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Messages - crispy

Pages: [1] 2 3 ... 8
1
Coding / Re: Big Zelda Engine [GM7]
« on: February 25, 2008, 04:19:32 pm »
oh my god, why do I even try.  :'(

2
Coding / Re: Big Zelda Engine [GM7]
« on: February 24, 2008, 08:58:11 pm »
oh, I ripped those, and cleaned them up myself. why?

3
Coding / Re: Big Zelda Engine [GM7]
« on: February 24, 2008, 07:45:22 pm »
Holly crap, do you guys give any positives? I sorry for all the gliches, but I mean going out of the level is not really a glitch, thats just me being to lazy to solid up all the edges. as for the animations and bush cutting, these are easy to fix, just by switching some events. make the bombs and people solid, not really very complicated to fix. Anyone with gm should be able to fix these "gliches" its just me being lazy. XD

4
Coding / Re: Big Zelda Engine [GM7]
« on: February 24, 2008, 12:59:04 pm »
nah, I could add it, but not today.

5
Coding / Re: Big Zelda Engine [GM7]
« on: February 23, 2008, 08:15:43 pm »
Hehe, play it and find out.  XD

6
Coding / Big Zelda Engine [GM7]
« on: February 23, 2008, 08:00:17 pm »
GM7 Zelda Engine/ExampleHere is a nice Zelda engine I have been working on. Its a collaboration of most of goodnights examples, and my own work.

Download:


It's got:
Zelda style movement
Zelda style inventory
Weapons
Day and night
Pick up stuff
Sword slashing
Sword charge and spin
Coming and going out of places
Dog chasing cats
Zelda style text box
Jumping over ledges
Heart Engine
HUD
A Disco

Screens:




Enjoy

-Crispy


7
Graphics / Re: ZFGC style
« on: April 11, 2007, 05:11:22 pm »
*Crispy revise's his statment* ... ok maybe takam isent dumb  :P

8
Graphics / Re: ZFGC style
« on: April 11, 2007, 04:59:48 pm »
thats how complete his sprites are! .TakaM's dumb  :o

9
Graphics / Re: ZFGC style
« on: April 09, 2007, 12:35:52 pm »
what part of no one really cares if he runs or walks on LttP or MC!  >:D

10
Graphics / Re: I need your Help...
« on: April 07, 2007, 03:53:57 pm »
ok, thats cool, did u get the size, 54 by 54 thanx  XD

11
Graphics / Re: I need your Help...
« on: April 07, 2007, 03:43:57 pm »
hey that sprite is pretty cool...
can i have a MC styled 54 by 54 mirror ballĀ  ;) and MC dance floor tiles, basically a disco setĀ  8)

12
Coding / Re: Request: Pull Push Engine.
« on: April 07, 2007, 03:09:02 pm »
coolio, thanks alot.  ;)

13
Coding / Re: Request: Pull Push Engine.
« on: April 07, 2007, 03:07:33 pm »
please, im using GM.7 but i can edit it to work  XD

14
Graphics / Re: ZFGC style
« on: April 07, 2007, 10:03:30 am »
mix V1 with V2. V2's arms and V1's legs. i think that would look better  XD

15
Coding / Re: Request: Pull Push Engine.
« on: April 07, 2007, 09:55:22 am »
damn, thier must be one somewhere

16
Entertainment / Re: What TP should've had...
« on: April 06, 2007, 10:15:58 pm »
it was way to easy, i did it within 24 hours, it took me about a week to do wind waker tho.  :(

17
Graphics / Re: Legends of Hyrule Sprites
« on: April 06, 2007, 09:49:50 pm »
love em!  XD

18
Graphics / Re: ZFGC style
« on: April 06, 2007, 08:35:28 pm »
I wonder if it's just a gm7 thing..
probaly ohhh man GM.6 was better. less buggy!

19
Discussion / Re: Legends of Hyrule
« on: April 06, 2007, 08:13:29 pm »
Whatever happened to your old opinion? ::) All I have changed since then is a black outline. >.> Which helps. Otherwise everyone would blend in with the tiles. And thank you. I will do it my way.
lol Game maker N00bb just got TOLD

20
Graphics / Re: Legends of Hyrule Sprites
« on: April 06, 2007, 08:10:17 pm »
the theif looks really coool  XD

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