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Author Topic: [DEMO]The Legend Of Zelda: Scepter Of Distortion  (Read 23772 times)

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pxl_moon (dotyue)

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #80 on: July 14, 2009, 06:02:29 pm »
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The customs were made by someone on our team, he did them awhile ago on his own OoT2d attempt in Rpgmaker.

then he's a liar the deku tree is from .takam and i dont know from who but i've seen the houses before too...

edit: ups.... the tree was made by badassbill not takam ^^;

http://spriters-resource.com/custom_edited/zelda/sheet/17326
« Last Edit: July 14, 2009, 06:06:19 pm by dotyue »
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Ethelon

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #81 on: July 14, 2009, 06:27:22 pm »
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Oh yea, forgot, I took the tree from spriters-resource. And yes, I'm keeping tabs on credit.
He posted screenies with his houses on Deviant art before. And so we know he wasn't claiming those were his, the screenshots in the first place were dirty, so you can't really rip off of them, and we contacted his deviant profile to get him on the team.
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pxl_moon (dotyue)

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #82 on: July 14, 2009, 06:31:34 pm »
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And yes, I'm keeping tabs on credit.

Just what I've wanted to hear, some guys really make amazing jobs it would be sad if they wouldn't get credit
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
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Ethelon

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #83 on: July 14, 2009, 06:38:19 pm »
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Mhm, credit needs to be given.

Just as a progress note, Cypras was thinking of doing one of his old games, but the file's on 64D so we don't have it yet, so I'm not sure how coding OOT2D is gonna go. The base engine is done, from Scepter of Distortion, but people have different coding styles and all...

Well anyhow, if Cypras decides to code what I have done, that'll be done for him, and if we decide not to do it, I might either help Cypras with the game, or try juggling both, and find a coder for OOT2D.
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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #84 on: July 16, 2009, 05:57:54 am »
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... I don't have the shore tiles yet, so if you have them, that'd be really useful.

Joed just recently posted them for MG-Zero elsewhere on the forum.
http://www.zfgc.com/forum/index.php?topic=34444.msg384049#msg384049

At least I'm pretty sure this is what you're looking for? Anyway, if they are and you use them, don't forget credit to the proper people. ^_^
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Ethelon

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #85 on: July 16, 2009, 05:16:42 pm »
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http://www.zfgc.com/forum/index.php?action=dlattach;topic=34444.0;attach=6192;image
Is that 16x16 tiles? Because it doesn't seem like it.

And for clarification, I mean still water next to grass.

Thanks
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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #86 on: July 17, 2009, 07:08:47 am »
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http://www.zfgc.com/forum/index.php?action=dlattach;topic=34444.0;attach=6192;image
Is that 16x16 tiles? Because it doesn't seem like it.

And for clarification, I mean still water next to grass.

Thanks

Yep, they're 16x16 tiles, but yea, they aren't next to grass. :'(
Sorry, I don't have any way of getting those sprites at the moment, hopefully someone else can help you out there, but maybe you can use those water sprites for something else anyway. XD
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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #87 on: July 17, 2009, 09:55:24 am »
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All I can give you are the MC maps I've ripped so far. It doesn't contain tilesets, or every animation of water tiles, but at least you can finish mapping.

http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/
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Ethelon

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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #88 on: July 17, 2009, 05:05:09 pm »
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Cool thanks.
Cypras, are you on msn anymore?
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Re: The Legend Of Zelda: Scepter Of Distortion
« Reply #89 on: July 18, 2009, 01:51:43 am »
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Mm, yeah sometimes.
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