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Author Topic: [Demo] The Legend of Zelda: Link's Awakening COOP  (Read 50558 times)

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #80 on: September 12, 2008, 07:32:01 pm »
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Think the usernames are better? :P
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Xiphirx

wat
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #81 on: September 12, 2008, 07:39:41 pm »
  • Xiphirx
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hmm, I can barely read their usernames, maybe white text for the username and a color background?
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #82 on: September 12, 2008, 07:40:57 pm »
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hmm, I can barely read their usernames, maybe white text for the username and a color background?
You can read it fine ingame. The jpeg format just mutilates it :S

EDIT: Heres a PNG.
« Last Edit: September 12, 2008, 07:44:55 pm by Infini »
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #83 on: September 12, 2008, 07:44:59 pm »
  • The devil in the mirror.
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I think you should remove the usernames, and rather just show them associated with the player color in a start menu or something, as the usernames seems to be quite distracting. Well, I haven't seen it in-game, so I can't know how it will look, but still, it seems quite unnecessary.

Example: If you have enemies who fire projectiles, and the usernames hide the projectiles= you're hit?
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Mirby

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #84 on: September 12, 2008, 07:45:46 pm »
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Then... don't use JPEG? Still, looking great! Also, it looked fine ingame with the Zelda DX font, wildex.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #85 on: September 12, 2008, 07:46:23 pm »
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I think you should remove the usernames, and rather just show them associated with the player color in a start menu or something, as the usernames seems to be quite distracting. Well, I haven't seen it in-game, so I can't know how it will look, but still, it seems quite unnecessary.
Oh hell no. That would be annoying as hell having to remember which user is which color all the time.

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Example: If you have enemies who fire projectiles, and the usernames hide the projectiles= you're hit?
Well first of all its transparent, you can see through the names. And second of all, I think you would know about it if a enemy fired a projectile long before it gets under the name.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #86 on: September 12, 2008, 07:49:08 pm »
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... but you'd only have to remember three colours. Ain't so hard.

Especially if, say, text were to come up in chat in the relevant colours?
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #87 on: September 12, 2008, 07:50:30 pm »
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... but you'd only have to remember three colours. Ain't so hard.
Even so its still an annoyance to the player. You should never force them to do things like that, no matter how small they may be. Not to mention I may increase the player count at some point.

Quote
Especially if, say, text were to come up in chat in the relevant colours?
It already does.
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Xiphirx

wat
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #88 on: September 12, 2008, 08:09:55 pm »
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Oh ok, that png looks so much nicer :P

Also, Yoshi?
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #89 on: September 12, 2008, 08:15:13 pm »
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Also, Yoshi?
Was testing out the pickup code.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #90 on: September 12, 2008, 08:15:28 pm »
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Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.
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Xiphirx

wat
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #91 on: September 12, 2008, 11:56:43 pm »
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Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.

I need to play GB, but the graphics will haunt me in my sleep : /

Anyway, have you guys thought of an arena yet? So, players can duel each other?
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Mirby

Drifter
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #92 on: September 13, 2008, 12:00:52 am »
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That probably wouldn't work, since all players currently share the health.
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DeathTailsz

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #93 on: September 13, 2008, 01:11:25 am »
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Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.

I need to play GB, but the graphics will haunt me in my sleep : /

Anyway, have you guys thought of an arena yet? So, players can duel each other?
Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #94 on: September 13, 2008, 01:27:13 am »
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Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.

First, you're off topic.
Second, it's Megaman 9, not 10.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #95 on: September 13, 2008, 01:37:39 am »
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Yes, because Megaman X is number 10.  Muahahaha.

(I know it was never meant as such, I just like being difficult. =P)

And on topic, way to get a lot of work done on this in little time.  It looks smooth.
« Last Edit: September 13, 2008, 01:57:56 am by Nabeshin »
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #96 on: September 14, 2008, 08:57:28 pm »
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Here are a few new screens from the latest build; Showing off Roc's Feather/Sword/Pickup Items/Grass/Sword Charge



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Hammer Bro. Mike

Hammer Bro. Mike
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #97 on: September 14, 2008, 09:26:25 pm »
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Pretty cool. I see you changed the name size and font. Don't know if you changed it before but it looks better.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #98 on: September 14, 2008, 09:46:05 pm »
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Wow, it looks really good. Congratulations.
Can't wait to try it myself.
Good luck. ^^
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #99 on: September 15, 2008, 01:28:18 pm »
  • The devil in the mirror.
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Wow, looks like it's coming along nicely ;)
By the way, I don't remember there being random bombs popping out of bushes in LA >_>
heh, Owell :)
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Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
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