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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 225352 times)

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #260 on: November 29, 2009, 08:07:10 am »
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Sorry for the late reply. But if you ask me, I think the first FSA styled menu was way better.

But if you are going to stick with this one. I think that the snapshot of the game is too clearly visible behind it. That snapshot needs to be a lot more faded out. Also this setup for the equipment screen suffers the same flaw as the previous FSA styled. You have a really big area for a very small Link figure.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #261 on: November 29, 2009, 08:17:30 am »
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Sorry for the late reply. But if you ask me, I think the first FSA styled menu was way better.

But if you are going to stick with this one. I think that the snapshot of the game is too clearly visible behind it. That snapshot needs to be a lot more faded out. Also this setup for the equipment screen suffers the same flaw as the previous FSA styled. You have a really big area for a very small Link figure.

I like the FSA menu, however, it sort of got away from the whole oot feel. This is a lil better IMO.

The menu could stand to be a lil more opaque. I'll make a change.

This menu style is smaller than the previous one. I believe the Link sprite won't be too small this time around. If he really is, I have plans on needless design filler.
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DJvenom

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #262 on: November 29, 2009, 11:34:54 am »
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what's your boss sprite situation like? I could throw together a FSA styled Gohma if you'd like. And are you going for LTTP style items, or FS/MC?
« Last Edit: November 29, 2009, 11:43:53 am by DJvenom »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #263 on: November 29, 2009, 04:17:44 pm »
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Well that would be awesome. We decided on FS/MC styled items.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #264 on: November 29, 2009, 07:51:53 pm »
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threw this together in about 20 minutes
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #265 on: November 29, 2009, 08:18:02 pm »
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oh shi-- very nice!
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #266 on: November 29, 2009, 08:37:53 pm »
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threw this together in about 20 minutes
It looks really damn good. But for FSA or MC or ALttP style it has a bit to much detail. My suggestion is to smooth out the arms and the head a bit. Make it less bumpy.

But it still looks really damn good.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #267 on: November 29, 2009, 09:13:03 pm »
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I was going for FSA boss style :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #268 on: November 29, 2009, 09:55:22 pm »
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That's one nice sprite to make in 20 minutes mate, I think it looks awesome!

I thought of something earlier today, wouldn't it be nice if for the Hyrule Field the 2d version used a variation of the LttP style theme instead of the real OoT one?
That tune was something I dearly missed in OoT and since "we're" making a sort of remake, it could be possible to add what we want.
Thoughts?
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #269 on: November 29, 2009, 10:30:31 pm »
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Ooh wow, DJvenom.. that's awesome! =D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #270 on: November 29, 2009, 11:26:27 pm »
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Wow that is awesome.
Isn't there like a 2 tail/arms tho?:
http://www.youtube.com/watch?v=dRTLXQMPn84

Check out when it shows Gohma Parasitic Armored Arachnid. She raises em, so she has like two "arms" and two "feet/tails" o.o
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #271 on: November 30, 2009, 12:03:10 am »
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threw this together in about 20 minutes

Totally sick bro!
My only question is... where is the tail? Ya know, where the eggs come out of?
Add that and it's a total win! :D

Wow that is awesome.
Isn't there like a 2 tail/arms tho?:
http://www.youtube.com/watch?v=dRTLXQMPn84

Check out when it shows Gohma Parasitic Armored Arachnid. She raises em, so she has like two "arms" and two "feet/tails" o.o

I think it's just the one tail. So it's more like 3 legs in all because it stands on it's tail when it raises its 2 arms/legs... yea, sounds right to me.
« Last Edit: November 30, 2009, 12:06:53 am by FrozenFire »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #272 on: November 30, 2009, 12:29:00 am »
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^^ alrite then.
Animating gohma's gonna be tough though.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #273 on: December 01, 2009, 04:21:37 pm »
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^ Basically. I know I'll be using XPadder.

same here. i dont like using mouse and keyboard to play any game really.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #274 on: December 01, 2009, 04:28:13 pm »
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Sorry for the late reply. But if you ask me, I think the first FSA styled menu was way better.

But if you are going to stick with this one. I think that the snapshot of the game is too clearly visible behind it. That snapshot needs to be a lot more faded out. Also this setup for the equipment screen suffers the same flaw as the previous FSA styled. You have a really big area for a very small Link figure.

agreed.
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DJvenom

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #275 on: December 01, 2009, 04:39:57 pm »
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I never said it was a complete sprite. I was thinking you could animate the tail on the fly via pieces, so it could have makeshift physics applied to it when she's running around and not look so sythetic. I dunno.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #276 on: December 02, 2009, 12:32:24 am »
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So I worked on the item menu, and x added the cool hue. This is a pic of it in-game:
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #277 on: December 02, 2009, 12:46:31 am »
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It's not consistent with what Xfixium showed on page 17 though.

Wasn't he going with the darker outline? It looks like the boarder was one solid color also.

I think this one would look right to me if it had a solid dark blue outline instead of being multicolor. Being the same lightness as the inner part is also making it seem a little strange to me.

Other than that, very nice looking. ^_^
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #278 on: December 02, 2009, 01:01:56 am »
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I dunno, it's not final yet. Xf did the hue blending, so I'm not sure how he wanted it.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #279 on: December 02, 2009, 01:06:00 am »
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It wasn't finalized, I did it quickly in the morning before I had to go. Just wanted to show the dev team. Didn't realize it'd be on here. :P
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