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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224876 times)

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #400 on: March 05, 2010, 02:54:33 am »
  • Team Dekunutz
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Don't reinvent the game, I think you should focus on recreating it as it was on N64.

Side-quests and some creative aspects but I believe if you want to turn a 3D game into 2D you should consider multiple camera angles or views than changing the game itself.

There are some 3D fights that can't meet 2D, why not be creative instead of giving up?

I'm also expecting this project to cancel soon like every other game but I'm rooting for you too.

Good luck :3

We are being creative, if we hadn't thought of using the side-view from FSA then we would have to reinvent the game to come up with something different. At least this way we are sticking with a Zelda aspect.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #401 on: March 05, 2010, 04:26:25 am »
  • AKA "Micah DS"
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I happen to like the idea of side-scrolling. Multiple camera angles is hard to pull off in a top-down Zelda without making the player discombobulated and frustrated, at least imho (have you seen that Majora's Mask 2D trailer? They did camera angle changes in that and it just didn't work well).

I really think the OoT2D Team is handling things great. Also, simply putting OoT into 2D IS reinventing, no? :P It's obvious that you can't just put a 3D Zelda into 2D and not have to make some major changes; that's kind of the whole point, to make it the same, but different, isn't it? The trick is to keep enough of the same game while making something new to experience. So far, that is what I see happening with this OoT2D. At least, that's how I see it.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #402 on: March 05, 2010, 04:28:06 am »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #403 on: March 05, 2010, 04:41:10 am »
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Err, I had the same thoughts. I mean you could show multiple camera angles, but wouldn't that essentially be 3D? You'd just come to the conclusion that spriting every angle is just too difficult, and that 3d objects would just be easier, so what's really the point. And technically the platform view is another camera angle, just less confusing to work with.
« Last Edit: March 05, 2010, 06:43:18 am by Ethelon »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #404 on: March 05, 2010, 06:18:04 am »
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camera angles
Makes me think of this.

<a href="http://www.youtube.com/watch?v=K6gt2s6th-g" target="_blank">http://www.youtube.com/watch?v=K6gt2s6th-g</a>
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #405 on: March 05, 2010, 06:42:43 am »
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Ugh, that would be really confusing. Whenever it changes perspective it really throws me off.

I suggested something like this awhile back about having a key that rotates the screen so link is facing "up" sort of like the button that focuses the camera in oot, but you'd need to have 4 maps of the same areas because of the perspective, and it's not really necessary. But yeah.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #406 on: March 05, 2010, 06:53:19 am »
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Ugh, that would be really confusing. Whenever it changes perspective it really throws me off.
Well, exactly. It's vomit-inducing.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #407 on: March 05, 2010, 07:56:14 pm »
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Just thought I'd throw some input in... I had no idea people would be offended by my thoughts.

I think I'm done offering my thoughts in this topic.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #408 on: March 05, 2010, 09:34:06 pm »
  • In all seriousness who's serious?
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To my knowledge on one was offended by your input, it just wasn't going to work for this which was stated rather politely in my opinion.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #409 on: March 05, 2010, 10:21:18 pm »
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We were not offended by your thoughts, infact we appriciate them. Just happens that we disagree with them, please keep offering your thoughts.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #410 on: March 06, 2010, 12:56:03 am »
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Oh okay then :3

I was kind of sleepy when saying that but I'll offer any thoughts I have.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #411 on: March 08, 2010, 10:10:08 am »
  • Flash Software Studios
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From the screens this is looking fantastic,

i only wish i had followed through on this one! Good luck!

flash
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #412 on: March 08, 2010, 01:07:28 pm »
  • ^Not actually me.
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From the screens this is looking fantastic,

i only wish i had followed through on this one! Good luck!

flash

Offtopic:

HOLY !@#$% FLASHGX! Wb!
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #413 on: March 09, 2010, 05:01:24 am »
  • Flash Software Studios
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From the screens this is looking fantastic,

i only wish i had followed through on this one! Good luck!

flash

Offtopic:

HOLY !@#$% FLASHGX! Wb!

Haha, Watsup mami!

Thanks for the welcome back, its been a long time.

flash
« Last Edit: March 09, 2010, 05:15:28 am by flashGX »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #414 on: March 10, 2010, 09:54:36 pm »
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awesome screens, and thank for the credit (daz123).
any chance of a demo in the near future, it don't need the deku tree just something to see how its progressing
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Ocarina of Time Re-imagined cooming soon....
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #415 on: March 10, 2010, 11:08:26 pm »
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No sorry, gonna have to wait.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #416 on: March 10, 2010, 11:28:05 pm »
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awesome screens, and thank for the credit (daz123).
any chance of a demo in the near future, it don't need the deku tree just something to see how its progressing

Hey, nice seeing you around. You know I get PMs from people wondering if I still have a copy of your game. XD Maybe re-upping that baby would be nice for the community?

Still making a go of it. Should be getting into Link's actions soon. Focus will most likely be the Deku Tree design. We would like to finish that, and any other rooms that need to be designed. Mainly Lost Woods, and Kokiri insides.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #417 on: March 10, 2010, 11:43:06 pm »
  • To bomb or not to bomb...
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Looks great, thou of the Beyond Oasis avatar.
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I like-like it :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #418 on: March 10, 2010, 11:49:13 pm »
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Heh, didn't know people even recognized that game anymore. :P Legend Of Oasis was bad ass too.
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  • Pyxosoft

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #419 on: March 10, 2010, 11:51:58 pm »
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Once I read that Yuzo Koshiro composed the music for that, I had to check it out.
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Quote from: Mamoruanime
I like-like it :D
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