To current development | To old fangaming daysHorn of BalanceKickstarter page:
https://www.kickstarter.com/projects/hornofbalance/horn-of-balanceFree demo:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demoWeekly updates:
Twitter -
https://twitter.com/HornofBalanceMastodom -
https://mastodon.gamedev.place/@HornofBalanceWeekly updates and devlogs:
Discord -
https://discord.gg/redHXyZ2GcZFGC forum - you're looking at it
Occassional blogs:
Reddit - follow me @: u/HornofBalance
Gamemaker forums -
https://forum.gamemaker.io/index.ph...e-zelda-style-topdown-action-adventure.45087/Mailinglist - Just send me your emailadress
MORE COMING SOON!
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Old fangaming days
Index 
Demo
DownloadDemo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/fileCreator notes:- This demo included 2 overworlds, 5 dungeons (+intro cave) and many more smaller locations.
- Shortcuts exist to access late game additions without playing through the whole game again. Calling a new file "boss1", "boss2" or "cape" will start you out at (or with) that specific content.
- While still far from complete, you CAN reach all the way until the credits screen.
Default controls*:D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)
* The controls can be personalized in the options menu at the start of the game.* Native gamepad controls can be enabled in the options menu as well.Additional differences in v25 compared to v24:Show content
* Added autosaves (every screen transition)
* Added native gamepad support (= enabled in the options menu)
* Added a final boss fight
* Added 2 new enemies: variant bat and variant wall master
* Seperated damage stats for thrown objects and for bounced back projectiles
* Fixed all known errors
* A ton of tweaks and fixes
Enemies 
- Popo
- Ropa
- Anti-Faerie
- Pol's Voice
- Yellow Slime
- Wall Cannon
- Turtle
- Stall
- Gibo
- Medusa block
- Spiked block
- Trickbox
- Deadrock
- Beamos
- Armos
- Vulture
- Rope / Stalrope
- Leever
- Buzz Blob / Cukeman
- Hardhat Beetle
- Sandman
- Wizzrobe / Undead wizzrobe
| - Cannonball
- Flying Tile
- Zol
- Eyegore
- Stalfos
- Deibadora
- Bari
- Goriya
- Large spiked block
- Octorok / Slarok
- Spiked roll
- Tektite
- Soldiers
- Guruguru bar
- Lanmola
- Sanmola
| - Spark
- Wall lasers
- Winder (RIGHT VERSION NEW IN DEMO 26)
- Snapdragon
- River Zora / Ku
- Sandcrab
- Kodongo
- Wallmaster
- Stalfos head
- Mini Moldorm
- Bunny Beam
- Cucco / Undead Cucco
- Arrow trap
- Boulder trap
- Hokkubokku
- Helmasaurus
- Tarosu soldiers
- Undead kees
|
Items 
 - Boomerang
- Book of Mudora
- Bug-Catching Net
- Lanterns
- Magic Mirror
- Firerod
- Icerod
- Rod of Medu
- Cane of Byrna
- Cane of Somaria
- Bombs
- Magician's Cape
| - Bombos Medallion
- Ether Medallion
- Quake Medallion
- Hookshot
- Bow and Arrows
- Shovels
- Bottles
- Pegasus Boots
- Gloves
- Magic Hammer
- Magic Powder
- Ocarina
|
Screenshots 

Creators
CreatorMartijndh
Previous contributionsFrozenFire - Sprites: subboss 1 / Tester / Video recording / Music
BlazeBigBang - Sprites: additional character animations
Dervilacus - Sprites: additional character animations
Theforeshadower - Video recording
NotAlphaMan - Research / Tester
King Tetiro - Sprites: Murray
Gonken - Sprites: Molgera boss
DeathTailsz - Tester
Sahittam - Tester
Atom - Tester
Wobmiar - Tester
Miles07 - Tester
* The project has been going on since 2008 Q4 and I lost the teamlisting 2013 Q2-ish so it's possible that I've missed somebody. Let me know if that is the case so I can give due credit!
Demo history 
Demo 0.10.08 - Downloads Mediafire: 140, Size 10 MB - <2010-11>
Demo 0.11.00 - Downloads Mediafire: 182, Size 10 MB - <2011-06>
Demo 0.12.02 - Downloads Mediafire: 1562, Size 11 MB - <2011-10>
Demo 0.13.00 - Downloads Mediafire: 181, Size 15 MB - <2012-08>
Demo 0.14.01 - Downloads Mediafire: 1262, Size 19 MB - <2012-11>
Demo 0.15.00 - Downloads Mediafire: 345, Size 18 MB - <2013-01>
Demo 0.16.01 - Downloads Mediafire: 510, Size 18 MB - <2013-11>
Demo 0.17.08 - Downloads Mediafire: 890, Size 20 MB - <2014-07>
Demo 0.18.09 - Downloads Mediafire: 120, Size 21 MB - <2017-01>
Demo 0.19.40 - Downloads Mediafire: 151, Size 19 MB - <2017-10>
Demo 0.20.18 - Downloads Mediafire: 540, Downloads Dropbox: unknown, Size 19 MB - <2018-08>
Demo 0.21.100 - Downloads Mediafire: 190, Downloads Dropbox: unknown, Size 19 MB - <2019-10>
Demo 0.22.74 - Downloads Mediafire: 153, Size 20 MB - <2020-06>
Demo 0.23.00 - Downloads Mediafire: 83, Size 24 MB - <2021-04>
Demo SAGE 2021 - Downloads Mediafire: 627, Size 26 MB - <2021-08>
Demo 0.25.11 - Downloads Mediafire: ongoing, Size 26 MB - <2021-09>
Updates in older versions
Demo 24
Show content
- Added overworld map
- Added new item: Ocarina
- Added fast travel creatures to work with the ocarina
- Tweaked soldier's tomb dungeon a little for better flow
- Tweaked mining town dungeon and enemies a lot for better flow
- Enchanted boomerang can be called back on demand
- Health warning has been significantly lessened
- Dying respawns you with more health
- Hammers and thrown objects now have their own damage stats
- Upgraded to the latest Gamemaker version
- Cleaned up the coding practices more
Demo 23
Show content
-Added a fully finished new dungeon: Mining town
-Added new boss and (custom) NPC's to starting area
-Added new 8 enemies (including Cucco's !)
-Upgraded to latest version of GameMaker Studio 2
(and spend months fixing the damage)
-Items and enemies now effected by water / pits
-Added special ore and pressure plates
-Added conveyor belts to transport items through walls and to other rooms
(conveyor belts now also effect items and can change directions)
-Added scene at the end of the game
-Added a ton of fixes, tweaks and smaller additions
Demo 22
Show content
Added two new bosses
Added new item: Magician's Cape (= which is not like in the original)
Added new enemy: Bunny Beam
Expanded dungeon B05 into a mini-dungeon
Various coding improvements, tweaks and bugfixes
Demo 21
Show content
Build an entirely new lightworld
Added equally big dark overworld
Added (magic mirror) warping between worlds
Added placeholder dungeons for the dark world
Added more heart pieces to find and collect
Added tunic upgrades
Added more scenes
Added more shops
Added more NPC's
Added chest mini game
Added more idle animations
Added devil shrine for the magic upgrade
Added bomb/arrow capacity upgrades (as chest contents)
Altered contents of all secret dungeon chests
Added option to hookshot yourself towards wooden poles
Added a ton of dark world variations for existing things like:
trees, digging, water, character effects and so on
Added new terrain types: poisous water & desert quicksand
Upgraded to latest version of GameMaker Studio 2
(and spend months fixing the damage)
Made a ton of (extensive) performance related updated
Fully redid all tileset usage
And a ton of smaller tweak, fixes and additions
Demo 20
Show content
* Added new dungeon: Underwater Prison
* Added ability for (some) NPC's to follow you
* Added ability to dive for items and/or under bridges
* Added the raising and lowering of water levels
* Added room transitions for when swimming
* Added cracked blocks
* Added cell doors
* Added context sensitive actions display to HUD (which can be disabled)
* Polished several aspects of the last dungeon: Heimgartner Mansion
* Slightly polished starting cave
* Tweaked various enemy stats
* Made a ton of (major) changes for a massive performance boost
* Fixed various mechanics that had broken over time
* Far more playtesting then with the last release
* Lots of smaller tweaks, performance increases and bugfixes
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