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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224591 times)

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #420 on: March 11, 2010, 12:33:16 am »
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I have to say that the visuals are great.  One of the best looking fan games I have ever seen(though I haven't seen much lol).
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #421 on: March 11, 2010, 12:24:05 pm »
  • Flash Software Studios
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I just went through all 29 pages too look at screens.

At one point i was like "oh man" out loud i was that amazed!

Will be keeping two eyes firmly on this!
Id love to help if i can!

flash
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #422 on: March 31, 2010, 09:01:04 pm »
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Has anything happened with this within the past weeks? It's been a while now. I wanna see more amazingness. >_>
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #423 on: March 31, 2010, 09:16:53 pm »
  • Master Of Disaster
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Some progress, but not much to show to you guys. I'm sure xfixium posts updates here when he sees fit.
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.TakaM was here
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Mirby

Drifter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #424 on: March 31, 2010, 09:21:31 pm »
  • To bomb or not to bomb...
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Patience, people. Great work like this takes a while to manufacture.

It's the same impatience that led King Mob to lock the Shadowgazer topic from time to time, if memory serves.
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I like-like it :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #425 on: April 01, 2010, 06:26:57 am »
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This is the problem with releasing games early like this and allowing us to see them, the fact is when it is of this quality we become impatient because of how good it simply looks. Of course it is also peoples impatience which sometimes encourages people to continue, so it has its benefits.

Personally, I'm watching this topic just waiting for an update.
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  • Elliott Parkinson
Re: [SCREENS]Ocarina Of Time 2D
« Reply #426 on: April 01, 2010, 09:32:20 am »
  • Team Dekunutz
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Great things take time. Please note: we all have busy lives away from oot2d.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #427 on: April 01, 2010, 10:22:11 pm »
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My point exactly, Cypras!
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I like-like it :D
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Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #428 on: April 01, 2010, 10:38:13 pm »
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Great things take time. Please note: we all have busy lives away from oot2d.

And yet Xf still finds time to get small things done... =P
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #429 on: April 01, 2010, 10:39:17 pm »
  • Team Dekunutz
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Great things take time. Please note: we all have busy lives away from oot2d.

And yet Xf still finds time to get small things done... =P
Yeah, he is awesome at that.
« Last Edit: April 01, 2010, 10:55:51 pm by Cypras »
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Mirby

Drifter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #430 on: April 01, 2010, 10:39:20 pm »
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He's cool like that, yo!
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I like-like it :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #431 on: April 09, 2010, 06:48:44 pm »
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Just felt like giving some feedback and agreeing with everyone else that this looks pretty and promising. I'm looking forward to play the demo you guys are working on and sure hope that you'll keep working on the game after that.
Also, I wondered wether you'd just stick with the OoT-soundtrack and sfx's or make some that sound more "2D". I'm not sure which I'd prefer. While the original music would create a lot of the OoT-atmosphere by itself and add to the nostalgia-factor, remixes might be nice to listen to, too. I'm sure you'll sort something out.
Good luck, you are creating something remarkable here. Thumbs up.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #432 on: April 24, 2010, 05:41:50 pm »
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Thank you for the feedback. We haven't really looked over music or sound options at this time. We are using Oot sounds at the moment however.

Update: The project is trying to gear up for a demo release for z3. If that doesn't happen, a trailer will be released to show game play to that point. Deadlines have been set to try and reach these goals. We have stages of development set that can now be viewed on the first post of this topic.

Progress:
- The menu code has been completed as much as it can until stage 2.
- Cypras has worked on completing the NPC, Ocarina, and small item pick-up code.
- I'm currently working on the shop dialog code. Regular dialog code is completed.
- There has been some changes graphically. Pallets closer to FSA will be used.

Note: Link states have not been done completely yet. Thus why Link doesn't display the item in the chest.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #433 on: April 24, 2010, 05:46:13 pm »
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Very beautiful :o

Also, I just realized I may be able to use GMare at work, so I may be able to pump out some Dodongo's Cavern stuff :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #434 on: April 24, 2010, 05:48:13 pm »
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Sweet, that would be awesome!
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #435 on: April 24, 2010, 05:49:35 pm »
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Yeah I'll have to see if I'm able to :P I'm able to use ORE there, but I forgot to check GMare. I know I have issues with GMare on my laptop, but we'll see what happens :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #436 on: April 24, 2010, 08:49:36 pm »
  • AKA "Micah DS"
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Glad to see progress. I really like how you have a wooden background for reading signs. It's just one of those small graphical touches that makes this project stand out. I also like how you've shown stages of development. Btw, now I'm even more excited for z3. :3
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Darklink45

aka Faded Led
Re: [SCREENS]Ocarina Of Time 2D
« Reply #437 on: April 24, 2010, 09:19:07 pm »
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MY EYES :o!!!, it's perfect, it looks like you added every little touch that the game had.
Very well done sir, i expect many grate things from this project.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #438 on: April 25, 2010, 04:04:47 am »
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Truly excellent :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #439 on: June 12, 2010, 07:26:14 pm »
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It's been like two months, I know there's been graduations and stuff recently, but I'm just ultra curious on the progression of this amazing fan game. <_<
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