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Messages - AoDC

Pages: 1 ... 177 178 [179] 180
3561
Other Projects / Re: Sonic Ze: Robotnik Revenge
« on: April 07, 2006, 07:45:50 am »
Ah, reposted. Very good. You know, I redownloaded SZE (MP3 Version) and played it. I wish you'd complete Soniz Ze DX, because ZE would be better if it was faster and loops :)

3562
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 07, 2006, 07:37:30 am »
Fox: We're Thursday next week. I still need to study alot...

Weapon: Nope! Waist of time! XD

Pedlya: Spam Much? XD

3563
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 07, 2006, 04:22:17 am »
Yep, but it'll be worth the wait :)

3564
Coding / Re: more room issues >_<
« on: April 07, 2006, 12:58:07 am »
You must have another link in the other room. Check creation code as well. Double check Room Creation events? Check everything. Itrs in the last place you look.

3565
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 05, 2006, 11:34:45 pm »
The next person to ask that will be shot on sight. Jokes!

Yep, GameMaker with SOC DLL 3.1 with Several other DLLs :)

3566
Coding / Re: [GML]Unwanted speed increase at room warp.
« on: April 05, 2006, 10:18:22 am »
Player's speed doubles? Use debug mode to watch what changes O_o.

3567
Discussion / Re: Flash Programming Discussion
« on: April 04, 2006, 06:38:19 am »
You can find Flash books as easy as C++ books, as well as via the internet :)

Zelda-specific, hardly a chance, try learning basics and others first :)

3568
Discussion / Re: The Alternate Extension - Error-Safe or File Size?
« on: April 04, 2006, 06:31:04 am »
That sir, is an excellent response.

3569
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 03, 2006, 11:45:39 pm »
Thanbks. Wait until you see Andy's NEW maps - outstanding.

3570
Discussion / The Alternate Extension - Error-Safe or File Size?
« on: April 03, 2006, 11:38:07 pm »
Alot of arguments go on in the classroom about wether or not to ELSE everything you write, to avoid errors, and errors with stupid compiler messages (Abort/Ignore). The problem is, else'ing everything you write increases file size majorly in the long run. Is it better to be safe, or small?

3571
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 03, 2006, 11:30:25 pm »
Yes... GameMaker and Several DLLs (Multiplayer via SOC3.1 DLL) :)

3572
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 03, 2006, 04:35:58 am »
I'll add the story Adny ^_^.

The HUD will be slightly updated before Demo 1.

Thanks for the comments :D New screenshots... soon? :D

3573
Discussion / Re: Languages?
« on: April 02, 2006, 06:42:29 am »
I should study into Java more, apparently it's a great language.

3574
Zelda Projects / Re: Ocarina Of Time 2D - Dampe'
« on: April 02, 2006, 03:48:01 am »
Alright.

3575
Zelda Projects / Re: Ocarina Of Time 2D - Dampe'
« on: April 02, 2006, 03:35:43 am »
Can I ask why you have white outlines for the HUD?

3576
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 02, 2006, 03:34:24 am »
God damn - thats a huge list! Bookmarked!

3577
Discussion / Re: Islelife.net v0.3 -- Virtual Island Fun
« on: April 02, 2006, 03:19:01 am »
I convince you to end theprank so I can register :)

3578
Other Discussion / Re: It's Me, halotank.
« on: April 02, 2006, 03:17:47 am »
Discuss. Discuss.

Seriously, stop spamming ;)

3579
Other Discussion / Re: It's Me, halotank.
« on: April 02, 2006, 01:53:37 am »
Discuss what? oh right.

-> Welcome Back HaloTank :D

3580
Discussion / Re: Languages?
« on: April 02, 2006, 01:48:54 am »
C++, GML, VB, and for Other, I know some Blitz's, C#, and others that pretty much everybody knows.

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