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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224059 times)

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #460 on: September 03, 2010, 12:23:55 pm »
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Was Xfixium originally in College or is he going to start this year? That might be the cause...

Do not believe this is the case.
He's a pretty old dude, pretty sure he's done with college.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #461 on: September 03, 2010, 01:55:24 pm »
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Maybe he went into military service before he could release the newest demo  :o
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #462 on: September 03, 2010, 10:47:23 pm »
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Don't joke about that Kleaver. XD
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  • RPG Empire
Re: [SCREENS]Ocarina Of Time 2D
« Reply #463 on: September 05, 2010, 12:15:22 pm »
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Well this topic went nowhere quick
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Ethelon

Awesome Resized Avys
Re: [SCREENS]Ocarina Of Time 2D
« Reply #464 on: September 05, 2010, 03:40:10 pm »
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Well both our coders obviously can't code right now. (Idk about x still)

Our artists have been doing something at least.
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter

Xiphirx

wat
Re: [SCREENS]Ocarina Of Time 2D
« Reply #465 on: September 05, 2010, 09:37:30 pm »
  • Xiphirx
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I'm assuming Xfixium lives in NZ? If so, then this topic is not going "nowhere".
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  • For The Swarm
Re: [SCREENS]Ocarina Of Time 2D
« Reply #466 on: September 05, 2010, 10:19:11 pm »
  • Team Dekunutz
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I'm assuming Xfixium lives in NZ? If so, then this topic is not going "nowhere".
No he doesn't. I do.
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Mirby

Drifter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #467 on: September 06, 2010, 05:09:28 am »
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Well this topic went nowhere quick
At least have some respect for the man who just suffered through a major disaster and its repercussions.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #468 on: September 06, 2010, 06:46:44 am »
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Well this topic went nowhere quick
At least have some respect for the man who just suffered through a major disaster and its repercussions.

yeah since the biggest problem for the project of this topic are the real life issues of the team members, a major issue like an earthquake in the region of a team member IS part of the OoT2D Topic, since it shows the community here that there are reasons why there are no major updates for this game
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Ethelon

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #469 on: September 06, 2010, 10:32:57 pm »
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X posted today at py, he's just been busy, and won't be able to work on the game for at least another month.

And hopefully Cyp stays safe.
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter

Mirby

Drifter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #470 on: September 07, 2010, 05:43:29 am »
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No problem Cypras.

Looks like the game is on a 1-month minimum hiatus. No worries... it'll get back on track once everyone's okay. Best wishes to you Cypras!
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King Tetiro

Leader of Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #471 on: September 07, 2010, 10:35:34 am »
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Well a month isnt that bad, Chiming Bells has been on hold for ages (Working on indie games)

So perhaps this would be a good time to gather resources and such?

(I feel sorry for anyone who lost a friend or family member in that earthquake)
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  • Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #472 on: October 09, 2010, 09:23:52 pm »
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Hello people. Time for an update on this project. Been away for awhile, but we're working on this game again making progress.

- More optimization on the layer manager has been made. Probably the fastest it's gonna get.
- The newest release of the zfgc MC engine is almost totally integrated into the project.
- The Deku Tree dungeon tileset is pretty much done, and more work on the actual rooms are being made. Thanks to Dotyue and TomPel on the progress of that resource, and design improvements.
- Dotyue has also handled some original sprites for many of the NPCs.
- Cypras is working on the day / night system. The great thing about the layer manager is that there is a good chance time changes on the scenery can happen in real time.
- Jeod is working on a tool to help up with graphic resources. Doing it more like the original FSA, and just grabbing parts of Link and drawing him as a whole sprite.
- DarkLink45 has made some great progress on Queen Ghoma and various other enemies with original sprites.
- A new resource manager is being created to keep the RAM usage low.
- A special thanks to Ethelon for handling the graphics decisions while I have been away.
- Link's sprites are all FSA styled now.
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  • Pyxosoft

Mirby

Drifter
Re: [SCREENS]Ocarina Of Time 2D
« Reply #473 on: October 09, 2010, 09:55:54 pm »
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It looks phenomenal! ^.^ Nice work!
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I like-like it :D
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #474 on: October 09, 2010, 10:02:51 pm »
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That screen looks mighty impressive.

- The newest release of the zfgc MC engine is almost totally integrated into the project.
Want to contribute to the engine itself? Just a question.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #475 on: October 09, 2010, 10:08:29 pm »
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Yeah, if I can. I actually had to print out all the code so I had an idea what you guys were doing with it. lol

Edit: Do you guys have any promotional graphics for the engine? Kind of like how games have an engine advertised before the game starts.
« Last Edit: October 09, 2010, 10:13:59 pm by Xfixium »
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #476 on: October 09, 2010, 10:27:53 pm »
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Yeah. The same here. The last time 4Sword overhauled the movement bit I had to printout everything as well. I had my whole room lying full with paper and notes. Ah well, I am making a how to build features for Link and all that. But there is plenty of room to do things in, without the need how Link works. For example working with layers, monsters and NPC's, file selection and saving loading games. Resources. Or just pitch in in the feedback.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #477 on: October 09, 2010, 10:43:36 pm »
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That's funny, I started a layering system, although I don't know how good it will be without finishing other things first. Right now I'm trying to make the movement code that applies to Link more generic. As in, the code being used by other objects like NPCs, and enemies. That's sort of where I am at right now. I like how you handled the flag list. Very efficient. I do have some feedback on the project, as it's being tested I noticed some things. I'll get them on a list sometime soon. I've been busy working with the graphics that have been sitting around for some time now.
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #478 on: October 10, 2010, 01:22:50 am »
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Damn, looking as good as ever Xfixium :D. Once exams are over I should really start making some music for this, I'm guessing you haven't got anyone doing that?

Edit: found the old kokiri forest project. Sounds terrible :p, I'll fix it up sometime.
« Last Edit: October 10, 2010, 01:27:13 am by Dark光 »
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #479 on: October 10, 2010, 01:26:38 am »
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No sir, no I do not. Your skillz would be appreciated.
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  • Pyxosoft
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