This project is now a collaboration between Midiman, Damizean, and me!Features:
Original Gameplay Style
Automatic Updating (WIP)
Custom HUD/Menus
Paralax Background Engine
Physics accurate to sonic (thanks to the Damizean and The Taxman for value calculations)
Multiplayer (possibly online)Original/Heavily Edited SpritesOriginal BackgroundsFeatures Music from Jumping Flash! 1 & 2 as well as some korean pop musickeep in mind that this is a WIP of the engine, and all level tiles/bgs are placeholders.
also due to my work schedule, i can now update this on an almost daily basis. just check this post for information on whats been added. ill also try to bump this topic when i update (if it's fine with the moderators).
screenies (as of 7/11/06)
old screenies
hereDL @
http://rogueyoshi.igreiga.org/files/sonic_dash/new engine.zip:thumbsup:
UPDATE INFO:
7/24/06
- springs now work correctly in any gravity angle
7/23/06
- fixed water distortion bug.
- changed HUD.
- changed Test level background.
- fixed bug with enemy movement(thanks dami).
- added fire shield, and electricity shield actions.
- added preliminary drowning.
7/20/06 -
-COMPLETE ENGINE MAKEOVER(thanks to damizean), too much stuff to put here at once.
If the game runs slowly, try playing in windowed mode without stretching and with detail level at 0(press the '1' key while playing).
Remember: you can use this engine, but you MUST give credit depending on what you used.
CREDITS:
Supachao for angel island sky sheet.
Damizean for the original engine, shield, and lots of stuff.
Midiman for the modified HUD.
Made in
GameMaker 6.1