I've got some family things going on right and it got pretty late again while writing this. So please do excuse any typo's and such. 😅
The good news is that more tricky hero animations have been completed and implemented: jumping into water, using the net and using the staff. I really spend a lot of time to make those feel good and to not just go for something too generic. I'm keeping it a secret for now, but if you look at the gif for example you can see that the lady is actually holding up her dress in order to walk around. It's that level of detail that I'm talking about.
Speaking of NPC´s. A lot of progress has also been made on sprites for the game´s main villain group. This will (mostly) be like a mercenary group, so expect a wide range of colorful characters. 😉 They will not be shown of for a long while, but I like to work backwards with bosses and such. So starting with the goal and then making sure the rest (like the setting and level) fit it. And thus there is already progress being made on this front.
On the demo side: I had hoped for the next small update to also include the shield and net items (as both have recently been completed). This will fall through though as the required custom sounds are not ready yet (=my scheduling mistake) and I have to wait one or multiple months until I can ask for more. So, for now unless I find good placeholder sounds, those features are pushed back to the next big demo update.
Progress report:
v0.27.14 (1 mei 2023)
* Tweaked new NPC's to only look sideways when talking to them from the side
* Improved new NPC's depth compared to hero
* Put out next sound effect commission
* Disabled shield in the demo again, because I forgot I'm still using placeholder sound assets
* Tweaked sprite moon book
* Restructured the way most scenes are set up
* Fixed small visual oversight when moving from titlepage to options menu
* The ice shield now does ice damage
* You can now use the fire elemental to apply 80% extra damage when doing physical (related) attacks
* You can now use the stone elemental only take half damage
* Recoded parts of the keyboard and gamepad controls pages
v0.27.15 (3 mei 2023)
* Created new hero visuals for jumping into water
* Started work on new visuals for using more items
v0.27.16 (4 mei 2023)
* Made more progress on new hero visuals for more items
* Fixed small oversight with the new NPC visuals
v0.27.17 (5 mei 2023)
* Created new hero visuals for using the Staff of Meliae and the net
v0.27.18 (6 mei 2023)
* Worked with spriter on the new villain group sprites
* Tweaked visuals for dress wearing following NPC's slightly
* Slightly tweaked a few menu items
* Implemented new hero visuals for using the net
* Implemented new hero visuals for using the Staff of Meliae
v0.27.19 (7 mei 2023)
* Worked more with spriter on villain group
* Implemented new hero visuals for jumping into water
* Worked on rebindable gamepad controls, but did get my gamepad working for testing, so gaving up for a little while