As summed up as possible (and probably put too simply), this is how I see it:
CE3 = Realism first, performance second.
UE3 = Performance first, realism second.
Sorta. It gets a little more complicated than that due to the diminishing returns of realism. Like is the increase in detail so significant that it logically warrants a 30 FPS drop?
I still say CliffyB and the boys at Epic are the best coders in the industry.
I guess I'd have to agree.
But this wasn't supposed to be CE3 vs UE3, lol. I just thought CE3 looked pretty nice, but I never really did much of any kind of research on either engine until now.
With all things considered, I do like the unreal engine better.
I just realized that game developers often choose the unreal engine over the cryengine (tons more games that have been released use the unreal engine as opposed to the cryengine). I never realized that Mass Effect, Bioshock, Gears of War, Mirror's Edge, and a whole lot of other games I know, use UE3 (and of course Borderlands does ;p).