Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Link.57

Pages: 1 [2]
21
Graphics / Custom TP monster
« on: November 04, 2006, 11:52:52 pm »
Here my TP monster in ALTTP style :



Any comments ?

22
Graphics / Twilight Princess titlescreen 2D (finished)
« on: November 04, 2006, 01:56:25 am »
Here the last version of the tile screen of TP in 2D :


23
Graphics / [Sheet] Link TP 2D (style OSM)
« on: November 03, 2006, 07:13:22 am »
Hi every one. Here my sheet of Link TP in 2D :
The beginning is OSM's Link.



Have you got any comment ?

24
Graphics / Title screen TP (in 2D)
« on: October 27, 2006, 08:48:47 pm »
Hello ! Here my title screen TP in 2D :



All is custom but the words "Zelda" and "The Legend of" is not by me.

25
Graphics / TP Wolf (100% custom)
« on: October 27, 2006, 08:46:21 pm »
Hi !
I give you my wolf TP (100% custom) :


26
Coding / Link walking GM (script by Link 57)
« on: September 03, 2006, 09:05:39 am »
Hello with all, here a tuto to create a system of walk under Game Maker.     

Sprites: 
 
Ridges two files in the part ???sprites???. (Right Click on ???sprites???: Add Group)  One of both will be called ???Walk???, and the other ???Stop???.    In the first file (Walk), create a sprite called ???spr_marche_haut???. There put the sprites of the hero going upwards.  Of the same ridges for the downwards going hero. He will be called ???spr_marche_bas???.  Idem for the sprites where the hero will walk towards the left and the right-hand side.  Logically, they will be called ???spr_marche_gauche??? and ???spr_marche_droite???.    In the second file (Stop), create a sprite called ???spr_arr??t_haut???. There put the sprites of the hero in pause upwards.  Of the same ridges for the hero stopped downwards. He will be called ???spr_arr??t_bas???.  Idem for the sprites where the hero will be stopped towards the left and the right-hand side.  Logically, they will be called ???spr_arr??t_gauche??? and ???spr_arr??t_droite???.    (You can obviously replace the word ???stop??? by the word ???stop??? for example.)    The sprites from now on are included in the play.   

Programming:    (Note:: All that is after ???//??? in Game Maker Langage is not taken into account. It is thus a good means of putting a comment to be more explicit.)   

In the object of the character, create a vent ???create??? containing a code: global.link_pause=0;   
 
Un event ?? Alarm 0 ?? code :
if image_index<10 {x-=8;alarm[0]=1}
else {sprite_index=spr_arr??t_gauche}     

Un event ?? Alarm 1 ?? code :
if image_index<10{y-=8;alarm[1]=1}
else{sprite_index=spr_arr??t_droite }

Un event ?? Alarm 2 ?? code :
if image_index<10{y-=8;alarm[1]=1}
else{sprite_index=spr_arr??t_haut}

Un event ?? Alarm 3 ?? code :
if image_index<10{y+=8;alarm[3]=1}
else{sprite_index=spr_arr??t_bas}


(10 = number of sprite???)


Character object : ?? Step ??.
?? Execute a piece of code ??


// Up

// Go up

if (keyboard_check_direct(vk_up))
{
sprite_index = spr_marche_haut;
y-=3; // Vitesse = 3 
}

// stop up

if (keyboard_check_released(vk_up))
{
sprite_index = spr_arr??t_haut;
y-=0;
}

// Down

// Go down

if (keyboard_check_direct(vk_down))
{
sprite_index = spr_marche_bas;
y+=3;   
}

// Stop down

if (keyboard_check_released(vk_down))
{
sprite_index = spr_arr??t_bas;
y+=0;
}

// Left

// Go left

if (keyboard_check_direct(vk_left))
{
sprite_index = spr_marche_gauche;
x-=3;
}

// Stop left

if (keyboard_check_released(vk_left)) 
{
sprite_index = spr_arr??t_gauche;
x-=0; 
}


// Right

// Go right

if (keyboard_check_direct(vk_right)) 
{
sprite_index = spr_marche_droite;
x+=3; 
}

// Stop right

if (keyboard_check_released(vk_right))
sprite_index = spr_arr??t_droite;
x+=0;
}

**End of the tuto**

Good use.  ;)

27
Audio / OOT sounds
« on: August 30, 2006, 05:37:16 pm »
Hello every body, I request sounds of OOT :

_Intro after screen title (when Navi is in front of Deku Tree)
_Boulder (roll) in sword map

In midi or in MP3, thanks you in advance.  8)


28
Graphics / My sprite collection TP
« on: August 30, 2006, 05:30:33 pm »
Hi ! I make a new topic for give you my sprite collection TP.

Link (fermier) TP : Last modification :19/07/06 -v2- (Thanks to OSM for the Link style)

-Look v1-

Rock TP : Last modification :18/07/06 -v2-

-Look v1-

Panel + (small) Rock TP : Last modification :19/07/06 -v2-

-Look v1-

Netting TP : Last modification :19/07/06 -v3-

-Look v1-
-Look v2-

Zelda TP : Last modification :19/07/06 -Version 3 (Modification : Jerelink)-

-Look v1-
-Look v2-

Wolf TP : Last modification :20/07/06 -v2-

-Look v1-

HUD TP : Last modification :23/07/06 -v1-


Good bye !  ;)

29
Graphics / Link 57 's sprites collection.
« on: June 05, 2006, 07:23:21 pm »
Hello every one !

I open this topic for give you my differants sprites Zelda.

A well :



Onilink :



A Zora (Mikau) :



Sheik :



Link Rap : ^^



A snake :



A wolf (and a torch) :



A splashes :



A snake :



A crocodile :



Onilink :



Link Zora :



Here, I would add some progressively.


Pages: 1 [2]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.054 seconds with 30 queries.