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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 225052 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #300 on: December 07, 2009, 02:30:29 am »
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Thanks for the comments guys,

Mammy, whenever you can start, try checking out the pyxosoft forums, hopefully I'll have some useful other maps for you up there.

Actually I lurk regularly :p
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #301 on: December 07, 2009, 02:31:11 am »
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Never noticed before lol.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #302 on: December 07, 2009, 02:42:04 am »
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Thanks for the comments guys,

Mammy, whenever you can start, try checking out the pyxosoft forums, hopefully I'll have some useful other maps for you up there.

Actually I lurk regularly :p

Hmmmm, did you join? Because you can't see any of the dev without doing so. I sent a PM to everyone involved. Did you get it?
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #303 on: December 07, 2009, 02:45:12 am »
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Oh nope; I just lurk without an account :x! I'll create one here soon
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #304 on: December 07, 2009, 10:28:15 am »
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Thanks for the comments guys,

Mammy, whenever you can start, try checking out the pyxosoft forums, hopefully I'll have some useful other maps for you up there.

Actually I lurk regularly :p

Hmmmm, did you join? Because you can't see any of the dev without doing so. I sent a PM to everyone involved. Did you get it?
-_- explains why i could never find anything there :P
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [SCREENS]Ocarina Of Time 2D
« Reply #305 on: December 07, 2009, 10:17:08 pm »
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Oddly enough today, the board became magically visible to all for some unknown reason. Sorry noseblunt, but thank you for the resources. If you'd like to be considered by the dev team, please PM me. It's really an invitation to all that have a history of good work ethics, and some degree of talent behind them. If you'd like to contribute resources or suggestions, then this is the board to post them on. Which I'd also like to thank all who have contributed already.
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  • Pyxosoft

Ethelon

Awesome Resized Avys
Re: [SCREENS]Ocarina Of Time 2D
« Reply #306 on: December 07, 2009, 11:05:27 pm »
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A question I've had for awhile...
Can users that aren't part of the oot2d_dev_team view the topics through the recent posts? Or do the topics just not show up on the recent posts?
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #307 on: December 07, 2009, 11:58:50 pm »
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they don't show. otherwise you'd see all our staff discussion here :p
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [SCREENS]Ocarina Of Time 2D
« Reply #308 on: December 08, 2009, 12:00:23 am »
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Good to know.

My update:

NPC's collision system has been completely updated and now they control their own collisions without any other objects needed.
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Ethelon

Awesome Resized Avys
Re: [SCREENS]Ocarina Of Time 2D
« Reply #309 on: December 10, 2009, 12:27:58 am »
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Hey everyone, some nice work happening, as well as a new team member.

Noseblunt3 has joined the team as a spriter, and he's done some awesome work =P.
Yay *everyone claps*
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #310 on: December 18, 2009, 10:32:01 am »
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First off, a new member has joined, Jeod. I think many remember him. He has agreed to do some spriting, and room design. Also, NoseBlunt3 has made some custom sprites for the game. As well as TomPel. We've been piecing together the NPC and fairy objects. The fairy object is complete, and NPC is almost there. Cypras also made it that the NPC could be set to a boundary, if desired. (The white rectangle in the screen shot.) Ethelon has done some "Inside The Deku Tree" room design. Awaiting the results on that.
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  • Pyxosoft

DJvenom

super-sage
Re: [SCREENS]Ocarina Of Time 2D
« Reply #311 on: December 18, 2009, 10:44:46 am »
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One crit would be to make the fairies be on top of the cloud overlay, since they're supposed to be luminescent. Looking awesome tho!
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I do art
I ermmm... DID do art
I do art
Re: [SCREENS]Ocarina Of Time 2D
« Reply #312 on: December 18, 2009, 11:03:36 am »
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Thanx for the crit. However, I don't see us adjusting the depth. Mainly because it'll add more "unnecessary" work on checking if Navi is in a covered tunnel, and then adjusting the depth. Also, the original FSA has the same behavior.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #313 on: December 18, 2009, 11:08:21 am »
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Thanx for the crit. However, I don't see us adjusting the depth. Mainly because it'll add more "unnecessary" work on checking if Navi is in a covered tunnel, and then adjusting the depth. Also, the original FSA has the same behavior.

Might be able to change the blend mode on Navi to give the same effect, without having to actually change her layer
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #314 on: December 18, 2009, 11:12:13 am »
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What blend mode would you suggest? When I was playing around with them originally, mainly add, it was too much, and the color was lost.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #315 on: December 18, 2009, 11:29:58 am »
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I was thinking perhaps add with 50% alpha, but if you wouldn't mind me picking apart the navi sprite a bit, I could work it out to where you can use add on the glow and normal on the actual body and wings. That way you don't lose the illusion of her glowing :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #316 on: December 18, 2009, 11:34:33 am »
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The source and .exe are always available to you. Although, chances are high I won't be changing it. As it is very close to the target style. Especially in the most current version I'm working on.

http://www.youtube.com/watch?v=oKmC6QhI2VU&feature=related
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  • Pyxosoft

DJvenom

super-sage
Re: [SCREENS]Ocarina Of Time 2D
« Reply #317 on: December 18, 2009, 11:40:19 am »
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Ahhh after watching that vid, you're right. If it's the style you're trying to emulate it's not worth trying to change, especially if it'll cause problems with navi going under things as well.
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I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #318 on: December 18, 2009, 11:48:12 am »
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Ah yup I see too lol I didn't realize it was like that in FSA too :x

On a side note, I MADE FANART! :D

Recreated one of the OoT manual images-

« Last Edit: December 18, 2009, 01:32:21 pm by Mamoruanime »
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Sinkin

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #319 on: December 18, 2009, 03:05:44 pm »
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Ah yup I see too lol I didn't realize it was like that in FSA too :x

On a side note, I MADE FANART! :D

Recreated one of the OoT manual images-



Nice artwork!  ;)

Quick offtopic; What program did you use?  :P
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