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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224864 times)

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #520 on: October 22, 2010, 09:59:47 am »
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Yes, that is what I meant. The sample maps are just showcasing the tileset.
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #521 on: October 22, 2010, 04:17:17 pm »
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would be a waste anyway to build stairs into a wall ;>
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #522 on: October 22, 2010, 08:38:06 pm »
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How did all of you learn game maker language?
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #523 on: October 23, 2010, 09:05:10 am »
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i learnt the game maker language by downloading it installing it then using D&D and then to the language itself. :D
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #524 on: October 23, 2010, 01:20:12 pm »
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not all of us learnt the language, some are just making the graphics
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [SCREENS]Ocarina Of Time 2D
« Reply #525 on: October 23, 2010, 08:41:27 pm »
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I suggest you find some way to change the black around rooms smaller than the screen, such as the latest ones you showed as a room inside pitch black doesn't look that great really.
(Of course everything else looks incredible though :P)
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #526 on: October 23, 2010, 08:49:23 pm »
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My alternative idea was to include grass and such, but it would bloat the tileset. Not to mention the original FSA uses black for the interiors also. So I wasn't too concerned by it.
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #527 on: October 24, 2010, 08:03:53 am »
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kk new PC is sitting at my house >;3 I'm completely prepared to start working on Dodongo now.

I think I might need access to the tools again though; unless the link in my messages is still good
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Nintendo Maniac 64

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #528 on: October 24, 2010, 08:45:24 am »
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Apparently I'm the only one that finds Ocarina of Time 3D ironic in comparison to this...  Ya know, with the OOT2D concept existing since uh... 2003 I think?

Oh, and I would HIGHLY recommend not ever releasing more than 2 demos - we don't want another "Demo 4" fiasco. :P

*goes back to lurking*
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Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #529 on: October 24, 2010, 09:15:20 am »
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Oh, and I would HIGHLY recommend not ever releasing more than 2 demos - we don't want another "Demo 4" fiasco. :P

maybe you shouldn't focus on the number behind the demos, but on the content
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #530 on: October 24, 2010, 09:29:48 am »
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Apparently I'm the only one that finds Ocarina of Time 3D ironic in comparison to this...  Ya know, with the OOT2D concept existing since uh... 2003 I think?

Oh, and I would HIGHLY recommend not ever releasing more than 2 demos - we don't want another "Demo 4" fiasco. :P

*goes back to lurking*

Honestly I don't even remember if this has a demo...

I know there are a shitton more resources than any previous OoT2d project in the past, so that's all that matters to me <_<
This also has a much more capable team than almost... any... other project here :P
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #531 on: October 24, 2010, 09:35:56 am »
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This project also has a larger team than any of the other projects here. Most projects are on individual basis.
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Nintendo Maniac 64

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Re: [SCREENS]Ocarina Of Time 2D
« Reply #532 on: October 24, 2010, 09:44:36 am »
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OK, that confirms it - I'm the only one that finds Ocarina of Time 3D (in comparison to this) ironic.

Clarification: You realize I'm talking about the 3DS version, right?  And by ironic I mean that Nintendo is making OoT even MORE 3D, while fans have been trying to go the opposite direction for quite a while now.


*actually goes back to lurking this time*
« Last Edit: October 24, 2010, 12:47:12 pm by Nintendo Maniac 64 »
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ZFGC's resident straight-male kuutsundere
(because just "tsundere" makes people think of "Shana clones" *shivers*)

Fate/stay night-related and other extended music loops:
http://www.youtube.com/user/nintendomaniac64


CPU + iGPU: Pentium G3258 @ 4.6GHz/1.281v
RAM: 16GB Corsair Vengeance DDR3-1600
OS: Windows 7 SP1 x64
  • My YouTube channel

Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #533 on: October 24, 2010, 09:49:12 am »
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OK, that confirms it - I'm the only one that finds Ocarina of Time 3D (in comparison to this) ironic.

Clarification: You realize I'm talking about the 3DS version, right?  And by ironic I mean that Nintendo is making OoT even MORE 3D, while fans have been trying to go the opposite direction for quite a while now.


*actually goes back to lurking this time*

D: nobody really mentioned your OoT3d comment at all... Only the demo statement :P

Also get your ass back outta lurking >:(
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #534 on: October 24, 2010, 12:32:51 pm »
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i've just one question , do you plan to keep the MC link as adult link too ?
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Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #535 on: October 24, 2010, 04:06:53 pm »
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there's an older post back here where it shows xfixium's sprite builder making what i think is adult link
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #536 on: October 24, 2010, 04:09:39 pm »
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there's an older post back here where it shows xfixium's sprite builder making what i think is adult link

It's piecing together MC link Brutus...
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Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #537 on: October 24, 2010, 04:21:32 pm »
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now that I look at it again youre right. it just that his face looked stretched
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #538 on: October 24, 2010, 06:11:53 pm »
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there's an older post back here where it shows xfixium's sprite builder making what i think is adult link

It's piecing together MC link Brutus...
now that I look at it again youre right. it just that his face looked stretched

you're both wrong and i don't know why mamoru doesn't know it but that isn't MC-Link, its FSA-Link like we will use it atm
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [SCREENS]Ocarina Of Time 2D
« Reply #539 on: October 24, 2010, 06:32:21 pm »
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My alternative idea was to include grass and such, but it would bloat the tileset. Not to mention the original FSA uses black for the interiors also. So I wasn't too concerned by it.
Oh right.
Just think it looks a bit lonely how it is. No huge deal though, especially if it's how FSA does it I guess :P
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