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Author Topic: LoZ: Twin Moons (R-I-P)  (Read 13748 times)

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DeathTailsz

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LoZ: Twin Moons (R-I-P)
« on: July 13, 2008, 08:14:20 am »
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LEGEND OF ZELDA

Storyline:
 When Link was a baby, he lived in Hyrule Town, but, on that one day, a war broke out with Hyrule Town, and lesser  Hyrule Town. (Which is home to the finest bombs)  The Women and children fled from Hyrule Castle gates, Link's Mother was heavily wounded on her leg, as she rode her husbands (May he Rest in Piece, since he died) horse to the east, over the long bridge the bordered Kakariko, and Hyrule Town, (Sorta like Twilight Princess.) once they made it into the village, the horse stepped slowly to the Inn, (Like the Kakariko in LTTP, just different) as she walked in, the Inn keeper saw her wounded on her right leg, and helped her to her room, free of charge.
 Link's Mom was bedded for awhile, the Inn Keeper would check up on her frequently, to help her out with Baby Link.  Weeks later passed by, months flew in the wind, and years hastened since that unfaithful day.
 Taking place years later in Kakariko Village, Link walks around town, looking for stuff to do while his Mother prepares something for his 14th birthday, when suddenly, Link was jacked from his Rupee's, that he got from the Inn Keeper's wife for his birthday, without thinking, Link made quick and fast pace, and chased after the fleeing thief.

Controlls:
Right, Left, Up, Down: Moves Link.
Z: Sword
Enter: Action Button
Space: Speeds/Exits/Continues text.
X: Item. (When equipt)
C: Nothing Yet.

Demo (V.0.3): (Currently dead, may be resumed sometime.)
http://deathtailsz.webs.com/Legend%20Of%20Zelda%20Twin%20Moons.exe

Vista User notice:
Since YoYogames is being stupid and not excepting my serial number for my GM6, i'm forced to stick with it, other then that, I will convert the game to make it Vista compatible.  So, no need to go all :( or something.

Screenshots: (Very old)

Link's Thinking on where to go!

You really need that sword, do yeah, Link?  Uh oh, spelling error!  Gottah fix it!

I think that's obvious, due to the broken stairs to the right of you...

Omg, he stole my Rupee's!  RAID!
« Last Edit: June 09, 2011, 03:14:58 am by DeathTailsz »
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DeathTailsz

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Re: [Pre] Legend of Zelda: Twin Moons
« Reply #1 on: July 14, 2008, 04:30:51 am »
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Bump of Updatation!

I got the text boxes to work, yay me! (Thanks to Mitxela's tutorial.)
Use of GoodNights walking engine, probably no modifications til later.
Controll Scheme change, instead using the normal Zelda Formula.
Tileset: ZFGC Style, (Stylish, indeed.)
Link: A more... Darkened version of Link. (Attached to this post.)

Tidbit:
Instead of using a Menu Screen, you can switch out your weapons by pressing 1-0 on the Numeric Buttons. (No, not the Numpad.)
« Last Edit: July 14, 2008, 06:25:37 am by DeathTailsz »
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DeathTailsz

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Re: [WIP] Legend of Zelda: Twin Moons
« Reply #2 on: July 15, 2008, 02:50:49 am »
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Update 2:
Ability to pick up pots is now done!
Screenshots in-game are now avalible.
Game looks mighty better in Full screen, then windowed.

Soon, I will conquer the World with this Fangame! Mua-  I mean, I'm almost ready to release a test demo, with the two cutscenes, controlls, using Wooden sword, and Hearts to be added.

Edit: May a mod or someone move this topic to the WIP section?  Please, and thank you!

Edit 2: Thanks Domo.
« Last Edit: July 16, 2008, 07:29:07 pm by DeathTailsz »
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Re: [WIP] Legend of Zelda: Twin Moons
« Reply #3 on: July 15, 2008, 02:59:16 am »
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If you posts some screenshots and such I'll move it for you.
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DeathTailsz

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Re: [WIP] Legend of Zelda: Twin Moons
« Reply #4 on: July 15, 2008, 03:05:23 am »
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If you posts some screenshots and such I'll move it for you.
Done, and done!
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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #5 on: July 15, 2008, 04:31:40 am »
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ya dude i bought gm5 code long time ago and got it convetred to 7 but i reformated my pc and now i cant get it back so im forced to be a pirate.
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DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #6 on: July 15, 2008, 05:19:53 am »
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ya dude i bought gm5 code long time ago and got it convetred to 7 but i reformated my pc and now i cant get it back so im forced to be a pirate.
It happens to the best of us, I guess.

But anyways, don't wanna let this post go blank, so i'll add a small update:
Title screen!  In it's glory!
And a Zelda not-so-Registration.
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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #7 on: July 15, 2008, 10:56:35 am »
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Looking good so far, it's a shame people haven't been helping with zfgc style coz it looks so nice
and make sure to look through the ZFGC style thread, there's tons of stuff not in the first post, eg:



Looking forward to more, good luck  :)

« Last Edit: July 15, 2008, 11:06:15 am by .TakaM »
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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #8 on: July 15, 2008, 12:20:29 pm »
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Seems interesting enough. The story actually seems partially original, just make sure to not have the exact same setting as every other Zelda game, and you might make it.
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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #9 on: July 15, 2008, 06:52:20 pm »
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I personally think that Link should not talk...

I think there should be some sort of quest companion (midna, navi, tatl, ezlo (elzo? dont remember) etc.) to tell him things like "We need to get a sword" or "HEY @$%#'IN LISTEN!"

It is up to you to decide whether it is a spoon or a fork.... (or something else)
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DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #10 on: July 15, 2008, 07:12:21 pm »
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Looking good so far, it's a shame people haven't been helping with zfgc style coz it looks so nice
and make sure to look through the ZFGC style thread, there's tons of stuff not in the first post, eg:



Looking forward to more, good luck  :)
I agree, ZFGC Style looked so great, but, it has fallen, just like the lady from Fatal Frame 2, from the 2nd floor. xD
Thanks for the monster sheet, it looks nice, and hopefully, I finish it.  (Reminder: I actually "Write" the storyline out before I start working on it. xD)
The sprites will come in handy. :)

Seems interesting enough. The story actually seems partially original, just make sure to not have the exact same setting as every other Zelda game, and you might make it.
Why, thanks.  I don't wanna make it based off OoT, LTTP, AW, and so on, and I like the fact that Link can Talk, it gives out more character, I will edit the main Storyline as I go along, but, I won't post Spoilers of whats to come.
I personally think that Link should not talk...

I think there should be some sort of quest companion (midna, navi, tatl, ezlo (elzo? dont remember) etc.) to tell him things like "We need to get a sword" or "HEY @$%#'IN LISTEN!"

It is up to you to decide whether it is a spoon or a fork.... (or something else)
That's what I want to seperate between the actual game, and my fan game, I like the fact that Link can talk, gives him more Character Development, and people (Well, the NPC's) just don't go, "Oh, your name is Link?" and blah blah blah.

So, yes, i'm keeping Link's ability to talk to other people, and the fact that he can think for himself. :P
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DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/07/08: Screenshots)
« Reply #11 on: July 16, 2008, 07:23:47 pm »
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"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."

Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue...  I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.
« Last Edit: July 16, 2008, 07:25:26 pm by DeathTailsz »
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Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #12 on: July 16, 2008, 07:57:07 pm »
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"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."

Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue...  I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.

no screens... T.T
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DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #13 on: July 16, 2008, 08:25:43 pm »
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"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."

Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue...  I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.

no screens... T.T
I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out.  I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3
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Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #14 on: July 20, 2008, 05:36:56 pm »
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"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."

Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue...  I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.

no screens... T.T
I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out.  I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3
That's a lot of updates though, you seem to be truckin through this game. I just hope the lack of available sprites won't hinder your progress.
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DeathTailsz

Wanderer
Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #15 on: July 22, 2008, 08:53:00 am »
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"It's raining updates, hallelujah, it's raining updates!, HALLELUJAH, Oh-yeah-they're-here, cmon cmon comeee on, look at themmmm! *Random disco screw up* Uh... you didn't see that."

Well, updates as it follows:
Title Screen Background.
Registration Screen Background.
Started two rooms of the Cave.
Added a Cutscene in the Cave.
Added entering Helen's place cutscene.
Removed Black Background in Text.
Added more to Kakariko Outskirts.
Drafted out a rough copy of the Prologue. (Or is it Epilogue...  I'm confused. xD) (0% done in Gamemaker.)
Remade Helen's house. (Added Chairs and a Table.)
Drafted out Helen's sprite. (35% done in spriting)
Drafted out Link's Mother. (10% done in spriting)
Link's sword attack is comming along good. (10%, only have a couple frames done, the coding is easy to put together.)
Added "Examine" Feature to Link. (Can only examine objects.)
Added "Observation" feature to Link (In certain areas (Like the Goron Staircase, for exampe), Link will observe what happened to it, or what he thinks needs to be done.)
Drafted out Link's Ledge-Jumping (Yes, custom ledge jumping. 95% done. (Just have to fix a few bugs.)
Added Link's "roll" ability.

no screens... T.T
I'll post some new screens of Link rolling, Examining, Helen's house, and the Sword attack, once I get everything sorted out.  I'm not posting any screens of the cave, though, since I don't wanna spoil it. x3
That's a lot of updates though, you seem to be truckin through this game. I just hope the lack of available sprites won't hinder your progress.
I see your point, but, I think i'll be fine.

Screenshot Galore!

Link Rolling

YAY FOR BUSHES!!!

Helen's Sprite.

Omg, is that a
Show content
Branch
[/size] he's using to cut those bushes?

There you go, people, fresh screenshots. :P
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Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #16 on: July 22, 2008, 03:10:42 pm »
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Looks pretty good, although perhaps a little graphically bland.

And by bland I mean there looks like a lot of "open space".


...Good work so far, though.
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She'll pull out your feathers for her brand new hat and when she's done that she'll feed you to her cat.
People you love will turn their backs on you.  You'll lose your hair, your teeth. Your knife will fall of its sheath, but you still don't like to leave until the end of the movie.
If I threw my guitar out the window, so far down, would I start to regret it?  Or would I smile and watch it slowly fall?

DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/16/08: Updates, and...
« Reply #17 on: July 22, 2008, 06:45:23 pm »
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Looks pretty good, although perhaps a little graphically bland.

And by bland I mean there looks like a lot of "open space".


...Good work so far, though.
Thanks, i'm still rough drafting the Kakariko Outskirts.
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DeathTailsz

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Re: [WIP] LoZ: Twin Moons(14/21/08: Screenshots)
« Reply #18 on: July 28, 2008, 10:29:12 pm »
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Do I really need to update?

SURE I DO.

Here's the list:
  • Mapping out Death Mountain (It took so LONG) complete
  • Mapping out Kakariko Village (Took a short time, due to it's 640x480 size.)
  • Using my awsome drawing skills, Pencil, and Drafting book, I have completed all the interior houses for Kakariko Village.
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Re: [WIP] LoZ: Twin Moons(14/21/08: Screenshots)
« Reply #19 on: July 30, 2008, 01:29:50 am »
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I swear, 95% of this topic is going to be me updating, to the point it's not even funny.
(Sorry for the triple post, but, I wanted to add alot of updates.)
Additional Updates:
wanna say that this stuff is more of the EXCLUSIVE items and such to my Fan Game.

First with the non Exclusives:
Bushes now drop Rupee's and Hearts.
You can now get hurt from enemies.
You can now DIE from enemies
I created Keese, that fly around the place. (Goes in no specific order in which they fly in.)

Now with the Exclusives.  (Note: These aren't programmed in yet, they're more like suggestions for the game, that I want everyones opiniun on..)
  • Arrows don't come from Grass, like in the original LoZ, instead, you have to make them, You can make Wooden (Twigs and Feathers) and Steel arrows (Iron and Feathers), get these items from shops, Iron, is dropped by a certain type of enemie, 5 Arrows per Twig and Feather, 5 Arrows per Iron and Feathers.  Magic Arrows will just use the Magic Meter, per usale. (You can buy feathers from any normal shop.
  • Ability to buy your sword, Carve/Smith a new one.  Creatable ones come as followed:
    • Branch: Does very weak damage. (Get from Helen)
    • Wooden Sword: Branch. Does weak damage, but, sends foes flying abit further back. (Slash) (Buyable)
    • Rapier: Does normal damage, Incresses Sword Technique to 2. (Slash>Stab.) (Only Buyable)
    • Magic Sword: Steel, Iron, Golden Feather, Wooden Sword(Or Rapier).  At maximum Health, Link can fire a Beam of light. (Stab) (Only Forge)
    • Steel Sword: Steelx2, Sword Base or Rapier, Normal Damage. (Rehersal) (Buyable)
    • (Note: Reveals last sword)
      Show content
      Twin Moon Sword.  Does double damage. (Slash>Reverse Slash)(Get through a event.)
      [/b]
    • (Note: This reveals the last SWORD in the game.)
      Show content
      Ice Twin Moon: Blue Flame, Iron, Steel, and Moon Tear, Silver Arrow, Ice Stone. Enables you to pull off a Trigger Spin, which will repel projectiles. (Slash) (Uses 20% of MP) (Only Upgradeable)
      [/b]
    • (Note: This Reveals the ALTERNATED last SWORD in the game.)
      Show content
      Flame Twin Moon: Black Fire, Steel x3, Moon Tear, and a Golden Feather, Fire Stone. Fires out a big, yet fast Fireball, uses 25% of MP. (Stab>Slash) (Only Upgradeable)
      [/b]
  • Link Talks (Because his mother teaches him when he was a child)
  • Usage of 10 items. (Using the Numbers, the equal and dash signs will swap through the items quickly, just incase you forget there number)
  • Bonus Games (Played, VIA Registration Screen): Target Range Link, and Shoot'em Tingle.
And that's all I have planned, the Sword Coding will be EASY, Bonus Games will be down on the bottom of my Prior list.

Probably add a Item Dictonary, so people can get the items they need for Upgrading...

So, here's the Prior list, top being top priority, bottom being least:
  • Drafting out Storyboards and ect.
  • Spriting
  • Main Coding. (Transferring area to area, walking, climbing, basic engine stuff)
  • Mapping
  • Extra Coding. (Combo Attacks, Magic, adding in sound)
  • Bonus Games.
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