Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 2 3 [4] 5 6 ... 39   Go Down

Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224776 times)

0 Members and 2 Guests are viewing this topic.
Re: [WIP]Ocarina Of Time 2D
« Reply #60 on: October 17, 2008, 04:17:57 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 728
Sweet! Thanks for the feedback.
Logged
  • Pyxosoft

Ahruon

I'm living in the tree in your backyard...
Re: [WIP]Ocarina Of Time 2D
« Reply #61 on: October 17, 2008, 05:02:16 pm »
  • Bring it on...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 210
In what program are you making this great game ?
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #62 on: October 17, 2008, 06:35:11 pm »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 280
[GM7] [WIP]Ocarina Of Time 2D
Logged

Ahruon

I'm living in the tree in your backyard...
Re: [WIP]Ocarina Of Time 2D
« Reply #63 on: October 17, 2008, 06:57:36 pm »
  • Bring it on...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 210
Looks too good to be on the Game maker 7...
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #64 on: October 17, 2008, 07:17:58 pm »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 280
Quote
Technical Data:
Resolution: 336 X 240
Dev Tool: Game Maker 7.0
Style: Four Swords Adventure

I don't see how "it's too good to be on Game Maker", Game Maker can handle a game like that perfectly.
Logged

Ahruon

I'm living in the tree in your backyard...
Re: [WIP]Ocarina Of Time 2D
« Reply #65 on: October 18, 2008, 07:08:19 pm »
  • Bring it on...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 210
I mean it looks pretty well made.
I never said it would be impossible to make.
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #66 on: October 20, 2008, 08:00:21 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
Looks too good to be on the Game maker 7...
What's that supposed to mean? This could be made even in GM 5.3A!
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #67 on: October 20, 2008, 10:50:41 pm »
  • The Dark Lord is here...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 29
Looks too good to be on the Game maker 7...

What you can make is not all what can be made.
Logged
Darth RPG - Feel Dark Side temptation

  • The Legend of Cerda Website

Ahruon

I'm living in the tree in your backyard...
Re: [WIP]Ocarina Of Time 2D
« Reply #68 on: October 21, 2008, 10:25:03 pm »
  • Bring it on...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 210
I know !
I never said it was impossible to make, I meant that it looked pretty good !
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #69 on: September 09, 2009, 10:36:48 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 728
Update: Starting work on this title again. Re-working some graphic details, like the brightness of the game. I also revamped the buttons to my liking, the old ones sucked. I'm finishing a new rendering technique for the game. The old method had flaws, the new method solves all those problems. Also changed how the game loads GMare rooms. Way faster this time around.
Logged
  • Pyxosoft
Re: [WIP]Ocarina Of Time 2D
« Reply #70 on: September 10, 2009, 05:47:33 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
Good luck with working on this. I'm looking forward to a demo.
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #71 on: September 10, 2009, 01:28:10 pm »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
Looking great man. Hope you have the patience to get far with this.
Logged


.TakaM was here
  • Lumeuni

Starforsaken101

Wake the Beast
Re: [WIP]Ocarina Of Time 2D
« Reply #72 on: September 10, 2009, 01:41:46 pm »
  • www.mouffers.com
  • *
  • Reputation: +69/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2577
Looking very good so far, and like everyone else, I wish you luck. I'm liking how there are two Ocarina of Time 2D projects but with different sprites. Very awesome.
Logged
  • Starforsaken101's DeviantART

Vaati

Royal Assassin
Re: [WIP]Ocarina Of Time 2D
« Reply #73 on: September 10, 2009, 06:20:30 pm »
  • Royal Assassin
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 111
Could you please tell me where to get those tiles or tilesets? PLEASE!  :'(
Logged

Xiphirx

wat
Re: [WIP]Ocarina Of Time 2D
« Reply #74 on: September 10, 2009, 06:28:34 pm »
  • Xiphirx
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3007
Could you please tell me where to get those tiles or tilesets? PLEASE!  :'(

Its just ALTTP tiles with a FSA filter applied on top ...
Logged
  • For The Swarm
Re: [WIP]Ocarina Of Time 2D
« Reply #75 on: September 10, 2009, 08:24:38 pm »
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1633
Everything in that screenshot just looks so colorful and happy. Even the hearts and buttons. Very fresh / appealing. If the engines are as good as that image than I will be looking forward to it.
Logged

Vaati

Royal Assassin
Re: [WIP]Ocarina Of Time 2D
« Reply #76 on: September 10, 2009, 09:14:30 pm »
  • Royal Assassin
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 111
Could you please tell me where to get those tiles or tilesets? PLEASE!  :'(

Its just ALTTP tiles with a FSA filter applied on top ...

Ah, please forgive my foolish question...I have those filters, just that I didn't know how to use them :P
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #77 on: September 11, 2009, 12:10:25 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 728
Thank you all for the comments.

Basically, all I'm doing for the tiles is calling background copy part on the tile set image, and drawing to a surface. Then I apply the FSA filter texture tiled across the drawn tiles with blending operations. Then I draw the 2 layer surfaces to the screen. Only tiles intersecting the view port are drawn. No tile objects are being used. I'm still tweaking the tile offset code, and optimizations. Seems to work decently at the moment.
Logged
  • Pyxosoft

Vaati

Royal Assassin
Re: [WIP]Ocarina Of Time 2D
« Reply #78 on: September 12, 2009, 02:04:52 am »
  • Royal Assassin
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 111
Do you use Paint for the job or simply Gamemaker?

Thanks for the instructions, but I'm sorry, I didn't get them completely...like the "blending operations" thing  :P.
Logged
Re: [WIP]Ocarina Of Time 2D
« Reply #79 on: September 12, 2009, 03:25:30 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 728
Just Game Maker. When I say blending operations I'm talking about GM7 Pro's draw_set_blend_mode_ext(source, destination) function. So when you draw the filter over the tiles, it creates an effect.

Pseudo Code:

Create the tile coordinates. Either by script or reading them in from an external source.
Copy parts of the tile set image as tiles and draw them to a new surface.
After drawing the tiles, draw the filter tiled over the entire surface. Using blending operations.
The blending operation I used: draw_set_blend_mode_ext(bm_dest_color,
bm_inv_dest_alpha);
Do this for as many layers as you need. I recommend only using 2 layers. A lower and upper.
Draw a part (Use view coordinates) of each layer to the screen using an object, at the desired depth.

Mind you, I am still testing the performance of this concept. So far so good. I should warn you, not every video card supports surfaces.
« Last Edit: October 31, 2010, 09:15:39 pm by Xfixium »
Logged
  • Pyxosoft
Pages: 1 2 3 [4] 5 6 ... 39   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.099 seconds with 75 queries.

anything