Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 24 25 [26] 27 28 ... 30   Go Down

Author Topic: Majora's Mask - GB  (Read 96572 times)

0 Members and 3 Guests are viewing this topic.

DJvenom

super-sage
Re: Majora's Mask - GB(Important: We need your o...
« Reply #500 on: November 24, 2006, 09:01:41 pm »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
I'm sorry, but...


















THOSE MASK SPRITES !@#$% PIZZZZWN :D
Logged
I do art
I ermmm... DID do art
I do art
Re: Majora's Mask - GB(Important: We need your o...
« Reply #501 on: November 24, 2006, 09:05:17 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
@Mewgull: I agree
@Bboy94: I don't know if this is what you mean but people can't change the collision.
@DJvenom: OMFG ITS DJVENOM WELCOME BACK!!!!!!!!!!!
btw what do you mean with PIZZZZWN?
Logged

DJvenom

super-sage
Re: Majora's Mask - GB(Important: We need your o...
« Reply #502 on: November 24, 2006, 09:09:46 pm »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
They're awesome :D I was hoping this project wouldn't tank! And it hasn't and it's better then I remember!
Logged
I do art
I ermmm... DID do art
I do art
Re: Majora's Mask - GB(Important: We need your o...
« Reply #503 on: November 24, 2006, 09:11:46 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
They're awesome :D I was hoping this project wouldn't tank! And it hasn't and it's better then I remember!
Well I didn't took over Zac's MMgb I started from scratch!
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #504 on: November 24, 2006, 09:31:36 pm »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
It's better then I remember!
Oh, that must be because of my sprites!
>__>
<__<
Oh, yeah...
We got permission from Sprite_Collector to use his sprites and tiles, so most of the graphics are his >.<.
Logged


.TakaM was here
  • Lumeuni
Re: Majora's Mask - GB(Important: We need your o...
« Reply #505 on: November 24, 2006, 10:28:07 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
H_B if you modded the sprites and they weren't just a recolor wouldn't the colision be off? Because the size and/or shape is different.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #506 on: November 24, 2006, 10:33:45 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
H_B if you modded the sprites and they weren't just a recolor wouldn't the colision be off? Because the size and/or shape is different.
Well I keep the collision masks intern so you can change the size but it won't affect the game.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #507 on: November 24, 2006, 10:49:19 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2471
Ok good.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #508 on: November 24, 2006, 11:30:13 pm »
  • =/
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 2284
 A little while ago (WWgb-ish times.) I had figured out a way to change collisions depending on the style. I used a string to determin where to place objects, so even if the game was in GB, the collisions could be changed to fit a lttp game. Using a custom map editor, string writing was easy.

Quote from: Map Editor Text File
//1 = space, 0.0000 = Block, 0.0001 = Ladder, 0.0002 = Link, etc
 // Comma = New object string
 // Slash = new verticle line
 depth1 = "0.0000,0.0000,0.0000,0.0000/0.0000,0.0000,1,1,1,0.0001"
 depth2 = "0.0000,0.0000"

 So, just make your own format and map editor and have MMGB load each string to set up a map. It would take about a week to make a map editor, your own format set up as a text file and a script in MMGB to load each string and set up the level.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #509 on: November 24, 2006, 11:31:20 pm »
  • *
  • Reputation: +2/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2376
IMPORTANT
I'm considering a few things:

1) Using original GB pallete
2) Having sprites and stuff extern so the game is mod-able like TRM's OOT2D
for the people who don't know what I mean! That means you can make recolor packs for MMgb.

Please give your opinion about it!
Its a great idea, because then it would look more authentic, and also having external, give the ability for you to change between the recolor palette, and the GB palette sprites.  I think thats what you should do.  Give seperate downloads and let people choose between Recolor and GB ^_^
also, it has less loading time which is an added bonus ;)
Hmm you should use original pallete, but if you have problems to make something looks the exact same way as in MM you should add some colours, but dont add more colours to each sprite since it won't be GB, and your idea would be ok, but you should stick to the original plan, and If you find it easy to add a code about modding the tiles and sprites then you should do it, but don't change it if you are sure that it will be a pain.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #510 on: November 24, 2006, 11:32:02 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
A little while ago (WWgb-ish times.) I had figured out a way to change collisions depending on the style. I used a string to determin where to place objects, so even if the game was in GB, the collisions could be changed to fit a lttp game. Using a custom map editor, string writing was easy.

Quote from: Map Editor Text File
//1 = space, 0.0000 = Block, 0.0001 = Ladder, 0.0002 = Link, etc
 // Comma = New object string
 // Slash = new verticle line
 depth1 = "0.0000,0.0000,0.0000,0.0000/0.0000,0.0000,1,1,1,0.0001"
 depth2 = "0.0000,0.0000"

 So, just make your own format and map editor and have MMGB load each string to set up a map. It would take about a week to make a map editor, your own format set up as a text file and a script in MMGB to load each string and set up the level.
I'm not planning to do that its more that people can bring their own recolor packs or improve sprites.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #511 on: November 27, 2006, 12:56:31 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 266
Ya know, I'd go ahead make the game as is and then worry about the extra stuff later. Cause whether is looks a certain way or not is hardly the thing to get caught up on when you don't have a full pledge engine to work with. Just saying this in thinking of the little things we all get caught up on and never finish the real project. Welp, my 2 cents.

This comment has been brought to you by:  :dance: Disco Link.
Logged
Intel P4 3.2 GHZ
2.5GB SDRAM DDR400
350GB SATA
ATI RADEON HD 2600PRO 512MB
Creative Sound Blaster Audigy2 Z
Windows XP SP2

Current Projects: None.
- Trask
Re: Majora's Mask - GB(Important: We need your o...
« Reply #512 on: November 27, 2006, 05:56:41 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
It was pretty much work to put more then 160 sprite's extern. But it was defenitly worth it, the loading time has been reduced allot. It was first like 30 seconds and now its 4 seconds! We are a step closer to a demo, espect new screen(s) soon.
Logged
Re: Majora's Mask - GB(Important: We need your o...
« Reply #513 on: November 27, 2006, 07:41:12 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 775
1. no
2. yes, how can you not :P

looking good so far

Logged

My Child Is Student of The Month at Neverland Ranch!
  • SSEdit
Re: Majora's Mask - GB(Important: We need your o...
« Reply #514 on: November 29, 2006, 09:06:10 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
1. no
2. yes, how can you not :P

looking good so far


Thanks glad you like it.
Logged
Re: Majora's Mask - GB(New screenshot)
« Reply #515 on: December 02, 2006, 01:23:16 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
Time for a small update! I'm replacing the recolored sprite's with the original GB colors.
Logged

Last Wizard of TheCentury

Re: Majora's Mask - GB(New screenshot)
« Reply #516 on: December 02, 2006, 01:25:48 am »
looking good

btw

it's december 1st here :P you are in the future what is it like?
Logged
Re: Majora's Mask - GB(New screenshot)
« Reply #517 on: December 02, 2006, 01:28:24 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
looking good

btw

it's december 1st here :P you are in the future what is it like?
Yes  ;D I live in the future, its saturday morning here(2:27 am)
Logged
Re: Majora's Mask - GB(New screenshot)
« Reply #518 on: December 02, 2006, 01:40:00 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2690
I like the looks of it, however, there are some stuff that differ from the original Zelda GBC games, I'm not sure if it is your intention to do that way or not, but still:

1. Type of Letter in A, S and D. OMG, Times New Roman totally sucks... >_>
2. Bigger hearts.
3. More space between the rupee counter and the D slot...

And: I'm waiting for a demo ;D
Logged
Re: Majora's Mask - GB(New screenshot)
« Reply #519 on: December 02, 2006, 09:55:08 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6206
Actually I didn't had much choices. The heart's have to be smaller in order to be able to put 20 hearts on it. I had too move the rupee counter to the left for the hearts.
Logged
Pages: 1 ... 24 25 [26] 27 28 ... 30   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.125 seconds with 106 queries.

anything