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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224176 times)

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Vaati

Royal Assassin
Re: [WIP]Ocarina Of Time 2D
« Reply #80 on: September 12, 2009, 03:36:21 am »
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Thank you very much, man.

Best of luck for your project  XD.

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Re: [WIP]Ocarina Of Time 2D
« Reply #81 on: September 13, 2009, 02:49:59 pm »
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New WIP screen.



Progress:
Working to finalized the dialog functions. Needs adjustment here and there. Also working on some test water effects.
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  • Pyxosoft
Re: [WIP]Ocarina Of Time 2D
« Reply #82 on: September 13, 2009, 04:59:13 pm »
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 :o you know, you put every others OoT2D to shame lol, awesome.
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King Tetiro

Leader of Phoenix Heart
Re: [WIP]Ocarina Of Time 2D
« Reply #83 on: September 13, 2009, 06:40:46 pm »
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:o you know, you put every others OoT2D to shame lol, awesome.
I have to agree with Venyux. This is fantastic
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  • Phoenix Heart
Re: [WIP]Ocarina Of Time 2D
« Reply #84 on: September 13, 2009, 08:25:41 pm »
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I had wondered where this project went. Very sexy.
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Ryan

The only Canadian?
Re: [WIP]Ocarina Of Time 2D
« Reply #85 on: September 13, 2009, 10:00:46 pm »
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Looking great!
Continue, continue!
:D
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  • Likes to Ramble
Re: [WIP]Ocarina Of Time 2D
« Reply #86 on: September 22, 2009, 07:38:00 pm »
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Damn...
My Kokiri Forest looks so plain...
...
...
BACK TO THE ROOM EDITOR!  XD
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Vaati

Royal Assassin
Re: [WIP]Ocarina Of Time 2D
« Reply #87 on: September 27, 2009, 05:32:27 pm »
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Damn...
My Kokiri Forest looks so plain...
...
...
BACK TO THE ROOM EDITOR!  XD

Now, now...don't say that! Xfixium's just looks more...alive than other OoT 2D projects made before, your's is still good, and you gotten quite far in comparison to others.
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Re: [WIP]Ocarina Of Time 2D
« Reply #88 on: September 27, 2009, 06:50:45 pm »
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Hmm, I actually played FSA again thanks to this project. On one side I liked the graphics of it, but there was also a part that I didn't like. The grass filters are applied on everything. That includes cliffs, trees, houses, roads and more. It kind of makes the grass look really good, but the rest really ugly.
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Re: [Screens]Ocarina Of Time 2D
« Reply #89 on: October 03, 2009, 02:43:32 am »
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Update: Working on the visuals still. Changed some minor things, the clouds look more like FSA style. Working on the Epona sprites. Almost finished with the custom Deku Tree sprite. Just gotta add shadows, and finalize some details.

Edit: The day | night timer is not operational yet.
 
Officially, screen added.
« Last Edit: October 03, 2009, 02:45:38 am by Xfixium »
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  • Pyxosoft

Xiphirx

wat
Re: [Screens]Ocarina Of Time 2D
« Reply #90 on: October 03, 2009, 04:26:45 am »
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That looks amazing! The Great Deku Tree looks a bit dark... might be because the shadow isn't there.
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  • For The Swarm
Re: [Screens]Ocarina Of Time 2D
« Reply #91 on: October 03, 2009, 04:45:04 am »
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I see where your coming. I used the pallet provided by FSA. It seems darker. Does this screen look better? I saturated the pallet a bit.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #92 on: October 03, 2009, 04:52:57 am »
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Update: Working on the visuals still. Changed some minor things, the clouds look more like FSA style. Working on the Epona sprites. Almost finished with the custom Deku Tree sprite. Just gotta add shadows, and finalize some details.

Edit: The day | night timer is not operational yet.
 
Officially, screen added.

O_O Holy !@#$% barbeque that's amazing

I think the colors are perfect honestly; it implies that there's definitely a lot of shade coming from the leaves and such
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Re: [Screens]Ocarina Of Time 2D
« Reply #93 on: October 03, 2009, 04:57:18 am »
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That last screen is amazing! I really like the deku tree sprite too!
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xbox live: kirkking look me up!

your Romanian Captain Kirk speaking....yes i said Romanian....
dang it doesn't sound near as impressive on a worldwide board, than in a class of all Oklahomans, lol

-The non DJ Jordan.

When life gives you lemons, THROW THEM BACK AND DEMAND LIMES!"
thomas combs
Re: [Screens]Ocarina Of Time 2D
« Reply #94 on: October 03, 2009, 05:01:42 am »
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That looks great. I didn't really care much for the FSA style at first but you are really doing one hell of a job convincing me that it's the way to go.
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Re: [Screens]Ocarina Of Time 2D
« Reply #95 on: October 03, 2009, 05:02:21 am »
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Thank you. Out of the 2, which one seems more appropriate? I do like the darker one myself. Only because the Great Deku Tree seems older with those colors. However, it may be too dark.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #96 on: October 03, 2009, 06:50:56 am »
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Thank you. Out of the 2, which one seems more appropriate? I do like the darker one myself. Only because the Great Deku Tree seems older with those colors. However, it may be too dark.

I think the darker one suits the best for the dead deku tree. The lighter one you should use for when he is still alive.

Working on the Epona sprites.

I know that FSA has Epona in the game and Link is also riding him. Couldn't you rip those for your game.
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Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #97 on: October 03, 2009, 06:55:36 am »
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Honestly I think they're both awesome :P I do kinda like Neik's idea though
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Re: [Screens]Ocarina Of Time 2D
« Reply #98 on: October 03, 2009, 07:04:53 am »
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Quote
I think the darker one suits the best for the dead deku tree. The lighter one you should use for when he is still alive.

Good idea! I may not do it however, only because it's a big sprite and I don't want to double up the same resource. Instead I'll probably use some color blending.

Quote
I know that FSA has Epona in the game and Link is also riding him. Couldn't you rip those for your game.

That is actually what I am doing. It's a lil tough, all the sprites are efficiently thrown into a tile set. I think I can manage though.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #99 on: October 03, 2009, 07:17:10 am »
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That looks really good. How are you ripping sprites from a gc game btw? I also like the stones and medals on that sheet.
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