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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 225955 times)

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Ethelon

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Re: [Screens]Ocarina Of Time 2D
« Reply #200 on: November 18, 2009, 04:57:21 am »
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At the moment, he's decided to stay with GM, because the open source is more usable for other people, and it'll save time that would be spent coding the Hybrid.
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Re: [Screens]Ocarina Of Time 2D
« Reply #201 on: November 18, 2009, 10:06:37 am »
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Yeah, I've decided to stay with GM again. As much as I'd like to use my own. It'd drag down the progress I have already made. I want to keep momentum going and I think it'd be a mistake to switch.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #202 on: November 20, 2009, 06:16:03 pm »
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Update. Since we're staying with GM, there has been some progress, as well as new faces on the dev side.

Ethelon is contributing. He's currently designing Hyrule Field. Also Cypras is helping out on the code side of things. He's currently working on Navi, and other fairy AI. You may know these 2 from Cypras Gaming. They worked on The Legend Of Zelda: Scepter Of Distortion. A lot of great communication going on in the dev boards, and I'm excited to see what comes from it.

Additionally I added a debug console to help with debugging. Alot of changes have happened on the dev side of things to try and make it easier to contribute.
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  • Pyxosoft

Xiphirx

wat
Re: [Screens]Ocarina Of Time 2D
« Reply #203 on: November 20, 2009, 07:57:14 pm »
  • Xiphirx
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Ooh that console looks nice :D

*wonders if theres going to be noclip D:*
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  • For The Swarm
Re: [Screens]Ocarina Of Time 2D
« Reply #204 on: November 20, 2009, 08:06:28 pm »
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Yes, that will be in the cards. :)
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  • Pyxosoft

Antidote

>.>
Re: [Screens]Ocarina Of Time 2D
« Reply #205 on: November 21, 2009, 07:39:44 am »
  • In all seriousness who's serious?
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looking good, nice console btw.
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  • Axiomatic Data Laboratories
Re: [Screens]Ocarina Of Time 2D
« Reply #206 on: November 21, 2009, 05:08:38 pm »
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Thank you. Some small update. Cypras coded the fairy object for the game. It looks very nice. We have to tweak the behavior a little bit, but overall it feels really nice. Looks like Kokiri NPCs are the next thing on the list code wise.
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  • Pyxosoft

Xiphirx

wat
Re: [Screens]Ocarina Of Time 2D
« Reply #207 on: November 21, 2009, 05:19:27 pm »
  • Xiphirx
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Navi is too big. She needs to be half the size.
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  • For The Swarm
Re: [Screens]Ocarina Of Time 2D
« Reply #208 on: November 21, 2009, 05:57:03 pm »
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It's the sprite from FSA. It looks a big, but it's not that bad really.
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  • Pyxosoft
Re: [Screens]Ocarina Of Time 2D
« Reply #209 on: November 21, 2009, 06:01:59 pm »
  • Mr. Pixel
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Yeah, looks little too big, but otherwise its really nice :)
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Ethelon

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Re: [Screens]Ocarina Of Time 2D
« Reply #210 on: November 21, 2009, 06:36:50 pm »
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It's big, but like he said, the behavior needs to be tweaked. Navi won't be flying aroudn like she normally does. She'll probably only come out sometimes, so it's okay. If you watch some FSA videos, you'll see how it works. =D
Yeah, navi's awesome here, good job guys.

Oh, a little update of my own I guess?
I finished the top left corner of hyrule field and the gerudo entrance (xf, the screens are on pyxosoft), I'm probably gonna go for the actual castle entrance now.
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Re: [Screens]Ocarina Of Time 2D
« Reply #211 on: November 21, 2009, 07:19:06 pm »
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The game is FSA style, and the Navi sprite is straight out of FSA. So accordingly, it looks great as it is.

P.S. Happy birthday, OoT.
« Last Edit: November 21, 2009, 07:22:52 pm by Nabeshin »
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Re: [Screens]Ocarina Of Time 2D
« Reply #212 on: November 21, 2009, 07:58:29 pm »
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Quote
Oh, a little update of my own I guess?
I finished the top left corner of hyrule field and the gerudo entrance (xf, the screens are on pyxosoft), I'm probably gonna go for the actual castle entrance now.

Sounds good. I'll check it out.

Quote
The game is FSA style, and the Navi sprite is straight out of FSA. So accordingly, it looks great as it is.

Spot-on.

Quote
P.S. Happy birthday, OoT.

Oh yeah, your right. 8) Happy B-Day OoT.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [Screens]Ocarina Of Time 2D
« Reply #213 on: November 21, 2009, 08:22:18 pm »
  • ^Not actually me.
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I think it's perfect :D!

Great work as always
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Ethelon

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Re: [Screens]Ocarina Of Time 2D
« Reply #214 on: November 21, 2009, 08:58:08 pm »
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Guess where this is o.O





=D
« Last Edit: November 21, 2009, 09:00:20 pm by Ethelon »
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Re: [Screens]Ocarina Of Time 2D
« Reply #215 on: November 21, 2009, 09:47:50 pm »
  • I choose you, Zorua!
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The Lost Woods.

Cookie for Neo?
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My name is Pitt

Ethelon

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Re: [Screens]Ocarina Of Time 2D
« Reply #216 on: November 21, 2009, 09:57:00 pm »
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Uh no, not lost woods o.O

I'm working Hyrule Field btw, so it's somewhere in hyrule field. It's not someplace obscure either.
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Re: [Screens]Ocarina Of Time 2D
« Reply #217 on: November 21, 2009, 10:07:28 pm »
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Guess where this is o.O





=D
Right by the Gerudo desert? I think...

looks good though :D
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  • JetDesigns
Re: [Screens]Ocarina Of Time 2D
« Reply #218 on: November 21, 2009, 10:08:28 pm »
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I finished the top left corner of hyrule field and the gerudo entrance (xf, the screens are on pyxosoft)

Maybe that?
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Ethelon

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Re: [Screens]Ocarina Of Time 2D
« Reply #219 on: November 21, 2009, 10:16:16 pm »
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^^ Haha nice.
Yeah it's next to the gerudo place, the entrance in hyrule field.
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