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Messages - HyperRidley

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1
I would only get this if I can play as Bad Boxart Megaman from Street Fighter x Tekken.

2
Mini-Bosses / Re: [Submission] Wailord
« on: July 20, 2012, 10:58:11 pm »
I mean the overall concept of the fight with having platforms surrounded by water.

3
Mini-Bosses / Re: [Submission] Wailord
« on: July 20, 2012, 10:53:36 pm »
How about Belugeus, like a beluga whale?

I think the concept is interesting, but how about an attack that hits all of the water and the player has to reach a platform to dodge it?

4
Entertainment / Re: Which was your favorite Zelda game?
« on: July 19, 2012, 03:51:54 am »
OoT, with Four Swords Adventures as the runner-up.

5
Enemy Units / Re: [Submission] Shiekah Wraith
« on: July 19, 2012, 03:47:17 am »
I like this.  I think it would be cool to encounter a few of them before acquiring the shadow cloak, then after getting it Link is locked in a room with one of these things so he gets to take pleasure in being able to harm it. XD

6
Mini-Bosses / Re: [Submission]Heretic Darknut
« on: July 19, 2012, 03:43:58 am »
Since he's in the Sheikah Temple and you can't fight him until after you clear the main story, it might be cool for the shadow cloak to be incorporated.

7
Entertainment / Re: Epic Game Quotes
« on: July 18, 2012, 06:22:29 pm »
"Doh I missed!" - Wario, Mario Party

8
Cut / Re: [Submission]Lizalflos
« on: July 13, 2012, 06:16:40 pm »
I like it.  :D

9
Enemy Units / Re: [Submission]Plant Enemies
« on: July 12, 2012, 10:50:23 pm »
I see them working like Chain Chomps in Mario.  They'll rear back for a moment before lunging in Link's direction.

10
Mini Games / Re: [Submission] Boss Rush
« on: July 12, 2012, 10:45:41 pm »
They do indeed.  I'll make that more clear in the description.

11
Mini Games / Re: [Submission] Boss Rush
« on: July 12, 2012, 06:46:42 pm »
For now I was thinking it would only be dungeon minibosses.

12
Side Quests / Re: [Submission]Seashell Dungeon
« on: July 12, 2012, 06:44:02 pm »
One thing I think could be cool, is if the fighting rooms have some randomization to them.  So the first time Link enters the "10 shell fighting room" he might have to fight the Lake Hylia Temple miniboss, then the next time he enters it he has to fight the Forest Temple boss, then the next time he just ends up killing a few helpless Keese.  Enemies that appear later in the game wouldn't show up until Link's completed the dungeon associated with them, so he won't be fighting Shadow Temple enemies when he checks out the place his first time through.

13
Mini Games / [Submission] Boss Rush
« on: July 12, 2012, 06:36:25 pm »
Name: Boss Rush

Location: Valley of Death

Description:
This can only be played after completing the main story and completing the treasure within the thief hideouts.  After these goals are met, the player must speak to Seare.  Seare will speak of a “spiritual challenge” that tests Link’s ability to embody the traits of the Goddesses: power, wisdom, and courage.  If Link accepts this challenge, the screen will fade away in a wavy dream-like pattern as the menu for boss rush appears.

There are 3 courses for buss rush: “Miniboss”, “Boss”, and “All”.  Selecting the “Miniboss” option has the player fight the miniboss of each dungeon in order.  Selecting the “Boss” option has the player fight the main bosses in order.  Selecting “All” has the player fight through both the minibosses and main bosses, alternating between them.

The boss' rooms in this mode have the same layout as in the main story but share the same aesthetic of a marble temple with an image of the Triforce on the floor.  The player has all the heart containers he collected throughout the game, but only the items applicable to that fight, with the exception of optional items such as the roc’s cape.  Upon defeating the boss, a portal appears in the center of the room to take Link to his next fight, as well as several jars containing small hearts and/or small magic potions.

A timer on the bottom of the screen tracks how long Link takes to complete his chosen course, and if he is successful, the top 5 completion times are recorded.  In addition, each time record notes how many hits Link took, providing incentive for players to improve their ability at countering boss attacks.  If there are 2 records with the same time, the one with fewer hits will be given the higher spot.

change log:
- clarified room layout in the description

14
Mini-Bosses / Re: [Submission] Dinolfos
« on: July 12, 2012, 03:43:24 am »
You can hurt this guy anywhere as long as he doesn't shield it.  The armor's there to make it more badass and serve as an explanation of why it has a ton more health than a regular ol' Lizalfos.  XD

Tail attack could be fun, I'll see what I can come up with.  :)

15
Enemy Units / Re: [Submission]Wraith
« on: July 11, 2012, 06:42:04 pm »
It makes me think of an undead Like-Like lol.

16
Enemy Units / Re: [Submission] Mechanoid Fish
« on: July 10, 2012, 11:00:26 pm »
Personally I like that they use the Sand Glider's riding mechanic. Since these show up in dungeons there could be some fun puzzles with them, like crashing it into a wall in the Lake Hylia Temple in order to flood another room.  It also makes it easier for the player to determine that Sand Gliders are rideable,  since the player can note that the two enemies behave similarly and therefore might want to try out the magnetic gloves on a Sand Glider to see what happens.

17
Enemy Units / Re: [Revise] Kamikaze Enemies
« on: July 10, 2012, 06:23:51 pm »
Maybe we could save all these Kamikaze variations for a hard mode like in the original LoZ or Skyward Sword.  "Oh hey, a group of Keese, how is this any more difficu-" *explodes*

18
Side Quests / Re: [Submission]Thief Hideouts
« on: July 06, 2012, 03:59:59 am »
That could be very interesting.  Seare could have a vision about the hideouts and the treasure, which would clue the player in to the existence of the hideouts if he wasn't already aware of them.

19
Cut / Re: [Submission] Bomb Cannon
« on: July 04, 2012, 05:26:15 am »
I always envisioned the bomb cannon resembling a barrel or keg, since it's found in the Carbon Mines and the Gorons' most powerful bomb is the powder keg.

20
Cut / Re: [Submission] Bomb Cannon
« on: July 03, 2012, 11:21:42 pm »
I think you forgot to include the drawing lol.

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