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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 225354 times)

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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #280 on: December 02, 2009, 01:43:01 am »
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Haha, sorry bout that.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #281 on: December 02, 2009, 01:53:16 am »
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That looks amazing, same rank as Twilight Princess graphic wise but, sprites I literally have EVERY sprite out there that have come out even ones from the old and ancient older versions of ZFGC and everywhere else if there is anything you need ask.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #282 on: December 02, 2009, 02:03:47 am »
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Oh wow, thank you for the offer. Not sure where we would start for requests at the moment. I'm sure something will come up though.
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #283 on: December 03, 2009, 01:46:41 am »
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this all looks so beautiful. I am really speachless. This one better get done.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #284 on: December 03, 2009, 04:04:24 am »
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It will.
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #285 on: December 03, 2009, 11:13:27 pm »
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^^ Well to add to that.
The long answer would be...:

We WANT to finish it, but realistically there is a high probability of failing. I believe we have the ability, but it's whether we can stick to the project long enough and not get lazy about it. So I'd rather not say we definitely will, as other OoT2D makers have said, but rather that we want to, but it might not get done. No promises because we don't wanna let you down, but if we fail, there's still that open source that'll get released for zfgc (up to gohma).
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Mamoruanime: Tiler, DJvenom: Spriter

Mailas

Re: [SCREENS]Ocarina Of Time 2D
« Reply #286 on: December 05, 2009, 03:08:15 am »
Is it possible if I could know how you sent the positions over the server?
Like what method did you use? (to take in place of the latency)
Also was this made in GM?
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #287 on: December 05, 2009, 03:11:31 am »
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Is it possible if I could know how you sent the positions over the server?
Like what method did you use? (to take in place of the latency)
Also was this made in GM?

??? <_< OoT is singleplayer. You're confusing the screenshot of FSA he posted with his project :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #288 on: December 05, 2009, 03:26:15 am »
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Mailas, you should learn to read topics.
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bradleyshorwith

Re: [SCREENS]Ocarina Of Time 2D
« Reply #289 on: December 05, 2009, 05:18:44 am »
Wow, this looks very cool Xfixium.  XD Keep up the good work.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #290 on: December 05, 2009, 08:14:50 am »
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Thank you. There will be new updates soon. Cyp has some things cooking up NPC wise. We also have some planning being done for inside the deku tree. Which Ethelon is part of. I'm pretty excited about that. As we will be getting pretty creative with it. Also, the Navi / fairy code is nearly complete. Just some general tweaking needed.
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  • Pyxosoft

Mamoruanime

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #291 on: December 05, 2009, 08:29:43 am »
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Very nice ^_^

Also I should note that for the first time in months I have some extra cash, so probably next month I'll have a new computer to do my part with :P

I have Dodongo's cavern mapped out in my head, but I'm not able to run the map tools on either PC I have now :x Hopefully next month that will no longer be an issue :p
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #292 on: December 05, 2009, 09:58:59 am »
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Quote
Very nice ^_^

Also I should note that for the first time in months I have some extra cash, so probably next month I'll have a new computer to do my part with Look at me, I'm invisible!

I have Dodongo's cavern mapped out in my head, but I'm not able to run the map tools on either PC I have now :x Hopefully next month that will no longer be an issue :p

It will be good to have you helping out Mamoruanime.


With a note from me, as Xfix said I have been working on NPC's. They are completely capable of standing or walking now, dialog will soon be added.

I know this doesn't show much, but hey, it's a screenshot :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #293 on: December 05, 2009, 02:59:14 pm »
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YAY! NPC!  XD

The NPC looks nice. Is that a custom made character?
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  • My Music
Re: [SCREENS]Ocarina Of Time 2D
« Reply #294 on: December 05, 2009, 04:50:35 pm »
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Quote
Very nice ^_^

Also I should note that for the first time in months I have some extra cash, so probably next month I'll have a new computer to do my part with Look at me, I'm invisible!

I have Dodongo's cavern mapped out in my head, but I'm not able to run the map tools on either PC I have now :x Hopefully next month that will no longer be an issue :p

Sounds awesome.

Quote
YAY! NPC!  Grin

The NPC looks nice. Is that a custom made character?

Not totally original. It was based off of the attached image. I liked the hat style. :) We just finished the other directions. Our sprite still needs to be tweaked a bit imo.
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  • Pyxosoft

Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #295 on: December 05, 2009, 05:47:15 pm »
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DANG IT.
I went to sleep too early, whatever.

looks nice, but maybe you could recolor the clothes, when you compare link to him, it looks sort of wierd. Maybe recoloring it to match link's clothes.

EDIT:
And mammy, if you can't use any of his tiling programs at the moment, you could try doing something like this:
http://i48.tinypic.com/23liayu.png

Numbering off events and triggers. That's what I have for the deku tree so far. I used inkscape for that, if you can't use that either, then Idk =/
« Last Edit: December 05, 2009, 06:08:24 pm by Ethelon »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #296 on: December 05, 2009, 11:21:50 pm »
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Wow, that Kokiri looks awesome :D
But as Ethelon said, Kokiris tunics color looks wierd :s

I'm really excited :) I can't wait until demo ^^
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #297 on: December 05, 2009, 11:25:36 pm »
  • AKA "Micah DS"
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Ah, yes, I liked the hat style as well. :) I guess the tunic could use a tad bit more work though.
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  • My Music
Re: [SCREENS]Ocarina Of Time 2D
« Reply #298 on: December 05, 2009, 11:27:11 pm »
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Yeah the NPC's are still WIP.

Thanks for your opinions though.
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #299 on: December 06, 2009, 11:57:25 pm »
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Thanks for the comments guys,

Mammy, whenever you can start, try checking out the pyxosoft forums, hopefully I'll have some useful other maps for you up there.
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