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General => Boards => Archive => Contests => Topic started by: Raen on June 20, 2009, 06:10:45 pm

Title: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on June 20, 2009, 06:10:45 pm
NEW DEADLINE IS AUGUST 12TH
---------------------------------
Well, it's time for the very first ever
Zelda Design Competition Edition 1 - "Can Haz Dungeons Plz?"

So what is this?
I love a good competition. People, particularly on the interwebz, have a tendency to be lazy. What better way to get people to get off their butt and do something productive than to pit them against their peers in a design-battle-to-the-death, right?

So I wanted to have some sort of competition. While looking through the competition boards, I noticed we've never really had a Zelda themed competition (well, there was one), and on top of that we have never had any kind of Zelda design competition. Design is one of the biggest aspects to making a good game; you can have a great engine, great graphics, great music, or whatever, but if the game isn't fun well, then everything else went to waste.

So in an attempt to get people to actually make stuff, we're having this competition. For this particularly Zelda Design Competition, we're going to start with the bread and butter of any good Zelda game: DUNGEONS.

So what do I have to do?
You need to design a dungeon for a 2D Zelda game. Easy right? Well, this is a competition, and there are requirements. Criteria, you could say.

Your dungeon must have:

Oh sweet, I can do that, I'm going to go. . .
Wait, hold up, not so fast. There's more! To make the competition more interesting, we're going to try to make all the dungeons work as if they were all from the same game. So before you design your dungeons, you need to choose one of these item sets:

Set 1 - 3 hearts minimum | TAKEN BY NIEK
Item Acquired in Dungeon: Bow
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang

Set 2 - 4 hearts minimum | TAKEN BY KREN
Item Acquired in Dungeon: Roc's Feather
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle

Set 3 - 5 hearts minimum - TAKEN BY KINGROCKER
Item Acquired in Dungeon: Bomb Bag w/ Bombs
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather

Set 4 - 6 hearts minimum
Item Acquired in Dungeon: Iron Boots
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather , Bombs, Flippers (meaning you can swim in water)

Set 5 - 7 hearts minimum - TAKEN BY Jeod and Darunia
Item Acquired in Dungeon: Ice/Fire Arrows
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Silver Gauntlets (allows lifting of large blocks/other items)

Set 6 - 8 hearts minimum - TAKEN BY Jetstorm4
Item Acquired in Dungeon: Hookshot
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows

Set 7 - 9 hearts minimum - TAKEN BY KNIGHTY
Item Acquired in Dungeon: Lens of Truth
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows

Set 8 - 10 hearts minimum - TAKEN BY  DARKLIGHT
Item Acquired in Dungeon: Mirror Shield
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows, Lens of Truth, Din's Fire (spell from Ocarina of Time)

Set 9 - End Boss - 11 hearts minimum
Item Acquired in Dungeon: Light Arrows
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows, Lens of Truth, Din's Fire, Mirror Shield, Golden Gauntlets (allows lifting of ridiculously huge blocks)

Along with each item set, each person needs to choose a theme for their dungeon. For example, in Ocarina of Time each dungeon was related to an element (fire, forest, water, ect) or a location (Inside the Great Deku Tree, Dodongo's Cavern, ect).

If, for any reason, there is an item you do not have access to in your item set that isn't added later on in later item sets, and you really want it, let me know (for example, maybe you want a water tunic or something).

It should also be noted that only one person may be assigned to each item set. If there are more than 9 contestants, I will add more item sets.

Ok, sounds good, but how am I supposed to show you my design?
You must create some kind of graphical representation of the dungeon. Just to make this easy for everyone and allow as many people to enter as possible, I'm not going to require that everyone use a specific graphics style or tileset to create their graphical representation. In fact, you could even draw your dungeon on a piece of paper if you really want. I would, however, like to highly encourage people to actually map out their dungeon in some kind of graphical style (whether it be MC, LttP, or a custom graphics style). You don't have to, though.

Along with your graphical representation, please also include detailed notes as to how each puzzle in each room works. This is to allow those judging to actually fully understand how your puzzles and such work. You can include these in a text file, write them right on the image, or whatever. If you are writing the notes in a separate file from the graphic, please number each room on the graphic file so the judges understand what is going on.

Ok, anything else?
To help with design, the screen resolution that would be used for this design game is 320x240. Assume that the boomerang and hookshot can go the length of 3/4 of the screen's horizontal length.

How is this being judged?
I'm still working on the details, but this competition will NOT be judged by having the general public vote; there will be judges, I just don't know who yet or by what criteria they will be judging.

When do I have to be finished by?
Before the competition starts proper, we're going to have a registration period; that is, a time for people to register for the competition. In order to keep the competition fair, competitors are NOT allowed to start on their entry until the official start date. I am actually going on vacation in about an hour and won't be back until the 27th. Due to this, registration will continue until June 28th. After the registration period is up, the competition will begin. The official start date is June 29th, and you have one month to complete your dungeon (an extension on this deadline is possible and probably likely, but I want to see what you guys can do quickly) The tentative deadline is August 12th.

Are there any prizes?
Not right now. If someone, however, wants to "sponsor" this competition, that would be cool. However, I would like to avoid any kind of monetary reward or real-world rewards. Maybe a special rank on the forums, and signature banner, or something like that.

List of Participants
1. Kren - Item Set 2 - Snow Theme
2. Jeod and Darunia - Item Set 5 - Ice/Fire Theme
3. Darklight - Item Set 8 - Earth Temple
4. Knighty - Item Set 7
5. Niek - Item Set 1 - Castle/sewer/tomb thingy
6. Jetstorm4 - Item Set 6 - Desert/Sand
7. Kingrocker - Item Set 3
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kren on June 20, 2009, 06:39:00 pm
I will go with:

Quote
Set 2 - 4 hearts minimum
Item Acquired in Dungeon: Roc's Feather
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle
with snow dungeon as a theme..
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 20, 2009, 07:17:59 pm
Nevermind, working with Jeod now. ;D
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 20, 2009, 07:29:33 pm
Hey, anyone wanna tagteam and make a fire/ice dungeon? Like you have to get the fire rod to get to the boss of the ice dungeon and vice versa. It'd be pretty sweet.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 20, 2009, 07:33:49 pm
Hmm, I's interested. :P I'll PM you, this sounds like a fun thing to do with a team mate. :D
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 20, 2009, 07:51:57 pm
Set 5 - 7 hearts minimum
Item Acquired in Dungeon: Ice/Fire Arrows
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Silver Gauntlets (allows lifting of large blocks/other items)

Team Members: Jeod and Darunia
Style: Gameboy Color (Seasons/Ages)
Theme: Fire and Ice

**We'd like to know if we can replace the fire/ice arrows with an original item. It would be one item that enabled the player to switch between fire and ice powers.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 20, 2009, 08:05:17 pm
I would prefer you stick to fire/ice arrows, since people who have dungeons after you need to know exactly how the items work, and those are an established Zelda item.

EDIT: Also, if you guys are teaming up, please just make one dungeon, not two. 
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 20, 2009, 08:08:44 pm
We can do that, and we're discussing the new item right now so we can provide details if you want. Otherwise we'll just have to follow through with the arrows.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 20, 2009, 08:29:22 pm
NEW ITEM:

Darunia and I wanted to make an original item for our dungeon. But since we don't want to make it hard for the other contestants, we're going to stick with the fire/ice arrows and make our item something that can only be used in our dungeon or in a specific place. (Kind of like the Giant's Mask in STT)

If we have permission for it, our item will be a song for the ocarina. The song will summon a spirit of ice or fire, but it will also greatly consume magic power.

Below spoiler is for Raen. Do not read if you're not Raen! XD

Show content
Ice Spirit: The ice spirit will freeze the room the player is in, creating walkways over lava and encasing enemies in a block of ice. (Creates pushable blocks to set up, say, an ice puzzle)

Show content
Fire Spirit: Does the opposite of the ice spirit. It will generate a great amount of heat in the room the player is in, and will melt all ice. Depending on the enemies in the room, this effect can be beneficial or really bad.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Piers on June 20, 2009, 08:49:17 pm
 Would love to take the forest temple and item set 1.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 21, 2009, 12:02:20 am
By the way, would it be plausible for volunteers to make basic engines for each style? That way everyone has basic stuff before the competition actually starts, and thus more people will have time to code their dungeon.

EDIT: Another question. What key items should we be using for the end-of-dungeon fanfare?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Wasabi on June 21, 2009, 03:08:16 am
I'll go with set 8, like I said :D
Only problem is I'll be away from the 5th-10th of july, so I'll probably need an extension of sorts.
oh, and it'll be similarly themed to the earth temple in wind waker.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kren on June 21, 2009, 05:28:10 am
By the way, would it be plausible for volunteers to make basic engines for each style? That way everyone has basic stuff before the competition actually starts, and thus more people will have time to code their dungeon.

EDIT: Another question. What key items should we be using for the end-of-dungeon fanfare?
hmm I think with pure logic you can answer those questions :P, for the firstone, well a demo is never mentioned, so it might be a plus if you add it, >_> I don't find no problem with that.. for the second one, well, since it is not actually a game you should add anything, maybe a thong :P? correct me if I am wrong Raen.

I'll go with set 8, like I said :D
Only problem is I'll be away from the 5th-10th of july, so I'll probably need an extension of sorts.
oh, and it'll be similarly themed to the earth temple in wind waker.
I have the same problem... well, I will be really busy during july >_> so my quetsion is that.. can I start it earlier( well not only me, all the people who actually registered)? and if there is a possible change in the rules during this week to register, it is my mistake..
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 21, 2009, 10:37:54 pm
Are we allowed to recycle bosses from previous Zelda games?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kingknight on June 22, 2009, 12:33:55 am
I'll go with Set 4 XD
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: DJvenom on June 22, 2009, 12:39:42 am
disregard this post.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 12:57:22 am
This contest suddenly became way too complicated for being basically a mock-up contest. I was looking forward to it too :/ It's basically "MAKE PART OF A GAME WITHOUT MAKING PART OF A GAME" now :\

You don't have to code it.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: DJvenom on June 22, 2009, 01:28:19 am
My point exactly... Yet you have to explain how to beat it and all this other bull-!@#$% :x Whatever. Just a bit disappointed.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Mamoruanime on June 22, 2009, 01:36:47 am
Well, I think I summed it up last time I posted about it-

A contest like this is fundamentally flawed because you can't experience the dungeon first hand. Adding more steps to it and making the contest even more difficult doesn't solve the flaw either :s

Now this dungeon idea would be cool if someone had an engine to build from, but it's far too overcomplicated now.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 01:42:22 am
I don't see the big issue. It's just like writing a walkthrough. Developers have to know how to solve the dungeon too remember, and writing up a little text file won't kill anyone.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Mamoruanime on June 22, 2009, 01:45:02 am
I don't see the big issue.

Of course you don't <_<.

It's just like writing a walkthrough. Developers have to know how to solve the dungeon too remember, and writing up a little text file won't kill anyone.

Have you played a Zelda game for the first time with a walkthrough? I made the mistake of doing that. Guess what, the game sucked because of it. Had I experienced it first hand and explored on my own, I woulda enjoyed it.

Recap: You remove the fun and original attraction to it by spelling it out. That's why it's flawed.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: DJvenom on June 22, 2009, 01:55:29 am
Disregard this post.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 01:57:50 am
Then do that and let us figure out how it works. But anyway I made a simple example of how it could be done using Tail Cave. Now stop ruining contests you vets!  :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kren on June 22, 2009, 03:32:28 am
I don't see the big issue.

Of course you don't <_<.

It's just like writing a walkthrough. Developers have to know how to solve the dungeon too remember, and writing up a little text file won't kill anyone.

Have you played a Zelda game for the first time with a walkthrough? I made the mistake of doing that. Guess what, the game sucked because of it. Had I experienced it first hand and explored on my own, I woulda enjoyed it.

Recap: You remove the fun and original attraction to it by spelling it out. That's why it's flawed.

I don't understand why you have to be so negative about this.

I fancied the idea of who could make the most appealing looking dungeon, graphics wise. Not have to explain how to beat it using a preset cache of items or anything.
same with you, thanks to you two, now I think people will not sign to this (that tends to happen alot around here someone says something and 3 people follow him one complains about zfgc and later you see 10 topics related to how zfgc is death) >_> so yeah, thanks alot.

I really don't see a issue at all, in first place if you didn't liked you should have posted when Ren posted the draft of the rules not when the contest is taking place.. and DJ graphic wise it will be judged even if not judged people prefer to vote to something that has more eye catching objects into it, I understood that you have to make a walkthrough so that people who are programmers can take any dungeon design and program it, obviously some will edit what they dislike and program it >_>.... I don't see any flawed stuff in it.. frankly your attitude toward this contest sucks <.< I was expecting better post comming from you two.. or better yet no post at all >_<.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 03:42:05 am
Indeed. If someone wants to use the dungeon map though, then the maker can provide more details. It doesn't have to be a full-blown walkthrough.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Mamoruanime on June 22, 2009, 04:09:37 am
I don't see the big issue.

Of course you don't <_<.

It's just like writing a walkthrough. Developers have to know how to solve the dungeon too remember, and writing up a little text file won't kill anyone.

Have you played a Zelda game for the first time with a walkthrough? I made the mistake of doing that. Guess what, the game sucked because of it. Had I experienced it first hand and explored on my own, I woulda enjoyed it.

Recap: You remove the fun and original attraction to it by spelling it out. That's why it's flawed.

I don't understand why you have to be so negative about this.

I fancied the idea of who could make the most appealing looking dungeon, graphics wise. Not have to explain how to beat it using a preset cache of items or anything.
same with you, thanks to you two, now I think people will not sign to this (that tends to happen alot around here someone says something and 3 people follow him one complains about zfgc and later you see 10 topics related to how zfgc is death) >_> so yeah, thanks alot.

I really don't see a issue at all, in first place if you didn't liked you should have posted when Ren posted the draft of the rules not when the contest is taking place.. and DJ graphic wise it will be judged even if not judged people prefer to vote to something that has more eye catching objects into it, I understood that you have to make a walkthrough so that people who are programmers can take any dungeon design and program it, obviously some will edit what they dislike and program it >_>.... I don't see any flawed stuff in it.. frankly your attitude toward this contest sucks <.< I was expecting better post comming from you two.. or better yet no post at all >_<.

We can't help the fact that the contest is fundamentally flawed. As I stated in another thread; you can have the awesomest dungeon ever, but the way this is set up now, the splendor gets lost in translation. I was merely stating that there needs to be some form of structural change to the contest. The way the contest is set up now could really shaft some people hard.

Again; it's a good idea, but I don't think the contest terms were ironed out. You can't just make a mockup and a walkthrough and judge things based on that. It's the experience that makes zelda dungeons so fun, not the pencil and paper breakdown.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: DJvenom on June 22, 2009, 04:16:08 am
Fixed all my posts for you. Now if people don't enter, or don't finish, it's on their accord. Not mine. Have fun, and I look forward to all the entries!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Wasabi on June 22, 2009, 06:31:20 am
I'm actually writing an engine to build mine on. I'm not really caring at all about optimization or if I accidentally do something in a roundabout way, I'm just making it work :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 22, 2009, 10:59:06 am
Actually, Jeod's working on the graphics and I'm working on an engine. ;D No one ever mentioned anything about you guys having to read through the walk-through the first time you played it. You can try to figure out how it works without it... again, stop being so negative about it and get to work. :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Mamoruanime on June 22, 2009, 11:07:22 am
Actually, Jeod's working on the graphics and I'm working on an engine. ;D No one ever mentioned anything about you guys having to read through the walk-through the first time you played it. You can try to figure out how it works without it... again, stop being so negative about it and get to work. :P

In other words, you're making a fully functional zelda engine for a contest? <_< So judging won't take place for what... A year?

Anyway, "trying to figure out how it works" without being able to play it would, again, ruin what it's about. Making an engine to play the dungeons means creating something that few ZFGCers have even finished, so that's flawed in itself. <_< I mean come on. It's not being negative, it's being realistic. I think it's cool to have a dungeon contest, but I'm not going to kid myself into thinking there's any possible way to judge this correctly without the proper prerequisites.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 12:08:54 pm
We're doing as much as possible within the set amount of time. But following the rules, we won't start actual mapping until the 28th.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 22, 2009, 04:09:09 pm
Quote
So judging won't take place for what... A year?
Jesus mammy, who the hell said the whole contest depended on the few of us who are actually making engines? Like Jeod said, we're trying to do as much as we can in the limited amount of time given. If the engine's not finished by then, well that's our problem. We're the ones who decided to go this way.

Plus, if people want to make it playable and are too lazy to code themselves, there are tons of awesome engines out there, including Goodnight's and whatnot. I'm actually having lots of fun doing this, it's been a while since I had to do some brainstorming. :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 22, 2009, 05:37:23 pm
I'm having fun too. I actually made an entire boss in gbc style. BTW it's free for use in any other fan game, just not in this contest. And I'm only showing it now to hopefully spark some motivation in others.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Wasabi on June 22, 2009, 10:43:55 pm
Yeah, I'm building off goodnight's movement engine.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 23, 2009, 03:38:47 pm
I'm actually done with a fully custom movement/collision/whatever engine. ;D Good luck. :)
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Knighty on June 24, 2009, 02:22:05 am
I'm entering!
I'll be doing set 7
Quote
Set 7 - 9 hearts minimum
Item Acquired in Dungeon: Lens of Truth
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows
Dungeon theme will be..um..some sort of glowing dimensional thingy...
I don't know.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 24, 2009, 04:33:30 pm
Ok, whoa, looks like the innevitable drama happened while I was gone (bad timing, I suppose? I should have seen it coming and not made this contest until I got home, but I digress).

ANYWAY.

I really wish people had brought up a lot of this stuff in the idea topic. There, people pretty much said they thought it was a good idea, albeit logistically hard. People never even kind of mentioned the kinda stuff they are here. Had we discussed things thoroughly maybe we'd have avoided these problems. But what's done is done, no need worrying about that. What we need to worry about is now, and making this competition work.

First of all, 2 weeks isn't long enough for the competition now that I think about it. I'm extending this thing to a month, and if you REALLY want to make an engine, go ahead and work on that now (but not actual mapping, please).

As for making engines: Yes, having a playable game is probably the best way to show off a design. However, this competition is about just that: DESIGN. It's about being a good designer; a good planner. People around here often skip the conceptual stage and just make stuff. That's what I'm trying to teach people NOT to do. I want you guys to plan and be able to present your ideas in a format that allows others to understand those ideas without playing the game. That's how design works: You come up with the idea, communicate them to others, and THEN you make the game, and often indie devs ignore that and just start making crap (and often it becomes just that, due to improper planning).

So yes, even those of you who are making engine should present explanations of your design reasoning behind the dungeons (in other words, descriptions of puzzles). I want to know WHY these things are fun, I don't want them to just be fun.

ALSO, I'd love it if someone would be willing to make a basic engine for use in this competition, but that only happens if someone volunteers.

Now, to DJ and others: What can I do to improve this competition? I'd like to have specific, direct ideas, not just vague criticism.

And as a closing note, remember to NOT DO ANY ACTUAL MAPPING UNTIL THE 28TH. I need time to adjust rules and such. I can't stop you from doing work, but if rules change that make what your doing not work properly, it's not my fault.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 24, 2009, 07:34:47 pm
First off, welcome back! :)
Oh. I skipped the part where you said you were stil on holidays. Hope you're having a good time. ;P

Quote
ALSO, I'd love it if someone would be willing to make a basic engine for use in this competition, but that only happens if someone volunteers.

Hmm. I'd love to make my engine public but... I don't want to for three main reasons.
1.It's not good enough to show it off to other people.
2.I doubt anyone would understand my way of coding. Also, it's somewhat messy. :P I find my way around it but I doubt anybody else would.
3.I'm sort of stuck at the moment and I haven't got alot done. :s

I COULD show YOU what I've done til now... but.. you'd probably laugh at me. D: So yeah. :P

But what happens to the people who already started making an engine and suddenly somebody comes and makes one definite engine for everbody to use? Like me. All the work we've done would be no use. :(

/wining

I'm glad more people are joining! :D
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kingknight on June 25, 2009, 01:49:03 am
When will we be supplied with the tileset? probably the 28th right?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 25, 2009, 01:58:28 am
Wait, we're getting tilesets? *Throws out OoS maps and whistles*
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Wasabi on June 25, 2009, 06:34:29 am
Wait, we're getting tilesets? *Throws out OoS maps and whistles*
Better not be, I'm sticking with my MC stuff, and some customs.
Anyway, with so many different ideas people have for the dungeons, one tileset doesn't make sense.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 25, 2009, 09:56:30 am
I hope not. We're using GB style anyways. Anything else would hardly fit, and the engine's made based on GBC.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 25, 2009, 06:55:13 pm
Use whatever you want. It seems some people didn't actually read all the way through the rules and are basing some of their perception of what the contest is on the discussions that were had before the rules were written. Please read all the way through the rules, and you'll see that the only requirement is that you create some kind of graphical representation of your dungeon, meaning use whatever tileset you want, or don't even use a tileset and draw it on a piece of paper or whatever.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Kingknight on June 25, 2009, 07:11:33 pm
go ahead and take me off the list, I'm not doing this.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 25, 2009, 07:24:45 pm
Sure, whatever.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 28, 2009, 02:54:05 am
I'm back now, btw.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 28, 2009, 08:57:11 am
Welcome back. :)

So are we doing this or what? It's the 28th.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 28, 2009, 01:24:51 pm
Aye, tis the 28th and I'm itching to map some dungeons!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 28, 2009, 01:44:40 pm
God damn it, and to think that I'll have to start the whole engine over again. :P 2 more weeks you say? Well at least school's almost finished (1 more week and a half) So I'll have some time to work on it. :D
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 28, 2009, 04:17:09 pm
It is, in fact, the 28th, meaning today is the last day of the registration period, and the competition begins tomorrow proper. However, due to the weak entry number ( only 4 (kind 5) people? Come on!) I'm allowing late entrance into the competition.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 28, 2009, 04:59:21 pm
I think we should delay this. Say one more week for registration?
It doesn't seem fair for people that join after us to have less time to develop their projects.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 28, 2009, 05:08:41 pm
I'm going to be fairly loose with the final deadline to entrys; that is, if people join late and need a couple extra days to finish their map, I'll give it to them. I just don't want to make the people who have registered have to wait longer to get started.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 28, 2009, 05:29:52 pm
I don't know about the others, but I wouldn't mind waiting one more week. Gives me more time to work on the engine. :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: King Tetiro on June 28, 2009, 05:36:37 pm
I'll happily sponser the competition with a prize. The winning design can be a secret dungeon in my fan-game Zelda : Chiming Bells.

A good idea?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 28, 2009, 06:16:56 pm
I'll happily sponser the competition with a prize. The winning design can be a secret dungeon in my fan-game Zelda : Chiming Bells.

A good idea?
While I appreciate the offer, I would prefer if the authors of the dungeons retained use of their dungeon designs for use in their own projects. I'm also considering, once the competition is over, compiling all the dungeons into a sort of mini (or not-so-mini) community project, so that also would make your offer problematic.

Of course, you could still make that offer to whoever wins the competition regardless of it being the official prize.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: King Tetiro on June 28, 2009, 09:49:09 pm
Nah it's fine, I was just giving a prize option. If u already have an idea, nvm then.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 28, 2009, 09:51:53 pm
I do want to see my GBC Mazaal in action :P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on June 28, 2009, 09:55:27 pm
I do want to see my GBC Mazaal in action :P
Shut up and let me finish my movement engine before even talking about boss engines. :P
The amount of work is frustrating. D:
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on June 28, 2009, 10:40:38 pm
XD If I knew how to do GML then I'd help.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on June 29, 2009, 06:46:09 pm
Ok, starting today you can work on whatever part of your map you want! I expect some good stuff.

I admit, however, that more entrants would be nice.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 01, 2009, 02:15:25 pm
Well, I don't know if I will finish it (definitely won't be anything playable), but sign me up for the first set.

So set1, with a castle/sewer/tomb thingy for a theme. It depends on what the Minish Cap tiles can offer me.

I can't promise I'll be able to finish it, because I've at least got 1 week of classes left and a number of research projects to do. But I'll see what I can do.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 01, 2009, 03:45:14 pm
Yay, more entrants! I'm actually really glad you aren't making it playable; I want people to realize this doesn't have to be a hugely ridiculous undertaking.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: kingrocker on July 01, 2009, 03:47:49 pm
i wish to do 1st set, not taken in first post
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jetstorm4 on July 01, 2009, 04:32:44 pm
If still possible, may I take Set 6? The one with the Hookshot? I think I have an Idea for a Desert/Sand theme dungeon and I kindof feel like designing a dungeon for fun...

If not, that's alright.

EDIT: I saw that Darklight took this one already, but he's not on the contestants list, if it's not okay then could I take set 4 with the same theme?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 01, 2009, 05:41:21 pm
Jetstorm, I think I just miswrote, Darklight is Set 6, sorry about that! So I'll give you set 4.

And kingrocker, the first set is taken.

EDIT: Wait, I'm wrong, Darklight said he wanted set 8. You can have set 6!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: kingrocker on July 01, 2009, 05:52:17 pm
give we 3 then, that is my animal , can you provide the items of deku stick, i have bow and  bombs, can it be roc cape, i have the cape icon, mc design, Rose and Bud Theme, has rain inside. can the bombs be used to get into the main dungeon, by going throuch a smaller part of the dungeon,
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 01, 2009, 06:09:36 pm
Please stick with Roc's Feather, not Roc's cape. Just look in the resource section of the website and you should be able to find images of all the items you might need.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: kingrocker on July 01, 2009, 06:13:36 pm
i need a script for that, i can do the rest, built in to  the gm engine i use that was made by a guy named crispy, i also can do rmvx with atb with some of those scripts, i know a forum or two,
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jetstorm4 on July 01, 2009, 07:55:27 pm
Jetstorm, I think I just miswrote, Darklight is Set 6, sorry about that! So I'll give you set 4.

And kingrocker, the first set is taken.

EDIT: Wait, I'm wrong, Darklight said he wanted set 8. You can have set 6!
Alright! Thanks! I'll get started!

It won't be playable, but I'll try to make it look nice at least!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 02, 2009, 12:33:32 am
So what's the new deadline?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 02, 2009, 12:35:09 am
July 29th, AKA 1 month after the start date. I should probably make that more clear in the initial post.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 02, 2009, 12:35:48 am
Ok, I'm going to be gone most of the month though starting on the 6th. Darunia, we better get started!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on July 02, 2009, 02:52:06 pm
Oh that's a good thing, I haven't had time to work on the engine at all these days. :( I'll try to whenever I have some time, and if I have to, I'll work late at night. :P BTW, if I'm home, I'm on msn most of the time Jeod, I just never know if you really are there or not. D:
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 02, 2009, 03:40:52 pm
Sorry, I never use away statuses.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 05, 2009, 07:22:08 am
Hmm, I just noticed that the list of items contains Deku Sticks instead of Deku Nuts. Raen is it a problem if I add Deku Nuts to the list? If so, then I will alter the areas that use the Deku nuts.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Martijn dh on July 05, 2009, 09:24:41 am
Raen: Be sure to make a sequel to the compition in it's current form! If I wasn't working on my own game so much (ooh and work XD) then I'd definitely have entered.

For the next competition I do suggest some more flexibility with the items at your disposal. Some people want to build around a small amount of items and some around a lot of them. Give people the freedom to indicate a subselection of items they want to use for there dungeon, provided they uphold the other rules. Don't penalise when a puzzle can also be done with an item they didn't want to use. Maybe you'll already take stuff like that into consideration during the judging, I don't know.

Also when two or more people want to build a dungeon around the same item try and add in extra dungeons for that. One dungeon with a short range hookshot and one with a long range for instance. Or both with the hookshot but one with a .... shovel or whatever and the other with a heat resistant tunic. (BTW, I'll bow to the ground for the guy using the shovel). As you said, it's the designing that matters. I'd find it really interesting to see how two people go about the same concept and it'll be easier and fairer to judge. Also you'll still be forcing them to use a unique item (= shovel or tunic). Well maybe a shovel is a bit harsh.

Regardless. Be sure to organise sequels!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 05, 2009, 04:52:42 pm
There will, eventually, be a sequel with refined rules, I can guarantee that! Now right away, but eventually. We'll do some non-dungeon Zelda Design Competitions, then have another dungeon one eventually.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 05, 2009, 07:30:05 pm
Hmm, I just noticed that the list of items contains Deku Sticks instead of Deku Nuts. Raen is it a problem if I add Deku Nuts to the list? If so, then I will alter the areas that use the Deku nuts.

Raen?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 06, 2009, 01:27:13 am
OH, sorry about that, I didn't notice your question. Yeah, sure, go ahead an use Deku Nuts, I'm fine with that.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Retro on July 10, 2009, 09:36:55 pm
I would come back after registration is over. :-[  I haven't mapped in years but this could be fun if you do another contest.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 10, 2009, 10:47:37 pm
You can still enter the competition if you would like to, you'll just have less working time.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 14, 2009, 09:24:21 pm
Raen, may I request we call this a beta and actually do the contest in August? I've been at camp the last two weeks and next week I'm going to Scotland. I haven't been able to help Darunia.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 14, 2009, 09:25:42 pm
I'd rather not postpone things ridiculous amounts of time, in all honestly. Please just continue to work as much as you can, and if the deadline hits and no one is finished, then there will be an extension.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Wasabi on July 15, 2009, 01:24:52 am
Eh, I'm out, sorry guys. I've just got too much else to do at the moment, no time to design a dungeon when I'm getting heaps of hours at work over the holidays.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on July 15, 2009, 04:37:19 pm
Raen, may I request we call this a beta and actually do the contest in August? I've been at camp the last two weeks and next week I'm going to Scotland. I haven't been able to help Darunia.
This would be a great solution for me too, I haven't had the time to work on this project alot... almost at all.
I think most people are busy living their lives because of the hollidays, rather than sitting in front of a computer.

Maybe we should postpone our project for the next Dungeon competition Jeod? I'm sorry I just don't have the time right now. :(
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 15, 2009, 05:40:35 pm
I'm cool with that Darunia. At least Godhan GB came out of it, and it was pretty good IMO. We'll just have to wait.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Darunia on July 15, 2009, 07:00:54 pm
Awesome. :) Yeah, good things came out of it, it made me want to learn other programming languages too. I'll learn all I can til the next contest comes up. ;P
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 15, 2009, 08:06:02 pm
Can't you make it, without programming the dungeon. Hé, I will only be making a map. If I can't get it tiled in time and written some explanation, then I think I will post some movies of the Wizard of Oz I made with Lego.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 15, 2009, 08:13:22 pm
Since so far only 2 of 7 teams have said they can't make it (I still wish you'd try, or dumb down your plans a bit ie. no engine or whatever), this competition is still going on as planned.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 27, 2009, 08:15:04 pm
Small question: how are we to hand in our dungeon designs?
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 27, 2009, 09:08:59 pm
Please PM them to me.

Also, remember, you've got 2 days left, everyone!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 27, 2009, 10:34:29 pm
Okay, thnx. 2 days, that means I have to step up the pace a bit and skip on the detail. MC tiles are less versatile than I thought. Had to make a number of custom tiles.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 27, 2009, 11:25:48 pm
I'm excited to see how it turns out! It's good to know at least one person is hard at work.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jeod on July 28, 2009, 05:28:12 am
I just returned from Scotland. Sorry I couldn't make this one.  :(
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jetstorm4 on July 28, 2009, 06:22:22 am
Gah, I'm sorry Raen, I didn't get really far in my design, mostly room, item, enemy, and boss layouts unfortunately... If you want it, I can give it to you, but that's about all I could do (very busy month for me unfortunately...).
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Raen on July 28, 2009, 05:41:21 pm
OK, here's what I'm going to do: I'm going to extend the deadline by 2 WEEKS since it seems like that would help a lot of people out. So the new deadline is August 12th.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on July 28, 2009, 05:52:22 pm
I just returned from Scotland. Sorry I couldn't make this one.  :(
Don't worry, we'll get your Godhan working next time. :)
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Jeod on July 28, 2009, 06:01:41 pm
Well we have two weeks now. Think we can at least make the map?
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on July 28, 2009, 06:16:13 pm
Tile it you mean? Msn, nao. ;P
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Jeod on July 28, 2009, 06:16:45 pm
Tile it you mean? Msn, nao. ;P

On it.
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Jetstorm4 on July 28, 2009, 07:08:42 pm
OK, here's what I'm going to do: I'm going to extend the deadline by 2 WEEKS since it seems like that would help a lot of people out. So the new deadline is August 12th.
Well, that actually will help, thanks Raen!!
Title: Re: Zelda Design Competition #1 - Dungeons
Post by: Zaeranos on July 28, 2009, 09:42:46 pm
OK, here's what I'm going to do: I'm going to extend the deadline by 2 WEEKS since it seems like that would help a lot of people out. So the new deadline is August 12th.

Well, I got the map tiled. All I had to do was to write a walkthrough to describe the dungeon. But these extra 2 weeks I could use to sprite a mock-up of the mini-boss and the boss, order the tiling so it won't look like a rush job, add some enemy mock-ups and to put some decorations on the ground.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on August 06, 2009, 10:02:15 am
Bleh. We decided to step down. Sorry man, we tried. :( We don't want to hand in a half-assed  job.
Maybe if you made a contest during school time you'd get more people to join though. I'd definetely rejoin next time.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on August 06, 2009, 04:13:31 pm
I'm not going to lie: You've had roughly 2 months. If you can't come up with something workable in that time, and aren't willing to change your plans from a grand, playable demo of a dungeon, then that sucks for you. It's not like I didn't give you time.

Also, I fail to see how people will have more time during school. That makes no sense to me at all.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Martijn dh on August 06, 2009, 05:03:57 pm
So true. The bare minimal needed to enter is like a scrap of paper with mock-ups and idea's. Raen has mentioned something like this far more than once. Along with warnings that people shouldn't plan too big.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on August 06, 2009, 05:58:43 pm
Quote
You've had roughly 2 months.
You've got to understand that it's the hollidays, people are busy with their lives and are out doing !@#$%. I doubt there's a big enough nerd in here to stay home and say "OH NO I GOTTA WORK ON MY CONTEST TODAY SORRY GUYZ."
The reason why I say it would work better during school time is because everyone is home and they spend alot of time there, as opposed to going places during the hollidays.

Quote
If you can't come up with something workable in that time, and aren't willing to change your plans from a grand, playable demo of a dungeon, then that sucks for you. It's not like I didn't give you time.
We wanted to make something people would enjoy, not a piece of paper with tons of notes written all over it. I didn't think it was worth it not making it playable to be honest, or at least mapping it very nicely.
I'm anxious to see what other people did, though.

Quote
Along with warnings that people shouldn't plan too big.
This is true, we did plan too big.

So basicly, I'm really sorry we couldn't make it. It is our fault, I never said you didn't give us enough time.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on August 08, 2009, 05:14:35 pm
I just want to remind everyone that you have  4 DAYS left until August 12th, the new deadline. I likely won't extend the deadline anymore, so get to work!
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on August 11, 2009, 06:21:07 pm
Well, everyone, you have one day left to send in your entries. So far I've received only one (quite good one, I might add).
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on August 12, 2009, 07:13:15 pm
Today is the last day for entries. So far I've still only received one.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on August 12, 2009, 07:24:46 pm
What the !@#$%? I was expecting at least 5 entries to be entered? I hope people didn't start quitting because of us. :( I'm expecting good things out of this.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Zaeranos on August 12, 2009, 07:58:10 pm
He, I handed mine in. But there is still time, maybe people wanted to work on it to the last minute.

I'm actually curious how its gonna be judged.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Darunia on August 12, 2009, 08:10:06 pm
I know you did, I'm expecting something good from you. :P
I hope you're right though. I want to see this before I go on hollidays. :(

I'll probably get raped by Englishmen though so this is my last wish.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Jetstorm4 on August 12, 2009, 08:58:02 pm
Raen: You'll get mine via PM tonight, just have to find my roommate, he has the scanner... and well, it kind of needs it...
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Zaeranos on August 12, 2009, 09:03:20 pm
Can't wait to see yours Jetstorm

I know you did, I'm expecting something good from you. :P

Don't be you'll only get disappointed.
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Jetstorm4 on August 13, 2009, 02:45:36 am
Can't wait to see yours Jetstorm

I know you did, I'm expecting something good from you. :P

Don't be you'll only get disappointed.
Again, don't strain yourself, it's not great...
Title: Re: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |
Post by: Raen on August 13, 2009, 04:19:06 pm
Ok everyone, this competition is officially over! I received 2 entries, one from Niek and one from Jetstorm4. Since I've receive no indication that anybody else is actually working on this, I'm not going to take any late entries. (Probably.)

I'll post again soon with information about how this will be judged.

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