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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224113 times)

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Re: [Screens]Ocarina Of Time 2D
« Reply #100 on: October 03, 2009, 07:22:39 am »
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Eh, the Dolphin GC emulator has an option to dump the textures that are loaded. I found the Epona parts squeezed in a texture. The medals are DJVenom's. The stones are from FSA, again hidden in a texture.

Edit: Here's the original texture.
« Last Edit: October 03, 2009, 07:26:20 am by Xfixium »
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  • Pyxosoft

Xiphirx

wat
Re: [Screens]Ocarina Of Time 2D
« Reply #101 on: October 03, 2009, 04:09:36 pm »
  • Xiphirx
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I think Deku Tree #2 is best :D
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  • For The Swarm
Re: [Screens]Ocarina Of Time 2D
« Reply #102 on: October 03, 2009, 05:44:50 pm »
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I think that is the one I'll end up using. Mainly because it'll be nicer to transition it to a darker color when he passes away.

Working on the lost woods rooms. I'll post a screen of that later today.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #103 on: October 03, 2009, 10:02:27 pm »
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Holy crap that is one nice Deku Tree  :o
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King Tetiro

Leader of Phoenix Heart
Re: [Screens]Ocarina Of Time 2D
« Reply #104 on: October 03, 2009, 10:15:04 pm »
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Holy crap that is one nice Deku Tree  :o
I agree :O
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  • Phoenix Heart
Re: [Screens]Ocarina Of Time 2D
« Reply #105 on: October 03, 2009, 10:28:36 pm »
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Thank you all for the feedback. Update: Some beginning stuff for the Lost Woods. I have some ideas here and there to try out.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #106 on: October 04, 2009, 06:17:28 am »
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Very nice! Every screen is freakin beautiful <3

Are you going to use a sound dimming system for when you're too far away from the correct path? (I did one AGES ago for my old lttppure)

Also this is my 6666th post D:
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Re: [Screens]Ocarina Of Time 2D
« Reply #107 on: October 04, 2009, 08:15:49 am »
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Very professional looking dude, this project is really going to go far!
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Re: [Screens]Ocarina Of Time 2D
« Reply #108 on: October 04, 2009, 08:23:04 am »
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The shadow in the middle looks off in comparision to the area. There is shadow in the middle but no forest above. Or is something you have to see in motion?
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Re: [Screens]Ocarina Of Time 2D
« Reply #109 on: October 04, 2009, 02:56:22 pm »
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Quote
Are you going to use a sound dimming system for when you're too far away from the correct path? (I did one AGES ago for my old lttppure)

I was debating using a directional sound system for the Lost Woods. I don't think I'm going to use one though. This seemed more necessary for a 3d game than a 2d.

Quote
The shadow in the middle looks off in comparison to the area. There is shadow in the middle but no forest above. Or is something you have to see in motion?

Yeah, I agree with you. I swapped it out for the traditional lttp overlay a bit ago. It didn't look so bad after I increased alpha, but like you said, it's position was still awkward.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #110 on: October 04, 2009, 03:11:58 pm »
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The idea and execution are very good, so it'd be a shame to not use it at all. Instead of having shadows in the center you could try having shadows everywhere except for in the center. It's okay if it doesn't fully correspond with the overhead leaves. It will make it seem like the forest is just very dense. The problem with the shadows in the middle was that there was nothing connected to it. Like a seperate cloud. That problem will then be gone.
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Re: [Screens]Ocarina Of Time 2D
« Reply #111 on: October 04, 2009, 03:44:19 pm »
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Well I'll give it another go then. (Working on something else at the moment.) Think I'll watch some you tube vids of the forest area.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #112 on: October 04, 2009, 10:45:17 pm »
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Honestly, I like the shadows there. Although I do agree that there should also be some on the outskirts as well. To me it appears like there's more trees above where the "camera" would be, so it makes it seem more like an actual forest and less like a bunch of square openings :P
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Re: [Screens]Ocarina Of Time 2D
« Reply #113 on: October 05, 2009, 09:21:50 am »
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I have referenced a video of the lost woods area in FSA. It's the same texture, but it seems to be applied in a different manor. I'm going to try and match it.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #114 on: October 05, 2009, 09:53:58 am »
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I noticed they taper it to make it appear as if it's swaying in the wind, and they apply it differently from the overlays- more like just a polygon over what's drawn that moves, and in varying locations
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Re: [Screens]Ocarina Of Time 2D
« Reply #115 on: October 05, 2009, 10:37:55 am »
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this project looks amazing, keep it up. I'd like to see this finished :)
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Re: [Screens]Ocarina Of Time 2D
« Reply #116 on: October 05, 2009, 02:22:57 pm »
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I noticed they taper it to make it appear as if it's swaying in the wind, and they apply it differently from the overlays- more like just a polygon over what's drawn that moves, and in varying locations

Very perceptive. Yes, this is similar to how the water effects are done it seems. I don't think I'm going to do that exact effect for the Lost Woods. Just going to concentrate on getting the tiling correct so it doesn't look so weird.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #117 on: October 05, 2009, 03:43:25 pm »
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looking great so far! makes other oot2d attempts look what they are...rubbish lol
thats a really nice deku tree sprite you made btw
did you make that rolling boulder in the kokiri blade area yourself or did you get it elsewhere?
if you dont mind, could i have it? i have many alttp custom sprites that ive made myself (been working on them for about 2-3 yrs on & off) so if you want to use any just ask and i'll send you a sprite sheet with what i have so far.
keep it up
« Last Edit: October 05, 2009, 04:00:58 pm by Skeme KOS »
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Re: [Screens]Ocarina Of Time 2D
« Reply #118 on: October 05, 2009, 03:50:24 pm »
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If you ask me I think the shadows and sunlight are inverted. In other words: That what is shadow should be a bright patch of sunlight coming through the leafs. The sunlight should be shadows from the trees, that separate the various area's.

At least that is how I think about it. And when the shadows come from the sides, you can make them bigger to make it darker. You can also make a bridge with a shadow from one end to another.
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Re: [Screens]Ocarina Of Time 2D
« Reply #119 on: October 05, 2009, 03:54:58 pm »
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If you ask me I think the shadows and sunlight are inverted. In other words: That what is shadow should be a bright patch of sunlight coming through the leafs. The sunlight should be shadows from the trees, that separate the various area's.

At least that is how I think about it. And when the shadows come from the sides, you can make them bigger to make it darker. You can also make a bridge with a shadow from one end to another.

yeah, thats how i think it should be...like they are in ALTTP lost woods

EXAMPLE BELOW:
http://www.zeldawiki.org/images/4/4e/Zelda3-39.gif
« Last Edit: October 05, 2009, 03:57:34 pm by Skeme KOS »
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