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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224119 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #480 on: October 10, 2010, 01:31:08 am »
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That looks pretty damned sweet!

I still have to work on Dodongo's Cavern :(
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #481 on: October 10, 2010, 02:03:53 am »
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Some day dude, some day.... XD It's not even a concern right now.
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  • Pyxosoft

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #482 on: October 10, 2010, 04:56:15 am »
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lol yeah I suppose :P It'd just be cool to have it done for you when the Deku Tree is finished :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #483 on: October 10, 2010, 04:58:44 am »
  • Team Dekunutz
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That's true, though there are a few things that happen between those dungeons.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #484 on: October 10, 2010, 06:20:48 am »
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Edit: Do you guys have any promotional graphics for the engine? Kind of like how games have an engine advertised before the game starts.
Nope, but thanks to Dark Hylian I managed to make this image for the project page, which still needs to be uploaded.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #485 on: October 10, 2010, 09:40:22 am »
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I like that picture, but not useful for what I want to do. Not that it's extremely important right now. I think I'll have Link dash attack across the screen and the words "Powered by ZFGC MC Engine" appear behind him. Probably below our existing ZFGC logo.
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  • Pyxosoft

Xiphirx

wat
Re: [SCREENS]Ocarina Of Time 2D
« Reply #486 on: October 11, 2010, 05:34:37 pm »
  • Xiphirx
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Screenshot looks amazing, but it lacks plants D:
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  • For The Swarm

Sinkin

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #487 on: October 11, 2010, 05:58:06 pm »
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Screenshot looks amazing, but it lacks plants D:

It's a wip screenshot :3
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Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #488 on: October 12, 2010, 08:28:33 pm »
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On the first post, where EXACTLY do I click to find the download link :huh:
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if place_free(x,y,z) {wrong number of arguments to function or script}
Re: [SCREENS]Ocarina Of Time 2D
« Reply #489 on: October 12, 2010, 08:30:52 pm »
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No download, that's why I made a list of things that have to get done before the first demo. We are planning a trailer ATM. Most likely it will be the Queen Ghoma boss battle.
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #490 on: October 14, 2010, 09:18:43 pm »
  • Hello!
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I hope you don't fake your death! I doubt you will,since there's a team instead of just one guy.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #491 on: October 15, 2010, 12:17:33 am »
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I'm sorry to inform you, the entire team died in fatal mini-van related deaths, on the same day, at the exact same time. Project canceled. XD Also, crap we're working on....
« Last Edit: October 15, 2010, 12:19:14 am by Xfixium »
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  • Pyxosoft

Xiphirx

wat
Re: [SCREENS]Ocarina Of Time 2D
« Reply #492 on: October 15, 2010, 02:50:11 am »
  • Xiphirx
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What did you program that in? C#?
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  • For The Swarm
Re: [SCREENS]Ocarina Of Time 2D
« Reply #493 on: October 15, 2010, 03:40:22 am »
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Yeah.
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  • Pyxosoft

Xiphirx

wat
Re: [SCREENS]Ocarina Of Time 2D
« Reply #494 on: October 15, 2010, 03:48:34 am »
  • Xiphirx
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Yeah.

Sweet, I wish I was able to program tools like that D;
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #495 on: October 15, 2010, 03:51:05 am »
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If people find it useful, I'll put it up for download. Almost done with it.
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #496 on: October 15, 2010, 12:10:12 pm »
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If people find it useful, I'll put it up for download. Almost done with it.

Dibs.

What exactly does it do though? I mean obviously it puts parts of a sprite together, but does it export as an image or another file that's readable into Game Maker?
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #497 on: October 15, 2010, 12:23:51 pm »
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Lmao I was actually writing something similar for Surface (sprites never exceed 8x8 or 16x8; so multiples are needed for one larger object)... I could find this very useful
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #498 on: October 15, 2010, 05:24:09 pm »
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If people find it useful, I'll put it up for download. Almost done with it.

Dibs.

What exactly does it do though? I mean obviously it puts parts of a sprite together, but does it export as an image or another file that's readable into Game Maker?

Mainly it's for advanced users who want to get the most out of their resources. This is made for the user who wants to blit from a small sheet, to create a vast number of sprites. Not a new concept, but one that isn't applied very often in GM because it's a pain in the ass. The purpose is to output the information into a custom script (text). Basically you write the script, and use tokens where you would like the editor's data to be written within your custom script. That way it can be applied to many engines. Of course I'll be open to suggestions to expand on it if so desired.
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  • Pyxosoft
Re: [SCREENS]Ocarina Of Time 2D
« Reply #499 on: October 16, 2010, 02:27:44 am »
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That'd be really useful, I was thinking of using a similar system a while back for a game.

Also, 3000 post GET :D
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