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Author Topic: [SCREENS]Ocarina Of Time 2D FSA  (Read 224098 times)

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King Tetiro

Leader of Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #580 on: October 27, 2010, 10:06:12 pm »
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We prototyped an adult link, but no work has been done to expand on it at this moment. Since we are making sprites segmented, there has been a shift in thinking. We have a fair amount of item sprites done, but the hookshot is not one of them.
Here's a good question. You guys making a new sprite for Link or will it be the same sized Link but modified?
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  • Phoenix Heart

Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #581 on: October 27, 2010, 11:21:15 pm »
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hey guys I made a sprite for adult link
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Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #582 on: October 27, 2010, 11:22:09 pm »
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We prototyped an adult link, but no work has been done to expand on it at this moment. Since we are making sprites segmented, there has been a shift in thinking. We have a fair amount of item sprites done, but the hookshot is not one of them.
then i'll make the hookshot
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #583 on: October 27, 2010, 11:28:57 pm »
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Right now our Adult Link is based off of Old School Mario's adult Link. Which is a taller sprite. There are certain things I'd like to change with ours already, but it just isn't all that important right now. Brutus, I appreciate you trying to help, but you have no clue what our dimension restrictions are, nor the style we are targeting (Item wise). I simply do not need the help right now. I have some terrific spriters as is.
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  • Pyxosoft

Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #584 on: October 28, 2010, 12:53:13 am »
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just wondering, how are you going to do the water temple?
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if place_free(x,y,z) {wrong number of arguments to function or script}
Re: [SCREENS]Ocarina Of Time 2D
« Reply #585 on: October 28, 2010, 12:58:37 am »
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This was already discussed in this thread. Most likely use FSA side view options to get around that, or just change the dungeon to fit our needs. That is quite a ways off.
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  • Pyxosoft

DJvenom

super-sage
Re: [SCREENS]Ocarina Of Time 2D
« Reply #586 on: October 28, 2010, 01:41:41 am »
  • Colbydude was here.
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just wondering, how are you going to do the water temple?
Man, I remember this question back from 2003 :D
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I do art
I ermmm... DID do art
I do art
Re: [SCREENS]Ocarina Of Time 2D
« Reply #587 on: October 28, 2010, 02:04:59 pm »
  • Doesn't afraid of anything
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just wondering, how are you going to do the water temple?
Man, I remember this question back from 2003 :D

Ahh, good times, DJ!
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i love big weenies and i cannot lie

Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #588 on: October 28, 2010, 06:37:55 pm »
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Those sprites that I was making were actually for people on the graphics board, and I'm using them in my game. I just thought that you guys could use them
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #589 on: October 28, 2010, 07:04:33 pm »
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here's a crappy hookshot hud that I made :-\

Really, why are you going around in diffrent topics and posting graphics? They are not asking for it. Why not make your own topic to post stuff in?

Those sprites that I was making were actually for people on the graphics board, and I'm using them in my game. I just thought that you guys could use them

Why do you answer a question of another topic in here?
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Sinkin

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #590 on: October 28, 2010, 07:06:36 pm »
  • Idk
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here's a crappy hookshot hud that I made :-\

Really, why are you going around in diffrent topics and posting graphics? They are not asking for it. Why not make your own topic to post stuff in?

Those sprites that I was making were actually for people on the graphics board, and I'm using them in my game. I just thought that you guys could use them

Why do you answer a question of another topic in here?

Lol wut?
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Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #591 on: October 28, 2010, 07:08:44 pm »
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the sprites that I made happen to be of items that are from OOT, and adult link on the graphics board respectively
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Ethelon

Awesome Resized Avys
Re: [SCREENS]Ocarina Of Time 2D
« Reply #592 on: October 29, 2010, 06:06:34 pm »
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The reason there is no demo is because we don't think it's smart to stick out basic demos. We want something with a good amount of gameplay content. We already have a huge amount done as it is, especially in terms of the underlying structure.
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Xfixium: "Leader"/Lead Programmer/Lead Spriter,  Cypras: Programmer, Ethelon: Tiler/Spriter, Darklink45: Spriter, Noseblunt3: Spriter,
SinkinDevil: Spriter, Dotyue: Spriter, Tompel: Tiler/Spriter, 
Mamoruanime: Tiler, DJvenom: Spriter

Brutus

Kirby Master
Re: [SCREENS]Ocarina Of Time 2D
« Reply #593 on: October 30, 2010, 04:37:26 am »
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At least you could post more screenshots IMO
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #594 on: October 30, 2010, 04:40:28 am »
  • Team Dekunutz
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At least you could post more screenshots IMO
Just wait until a demo. It will more awesome that way.
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pxl_moon (dotyue)

Team Dekunutz
Re: [SCREENS]Ocarina Of Time 2D
« Reply #595 on: October 30, 2010, 05:16:48 am »
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At least you could post more screenshots IMO

you wouldn't see anything anyway since not all resources are implemented in the next built after creation
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

King Tetiro

Leader of Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #596 on: October 30, 2010, 09:46:56 am »
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So how's the progress of my favourite project going? Been a while since I posted.

What language you doing it in again?
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  • Phoenix Heart
Re: [SCREENS]Ocarina Of Time 2D
« Reply #597 on: October 30, 2010, 02:43:11 pm »
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So how's the progress of my favourite project going? Been a while since I posted.

What language you doing it in again?
it says on the first page : "Dev Tool: Game Maker 8.0" btw will there be a way to deactivate the "fsa filter"? I really dislike it it just make it look grainy for my taste.
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Mamoruanime

@Mamoruanime
Re: [SCREENS]Ocarina Of Time 2D
« Reply #598 on: October 30, 2010, 02:59:07 pm »
  • ^Not actually me.
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So how's the progress of my favourite project going? Been a while since I posted.

What language you doing it in again?
it says on the first page : "Dev Tool: Game Maker 8.0" btw will there be a way to deactivate the "fsa filter"? I really dislike it it just make it look grainy for my taste.

>_o... The filter is like... 99% of the reason FSA graphics are even passable. It seriously turns poop art into gold. Half the stuff I've hand drawn for Dodongo's Cavern looks like !@#$% without the filters.
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Re: [SCREENS]Ocarina Of Time 2D
« Reply #599 on: October 30, 2010, 03:13:36 pm »
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haha, I still hope you add an option to change that.
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