random people moderators and expected to create game themselves, that's complete bull...
Andrew Mills is the founder of
SCU, one of the largest Metroid websites out there. He even produces unique fan-made objects, such as a DVDs and CDs with inedited stuff. The
SCU community is ver VERY large, with 2828 registered members as I post this. Now you're stating that they have only completed the 5 first rooms of the Frigate? That's complete bull too, if you check their
Forums and see the "Sprites and Backgrounds" topic, you would see that it has 300+ pages full of sprites and tiles and bgs. Have you ever seen the size of the Samus spritesheet? It was made by ONE spriter, and it's about the 5th time he redid it, completely from scratch, you can imagine the amount of work he had...
Now I do agree with you on 1 and single point, they weren't organized. For the most time, the spriters would sprite anything, not concentrating on the Frigate, but on the whole game itself. Today, this has changed, and the game is progressing in a much faster rate, although they could use some spriters and bgs, as most of the team has left for a reason that would take too long to explain right now.
Finally, it seems that you gave the demo a try, well tell me, did you find any bug inside? How's the transition from 3d to 2d? Near perfection? The project aims for quality, and unlike oot2d, it has always shown progress, and never went black.
Next time you post, please do some background research!
On topic : Noone ever finishes a remake, because, as it has been said, it's too much work for only one person, I prone community and open-source projects, that's why I've been so active with Jelleye. Also while you are creating the remake, a lot of hype and things are said around the project, which tend to discourage the maker... Plus, everyone keeps asking for PROOF that the game is being made, and that can really !@#$% off the programmer, if he feels it's not the right time to post a demo, then it's not. You can !@#$% someone off until he abandons. It's like asking to be a mod, the more you ask, the less chance you have of being a mod.
This must be the longest post I've ever made in a forum!