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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224841 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #320 on: December 18, 2009, 03:34:31 pm »
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Flash, but I used the filter DJ used. I feel odd taking any credit for that since the artwork itself sucks, but it's the filter that makes it pop :P
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Sinkin

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #321 on: December 18, 2009, 09:10:51 pm »
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Okay, thanks.  :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #322 on: December 22, 2009, 02:12:43 am »
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First off, a new member has joined, Jeod. I think many remember him. He has agreed to do some spriting, and room design. Also, NoseBlunt3 has made some custom sprites for the game. As well as TomPel. We've been piecing together the NPC and fairy objects. The fairy object is complete, and NPC is almost there. Cypras also made it that the NPC could be set to a boundary, if desired. (The white rectangle in the screen shot.) Ethelon has done some "Inside The Deku Tree" room design. Awaiting the results on that.

I remember seeing Joed around here. Sounds like you guys have got a nice-sized team going there; and making some great progress!
Can't wait to see some of that "Inside the Deku Tree" stuff! :)
Really though, I absolutely love this project! Best attempt on OoT2D ever imo.
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #323 on: December 23, 2009, 10:19:59 pm »
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Hey everyone,

For the second floor of the deku tree, what do you think would be the best effect:
Note that those random black squares are just markers, ignore them, and the bottom floor (as well as everything else) is temporary, so it's not properly centered, ledges aren't added to the top floor.etc just which effect would you prefer:

Just blur: http://i49.tinypic.com/30jnthf.png
Blur with black fade: http://i48.tinypic.com/t65rms.png

Thanks guys, progress is being made.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #324 on: December 23, 2009, 10:40:52 pm »
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Hey everyone,

For the second floor of the deku tree, what do you think would be the best effect:
Note that those random black squares are just markers, ignore them, and the bottom floor (as well as everything else) is temporary, so it's not properly centered, ledges aren't added to the top floor.etc just which effect would you prefer:

Just blur: http://i49.tinypic.com/30jnthf.png
Blur with black fade: http://i48.tinypic.com/t65rms.png

Thanks guys, progress is being made.

I think you should do a blur and make it a little darker down there. Blurring by itself doesn't look right because it doesn't quite give enough depth without it being darker. And the black fade just messes with my eyes because the middle (below) is just as light as above.

The depth just isn't looking right in either of those pics imo. ;p


EDIT:
I attached an example of what I mean. ^_^
« Last Edit: December 23, 2009, 10:44:52 pm by FrozenFire »
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #325 on: December 23, 2009, 10:46:48 pm »
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Oh okay, so how bout scaling the bottom image, darkening it a bit like you said, and then adding a bit of a black fade?
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #326 on: December 23, 2009, 11:09:19 pm »
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Oh okay, so how bout scaling the bottom image, darkening it a bit like you said, and then adding a bit of a black fade?

Sounds much better. You mean scaling down for a distance effect, right?
I'm not sure about the black fade though; I'd have to see it to give a better opinion.
It could just be me, but I would like it just fine without the black fade thing around the edges. Anyone agree/disagree? This is just my personal opinion. :P
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #327 on: December 23, 2009, 11:10:15 pm »
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I'm not sure yet, I just think that it doesn't look good how the ledge "runs right into" the faded image.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #328 on: December 23, 2009, 11:55:23 pm »
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I'm not sure yet, I just think that it doesn't look good how the ledge "runs right into" the faded image.

Ah, hmm. I'm probably thinking too much LttP style and not enough FSA style, BUT, I don't think you really even need to fade the lower floor. Possibly just scale it down a bit and darken it?
My brain is used to seeing lower floors like this though (best pic I could find quickly):
http://media.strategywiki.org/images/7/75/LoZLttP_Hera_Tower_F3.png

If you want to keep the blur: Maybe the darkened border just needs to be more uniform and less like a foggy/fiery darkness (may or may not be a stupid suggestion)?
I guess it's all about trial and error. I have confidence that you will get it to look absolutely stunning with a little more work. :)
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #329 on: December 24, 2009, 12:03:47 am »
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Uh yeah, cool, I think I forgot to mention that the blur would be more uniform, symmetrical.etc, so I guess it'd work, cool, thanks.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #330 on: December 24, 2009, 12:04:51 am »
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Yeah, the classic way is still a fave of mine. Considering the final tileset isn't even done yet. It kind of hinders this whole topic of conversation. Although I'm leaning heavily on just darkening the lower layer, and maybe adding a parallax effect between the layers. Like fog. No blurring needed. Mainly because it doesn't look great with a 8bit looking game. IMO.

I did a somewhat cleaner view of the darken lower layer without blurring.

EDIT: Fix'd
« Last Edit: December 24, 2009, 12:09:35 am by Xfixium »
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #331 on: December 24, 2009, 12:24:11 am »
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^^ Yeah I'm actually warming up to that now =P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #332 on: December 24, 2009, 04:20:53 am »
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I think it looks good unblurred but darkened. However, my mind has trouble grasping the whole 3d effect in 2d... it freaks me out. I can't even imagine what planning/executing this game is like, all I can say is that I'm impressed of all you guys. Keep up the good work!
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #333 on: December 26, 2009, 12:21:05 am »
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I think it looks good unblurred but darkened. However, my mind has trouble grasping the whole 3d effect in 2d... it freaks me out. I can't even imagine what planning/executing this game is like, all I can say is that I'm impressed of all you guys. Keep up the good work!

It should be pretty easy to imagine :P... lttp did it too, except instead of mirroring the room below, they just used a smaller scale looping background to simulate distance to the lower floors. Lots of people forget that every game in the series since lttp have had "3d" dungeons; that is to say- dungeons with multiple floors with the ability to "fall" down to the lower levels :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #334 on: December 26, 2009, 02:03:00 am »
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Yes, of course, I remember that. But the pictures above seem to have more levels in the backdrop. It's probably just me and I'm certainly not suggesting you change anything, it looks good.
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #335 on: December 26, 2009, 07:22:05 am »
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Oh those are just ledges on the bottom floor. If the hole was there, and you could see down, it'd probably just be darker, it's not that complicated =P
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DJvenom

super-sage
Re: [SCREENS]Ocarina Of Time 2D
« Reply #336 on: December 26, 2009, 04:31:05 pm »
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King Tetiro

Leader of Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #337 on: December 26, 2009, 05:37:58 pm »
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* Starts Drooling at eye candy* Hey DJ, would it be alright if you did the WW magic on my Link forms?
Off topic so back on topic. Keep it up guys and let's hope you get a demo for NCFC next year
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  • Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #338 on: December 26, 2009, 09:19:39 pm »
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I love u.

Psshh, better be a demo before NCFC... <.<
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #339 on: December 26, 2009, 10:24:02 pm »
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When's the NCFC? If the previous one ended recently, we should have a decent amount of time.
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